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Marvel RPG Characters

BARON MORDO
Karl Mordo
Height: 6’0”
Weight: 250 lbs.
Eye Color: Brown
Hair Color: Gray
Species: Human

ABILITIES
Intelligence: 6
Strength: 1
Agility: 1
Speed: 1
Durability: 2

Energy
W 2/R 12(i)


Baron Mordo, found at ClassicMarvel.

ACTIONS
Mastery of Magic: 3
(Intelligence Bonus)

  • Accumulate Energy
  • Increase Action Modifier
  • Sorcery: 6
    (Intelligence Bonus)

    Summoning: 4
    (Intelligence Bonus)

  • Crimson Bands of Cytorrak. Binding Spell Difficulty = Action # to break, Resistance = 3x Action # to escape.
  • Satannish, Tibero, can be Summoned to increase effect of any evil magic by x3.
  • Various Other Beings

    Close Combat: 3
    (Intelligence Bonus)

  • Martial Arts (many)
  • Fencing
  • Hand to Hand
  • Telepathy/Mesmerism: 4
    (Intelligence Bonus)

  • Project Thoughts and Illusions
  • Magical Travel: 9

  • Teleportation
  • Astral Travel
  • Dimension Walking
  • Interdimensional Navigation
  • Social Skills: 3

  • Transylvanian Nobility
  • Tibetan Rituals
  • Extradimensional Politics
  • MODIFIERS
    Energy Defense (+4)
    Magical Defense (+6)
    Wealth (3)

    EQUIPMENT
    Wand of Watoomb: Arcane blast (Action # = wielder's Mastery of Magic Action #, range 4, 3x effect); +6 stones to Summoning. This wand is empowered with evil energy, and able to bring even the Dread Dormammu to our world.
    Mirror of Other Worlds: Allows wielder to communicate "safely" with extradimensional beings.
    Heart of Dormammu: An evil, red ruby, the size o a fist, that allows the wielder to sacrifice red stones of Health in order to increase his Sorcery Action # by an equal amount.
    Sanctum Sanctorum: Mansion in Manhattan, New York.

    Note: This is a slightly pimped up version of Mordo, reflecting him with various dark artifacts from his infernal master, and his own arcane studies.

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