The Mindmage
The Most Powerful Being, The Master of Mental and Mystical
Intermediate God-Mind
Symbol: .
Home Plane: Various
Alignment: Neutral evil
Portfolio: Psionics.
Worshippers: Psions, evil wizards
Cleric Alignments: All evil
Domains: Air, Good, Scalykind
Favored Weapon: Quarterstaff
The truly incredible has finally happened; the transformation into a demilich caused the spark of divinity to erupt in the Mindmage, but not in the form of a true deity. In his case, the Mindmage has ascended to the power of God-Mind.
Male psionic demilich; CR 50; Small undead (all); Divine Rank: 12; HD 65d12+800 (hp 1500); Init +4 (Improved Initative); Spd 60 ft., fly 300 ft. perfect, swim 60 ft.; AC 82 (-16 size, +16 divine, +52 natural, +12deflection; Atk (+76 melee, 2 claws +71 melee, 2 wings +71 melee, tail slap +71 melee; or spell +76 melee touch or +55 ranged touch); Dmg (Bite 4d8+21/19-20, claw 2d8+10, wing 4d6+10, tail slap 4d6+31; or by spell); SA Breath weapons, crush, tail sweep, spells, spell-like abilities, domain powers, salient divine abilities; SQ Divine immunities, cold immunity, DR 45/+4, epic-level benefits, spontaneous casting of divine spells, understand, speak and read all languages and speak directly to all beings within 10 miles, remote communication, godly realm, teleport without error at will, plane shift at will, blindsight 10 miles, scent, darkvision, water breathing, SR 60, divine aura (17 miles, DC 36); SV Fort +64, Ref +66, Will +85; Str 32, Dex 31, Con 50, Int 44, Wis 54, Cha 35.
Length: 200 ft.
Skills and Feats: Alchemy +57, Autohypnosis +46, Balance +38, Bluff +44, Concentration +76, Craft (Rods and Rings) +47, Diplomacy +90, Gather Information +44, Handle Animal +24, Hide +41, Innnuendo +36, Intimidate +74, Intuit Direction +26, Jump +9, Knowledge (arcana) +93, Knowledge (geography) +93, Knowledge (history) +93, Knowledge (psionics) + 93, Knowledge (the planes) +95, Listen +100, Move Silently +31, Perform () +34, Psicraft +93, Remote View +47, Scry +77, Search +65, Sense Motive +64, Spellcraft +93, Spot +70, Swim +14, Tumble +13, Use Psionic Device +90; Alertness, Automatic Quicken Spell (0-3), Automatic Quicken Spell (4-6), Automatic Quicken Spell (7-9), Combat Casting, Combat Manifestation, Continual Power, Craft Drilbu, Craft Wondrous Item, Disarm Mind, Epic Manifestation, Epic Spellcasting, Ignore Material Components, Improved Initiative, Improved Manifestation x3, Improved Psicrystal, Inner Strength, Iron Will, Mental Adversary, Psionic Enhancement, Psionic Focus (Metacreativity), Psionic Focus (Telepathy), Quicken Power, Quicken Spell, Scribe Scroll, Spell Exchange, Spell Focus (transmutation), Spell Focus (evocation), Spell Mastery (Antimagic Field, Bigby's Crushing Hand, Control Weather, Dominate Monster, Energy Drain, Globe of Invulnerability, Meteor Swarm, Mordenkainen's Disjunction, Plane Shift, Power Word, Kill, Prismatic Sphere, Shadow Walk, Teleport Without Error, Temporal Stasis, Weird), Spellcasting Prodigy.
Special Attacks: Life-Draining Touch (DC 64), Paralyzing Touch (DC 64), Fear Aura (DC 64), Psychic Vampire (Cha check (DC 21), requires 9+ PPPs in reserve) Arcane Spell Bane (range 30 ft, arcane spellcasting requires Concentration check (DC 64), Psionics, Spells. Domain Powers:. Spell-:ike Abilities: Divine Immunities:. Salient Divine Abilities:. Possessions:. Cleric Spells/Day: /////////; base DC = + spell level. Sorcerer Spells Known (/////////; base DC = + spell level): 0-; 1st-; 2nd-; 3rd-; 4th-; 5th-; 6th; 7th-; 8th-; 9th-. Spell Immunity (unique divine salient ability): Treva is immune to the effect of any spell or spell-like ability of 6th level and lower, and to the effects of any spell of the school of necromancy of the sphere of death.
Special Qualities:
Wizard Spells per Day: 8/16/16/14/14/14/13/10/11/11/8/6/6. Base DC = 28 + spell level, 36 + spell level for enchantment, illusion,
Possessions: