DR. STRANGE
Stephen Strange Height: 6’2” Weight: 180 lbs. Eye Color: Gray Hair Color: Black, with gray temples Species: Human ABILITIES
Energy
This Dr. Strange is my version of him, taking into account a few little additions that either I added, or feel that MURPG forgot. |
Picture of Dr. Strange, found here |
ACTIONS
Mastery of Magic: 4
(Intelligence Bonus)
Sorcery: 8
(Intelligence Bonus)
Summoning: 7
(Intelligence Bonus)
Healing, Medical: 6
Close Combat: 6
(Intelligence Bonus)
Telepathy/Mesmerism: 4
(Intelligence Bonus)
Magical Travel: 9
Vehicle Operation: 5
Social Skills: 3
MODIFIERS
Energy Defense (+3)
Magical Defense (+5)
Immortal: as Sorcerer Supreme, Dr. Strange is effectively ageless. See Wikipedia.
Wealth (3)
Team Affiliation: Defenders
EQUIPMENT
Cloak of Levitation: Flight 3, free stones.
Eye of Agamotto: Allows wielder to focus energy for 2x Magical effect. For contacting/using Orb of Agamotto. Dispels illusions.
Orb of Agamotto: See anything, anywhere, anywhen.
Amulet of Agamotto: Holds the Eye of Agamotto, protects vs. Dream Magic and the Dread Dormammu.
Book of the Vishanti: (+1) to Sorcery Action #. A compedium of many spells, mostly good purposes.
Books of Lore: Many spells and incantations, some good, some evil, some simply unknowable and beyond even Strange’s ability to use.
Mystical Artifacts: ingredients for special spells, etc.
Sanctum Sanctorum: Mansion in Greenwich Village.
Staff of Odin: (+5) to Sorcery Action #. Ten free stones of energy that can be spent on spells. A great relic, infused with the Good Magic of Odin, and it can also allow the wielder to sacrifice red stones of health. Dr. Strange can summon it when in great need. Note: this is not an ordinary weapon, but one I invented for a specific event I am portraying. It is not unique to Strange, and is usually in Asgard, but can be summoned by one powerful enough in Good magic when the need is truly great.
Site Links