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Marvel RPG Characters

FITZROY
Trevor Fitzroy
Height: 6’0”
Weight: 170 lbs.
Eye Color: Green
Hair Color: Green
Species: Mutant

ABILITIES
Intelligence: 5/5
Strength: 2/4
Agility: 3/4
Speed: 3/4
Durability: 3/4

Energy
W 3/R 9 /W 4/R 12

Temporal Energy
From 0 to 12

ACTIONS
Teleportation: 10

  • Time Travel (+6 CL) (through time portals)
  • Travel to other planes (Temporal Nexus) (+2 CL) (if pressed, Fitzroy can jump to the Axis of Time, and use the nature of that place to exist time anywhere, but such is exceedingly dangerous)
  • Travel through another dimension (Temporal Nexus); disoriented for a Panel after arriving (-1 CL)
  • Pay a red stone per guest (-1 CL)
  • Stones for teleporting must come from Drain Energy use (-1 CL)
  • Attack vs. Agility; stones of damage count as stun. Use Duration row on the D&R chart. Effectively, victims are "frozen in time"
  • Drain Energy: 6

  • Improved Drain
  • All drained energy transfers to Temporal Pool. This works like a separate pool, which the energy in can only fuel teleporting
  • Characters completely drained of energy are disintegrated
  • Close Combat: 2/2
    (Ability Bonus or Weapon Modifier)

  • Hand-to-hand
  • Powered armor combat
  • Ranged Combat: 4
    (Weapon Modifier)

  • Handguns
  • Futuristic firearms
  • General Knowledge: 4
    (Intelligence Bonus)

  • The future
  • History
  • Technology: 6
    (Intelligence Bonus)

    Thieving: 7
    (Agility Bonus)

  • Futuristic security bypassing
  • Stealth
  • PA Force Blast: 5

  • 2x Damage
  • PA Flight: 4

    MODIFIERS
    Prescience
    PA Force Field: (+3) (default active)
    PA Toughness: (+6)
    Wealth (5)
    Team Affiliation: Upstarts
    Challenge: Mutant

    EQUIPMENT
    Usually his osmium mesh bio-armor, and any stolen loot.

    A criminal from an apocalyptic future, Fitzory escaped to the present time. There, he became involved with a group known as the Upstarts, a group of people who killed for points. As part of this 'game', Fitzroy unleashed Sentinels and killed most of the Hellions and put their leader, Emma Frost, into a coma.

    Fitzroy is a mutant, and one with a very great power. By draining the bio-energy of another, he can open time portals, and travel through time at will, as well as to other places. He is one of only two known mutants with this power, the other being Sanctuary, the mutant daughter of Dr. Bolivar Trask. If he is pressed for time or energy, he can also choose to travel TO the Axis of Time, and use its vast powers to exit time anywhere, but this place is dangerous, and Fitzroy avoids it when possible. He substitutes his lack of offensive mutant ability with his knowledge of what's still to happen, along with his future-forged powered armor; a suit capable of generating chronoblasts, protective force fields, and even allowing the futuristic thief to fly at speeds nearing the sound barrier.

    A cop from Fitzroy's future, Bishop, came to the present and went after Fitzroy, eventually killing the criminal. Bishop would remain in the present and join the X-Men.

    THIS IS A VERSION OF FITZROY THAT I MADE USING A CHARACTER BUILDER FROM MARVEL-BOARDS.

    FITZROY
    Trevor Fitzroy
    Height: 6’1”
    Weight: 215 lbs.
    Eye Color: Green
    Hair Color: Green
    Species: Mutant
    Cost: 102w 1r

    ABILITIES
    Intelligence: 3/4
    Strength: 2/5
    Agility: 3/4
    Speed: 2/2
    Durability: 3/6

    Energy
    W 3/R 9 /W 6/R 18

    ACTIONS
    Close Combat: 3/3
    (Agility Bonus or Weapon Modifier)

  • Hand-to-hand
  • Dirty Tricks
  • Powered armor combat
  • Ranged Combat: 3
    (Weapon Modifier)
  • Handguns
  • Futuristic firearms
  • Drain Energy: 7
  • Improved Drain
  • Use at Range of up to 2
  • One target only
  • Drained energy moves to "Temporal Pool", not Energy Pool, and cannot be used, except to power Time Travel
  • General Knowledge: 3
    (Intelligence Bonus)
  • The future
  • History
  • Social Skills: 4
  • Knowledge of the future
  • Criminal Culture
  • The Hellfire Club
  • The Upstarts
  • Technology: 4
    (Intelligence Bonus)
  • Knowledge of futuristic devices
  • Teleportation: 6
  • Time Travel (through time portals)
  • Travel through another plane (Temporal Nexus)
  • Pay a red stone per guest (from Energy Pool, not Temporal Pool)
  • Stones for time travel must come from Drain Energy use
  • Portals can be "stored", becoming invisible and unusable, if desired
  • Overstrain (drains entire Temporal Pool)
  • Thieving: 5
    (Agility Bonus)
  • Futuristic security bypassing
  • Stealth
  • PA Flight: 4
    PA Invisibility: 5

    MODIFIERS
    Reflexive Dodge: (+2)
    Targeting: (+1)
    PA Energy Weapon: 5

  • 2x Damage
  • Damage or stun at will
  • PA Force Field: (+3) (default active)
  • self only
  • PA Toughness: (+3)
  • Null 2x Damage
  • Null AP
  • PA Indestructible
    PA Life Support: permanent
    Wealth (5)
    Team Affiliation: formerly XSF, Hellfire Club, and Upstarts; currently independant
    Challenge: Mutant, human appearance, with green hair, and crystalline hands
    Challenge: Deadly Enemies (Cable, Bishop, and the Xavier Security Force)
    Challenge: Arrogant

    EQUIPMENT
    Bantam: Bantam is Fitzroy's unwilling henchman. He is useful to Fitzroy in that he can sense temporal anomalies, such as his own time portals, which Fitzroy cannot, and also other travelers. He counts as a free guest though time.
    Abilities: I 2, D 2, A 2, Sp 2, D 2
    Actions: CC 2 (Str Bon, +Dirty Tricks +Avoid Blows), RC 2, Soc. Skills 3 (+Criminal Stuff +Sucking Up), Thieving 1 (Agi Bonus)
    Modifiers: Temporal Sense 9 (use Range on D&R chart, senses temporal anomalies, such as portals, travelers, etc. Not useful to Bantam), Reflexive Dodge (+1), counts as free passenger through time
    Challenges: Conflicted Loyalties, Non-human Appearance (3' dwarf with green skin)

    Omnium-Mesh Body Armor
    Chronotroopers: only as the Chronomancer

    Variant Costs
    Fitzroy has been seen with and without Bantam and his armor, so here are other valid costs for him. The one above is for having both.

  • Fitzroy (base)-- 56w 1r
  • Fitzroy (with armor)-- 82w 1r
  • Fitzroy (with Bantam)-- 76w 1r
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