Site hosted by Angelfire.com: Build your free website today!

Bertoxxulous
History Geography Religion Adventure

Bertoxxulous

(God of Decay, Disease, and Suffering)

Divine King of Rot
Great Lord of Plagues and Pestilence
Most Adored Master of Those That Creep

Symbol: A hand crafted from black iron with a fly etched into or punched through the palm.

Description:

The customary image of Bertoxxulous is horrific, the most hideous of all the gods. He is human from the waist up, though with four arms and the head of a stag beetle. From the waist down, Bertoxxulous has the body of a giant slug-like creature, which exudes a thick, odious slime. He is the god of all things hideous and loathsome (slugs, leeches, slimes, oozes, and all manner of insects and spiders), as well as the dark places they scuttle. Worse, however, is his power over disease and plague. Through his priests, the Children of the Plague, Bertoxxulous seeks to reshape the world according his own twisted design, using illness and pestilence to eliminate the “weak” and “worthless.”

 

Worship:

There are few people in civilized kingdoms that actively seek worship of Bertoxxulous. It is not uncommon for people to occasionally make a prayer or a sacrifice to the god to appease him (to, say, escape a plague or keep a disease from worsening in a loved one). But otherwise, only those with disturbing agendas or vile goals look to serve Bertoxxulous.

 

Temples :

Temples to Bertoxxulous are usually found underground, in natural caverns or cave complexes. The Children rarely alter the caves, though they augment them with doors, traps, and other features appropriate to a temple. The shrines and temples of Bertoxxulous are replete with various fungi and crawl with insects, spiders, oozes, and similar unsavory creatures. It has been learned that the primary temple to Bertoxxulous is located in a place called Ghazoloth. Where or what “Ghazoloth” is not known, but it is generally assumed to either be a large, subterranean cavern system or an underground city.

 

Clerical Raiment’s:

Children of the Plague dress in robes of green and black. These robes are often (though not always) decorated with images of insects, spiders, or oozes.

 

Holy Days and Times:

The “Revelry of Decay” (Sun’s Dusk 30th) is the most sacred day of the year to the Children of the Plague. On this day, the priests celebrate the “gifts” that Bertoxxulous has bestowed on the world, and praise the day he emerges from the Underworld to lay claim to the surface realms. Bertoxxulous grants his priests an increase in their profane powers during the Revelry. During the rest of the year the Children pray for their spells during the hours of Nightfade.

 

Relationships:

Like most evil churches, the faith of Bertoxxulous is not well liked by the followers of other religions or members of secular organizations. They themselves are fairly indifferent to others (assuming that a plague will take them at some point in the future), though they have a particular hatred for priests of Vanya, due to their penchant for curing.

 

Essence of the Faith:

• Spread contagion and plague wherever you go – the weak and the unworthy must be purged to make the rest stronger.

• Emulate the sacred diseases that enter the abscesses of the living body by dwelling in the grottoes of the earth’s body.

• Do not fear that which oozes, drips or creeps – for these are your brethren.

• Destroy the non-believers, and use their remains to destroy their cohorts.

• Ally with the Underworld races; they are stronger and more powerful than those who live on the surface, as they dwell in the sacred caverns of Bertoxxulous.

• Attack the surface during the night, as evening is the ally of the cavern just as sunlight is its enemy.

 

Factions and Orders:

The Church of Bertoxxulous is divided into two major factions: the Ravagers, an “overt” organization which acts in a direct and obvious capacity for the religion, and the Order of the Creeping Death, which operates in a clandestine fashion to further the Church’s goals. Neither group has a central location from which they operate; both act on behalf of each individual temple.

Game Information: 

Allowed Alignments:

Any evil

Domains:

Disease, Evil, Suffering, and Undeath

Favored Weapon:

Heavy Flail

Favored Class:

Necromancers

 

Holy Day Powers:

On their holy day, the clerics are granted an allotment of spells as if they were two levels higher than they actually are (example: A 3rd level cleric with WIS 13 normally has a spell array of 4 / 3+1 / 1+1; on their holy day, the cleric’s spells run 5 / 4+1 / 2+1 / 1+1). All spell effects based on level are still as the cleric’s actual level (using the previous example, if the cleric casts detect law, the duration would still only be limited to a maximum of thirty minutes, not fifty). Additionally, granted powers are either doubled in effect or may be used twice as often that day (whichever is more appropriate).

 

Divine Gifts for Laity:

Once per month, characters with this god as their patron may cast inflict minor wounds. On their holy day, they may cast grease.

Please note that I have respectfully borrowed some details and descriptions for my campaign from Bruce A. Gulke and his Realm of Mythosa Campaign. You should click the banner below and go check out his awsome campaign.

All maps on this site were created using Profantasy's Campaign Cartographer 2

 

                Click here to join erndorth

                                                  Click to join erndorth

Web Site Created and Maintained by Thrylax            Site Last Updated on: Sunday, September 11, 2005