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My 3rd Edition Dungeons & Dragons Creatures

Avangion
Medium-sized Magical Creature
Hit Dice: 30d4+179 (300 hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: Fly 90 ft., perfect
AC: 21 (+8 Dex, +20 natural), touch 9, flat-footed 18
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells, psionics
Special Qualities: SR 33, PR 33, DR 25/+3, aura abilities, spell-like abilities
Saves:
Abilities: Str 18, Dex 26, Con 21, Int 41, Wis 32, Cha 39
Skills:
Feats:
Climate/Terrain: Any (Athas)
Organization: Solitary (Athas)
Challenge Rating:40
Treasure: None
Alignment: Always non-evil
Advancement: as character class

The greatest preservers of Athas gain a great possibility; that of transforming into the great avangion. Once they have reached that level of power, the form of a human or half-elf is no longer capable of containing the preserver's power, and so they begin the transformation into the only form that can, the mythical avangion, if they can learn how that is.

If it wasn't widely known that avangiopns come from people, one would hardly guess one ever was a human before; the avangion now looks much different. An avangion has the torso of a thin humanoid, with no hair and an ovoid head. It has no real arms or legs, these having grown into 45-foot long wings and a tail as long as their legs once were. The skin takes on a metallic-like hue and the wings are gossamar.

Special Attacks: Avangions have no capacity for physical attacks in their natural form, so they either have to shapechange/polymorph, or rely on magic an psionics to combat foes.

__Psionics: An avangion has the psionic powers of a 20th/level psion.

__Spells: Avangions have the spellcasting abilities of a 20th level wizard.

Special Qualities: Along with their specail qualities from their class levels, avangions gain the following ones.

__Spell/Psionic Resistance(Su): An avangion has SR and PR 33.

__Damage Reduction (Ex): An avangion's maical nature grants it DR 25/+3.

__Aura (Su): An avangion is surrounded by an aura at all times. This aura is 200 feet in diameter and duplicates the following powers: magic circle vs. evil (outward), ray of enfeeblement (within), permanent globe of invulnerability. It can also displ all magical darkness within it.

__Spell-like Abilities: always active- tongues, detect thoughts, detect evil, detect good, and detect magic

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