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Society of Sensation (Sensate):
4+INT skill points per level
Skills as Bard
Restriction: Character cannot refuse a new exprience unless it is
immediately obvious it will cause certain doom
Level
| Base Attack Bonus
| Hit Die
| Fort Save
| Ref Save
| Will Save
| Special
|
1
| +0
| d6
| +2
| +2
| +0
| Low-light vision +30 feet,
x3 starting money,
Bardic Knowledge (or a +2
synergy bonus with current Bardic Knowledge)
2
| +1
| "
| +3
| +3
| +0
| +2 to Spot, Search, and Listen checks, +2 to Fort saves versus Poison,
Gains an additional favored class of choice, Bonus Feat
3
| +2
| "
| +3
| +3
| +1
| If Wilderness Lore, Alchemy, Spot, Listen, Sense Motive, and Search are
all 9 Ranks or higher, gains a +5% bonus to all XP Awards,
Sensory Touch
4
| +3
| "
| +4
| +4
| +1
| +5 circumstance bonus to Diplomancy checks with Faction,
+2 bonus to Sense Motive,
gains the Scent Feat (use of Wilderness Lore skill in place of Track; +2 synergy bonus if already has Track Feat)
5
| +3
| "
| +4
| +4
| +1
| gains the Taste Feat (use of Alchemy skill to identify any food or liquid)
6
| +4
| "
| +5
| +5
| +2
| Synaesthasia
7
| +5
| "
| +5
| +5
| +2
| Sense Ulterior Motive
8
| +6/+1
| "
| +6
| +6
| +2
|
9
| +6/+1
| "
| +6
| +6
| +3
|
10
| +7/+2
| "
| +7
| +7
| +3
| Sensory Overload
| | | | | | | | | |
Synaesthasia:
When a character first gets the Feat, pick two senses. To use one sense in the place of another, roll the corresponding skill for the new sense:
Sight – Spot
Touch – Pick Pockets
Smell – Wilderness Lore
Taste – Alchemy
Sound – Listen
DCs are 5 higher than normal. This ability is usable once per day per Sensate level.
For example: Instead of hearing a sound, one could sense the vibration in the air by Touch, using the Pick Pockets skill instead of the Listen check.
With Touch and Smell, you can make ranged Touch attacks with a successful Wilderness Lore check. Damage is halved, however, due to the “translation”.
To drink a potion by Seeing it, the character must have Taste and Sight, and must roll a successful Spot check. Any benefits or penalties from the potion are halved.
You can get this Feat multiple times. Each additional Feat adds one more sense.
The above Faction Prestige Classes is in no way intended to infringe on the copyrights of the article by Christopher Campbell in Dragon Magazine #287.
These rules are for common use of the gaming community and as a public domain web resource.
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