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Marvel RPG Characters

DR. STRANGE
Stephen Strange
Height: 6’2”
Weight: 180 lbs.
Eye Color: Gray
Hair Color: Black, with gray temples
Species: Human

ABILITIES
Intelligence: 6
Strength: 2
Agility: 2
Speed: 2
Durability: 2

Energy
W 2/R 12(i)

This Dr. Strange is my version of him, taking into account a few little additions that either I added, or feel that MURPG forgot.


Picture of Dr. Strange, found here

ACTIONS
Mastery of Magic: 4
(Intelligence Bonus)

  • Accumulate Energy
  • Increase Action Modifier
  • Sorcery: 8
    (Intelligence Bonus)

    Summoning: 7
    (Intelligence Bonus)

  • Bands of Cytorrak. Binding Spell Difficulty = Action # to break, Resistance = 3x Action # to escape.
  • Vishanti: Hoggoth, Oshur, Agamotto, can be Summoned to increase effect of any good magic by x3.
  • "By the Power of the Ancient One": By adding an additional panel of incantation, Dr. Strange may invoke the Ancient One, increasing any good magic effect by x5.
  • Various Other Beings
  • Healing, Medical: 6

    Close Combat: 6
    (Intelligence Bonus)

  • Martial Arts (many)
  • Telepathy/Mesmerism: 4
    (Intelligence Bonus)

  • Mental Bolts
  • Project Thoughts and Illusions
  • Magical Travel: 9

  • Teleportation
  • Astral Travel
  • Dimension Walking
  • Flight
  • Vehicle Operation: 5

  • Sports cars
  • Carpets and magical flying devices
  • Social Skills: 3

  • Medical Circles
  • Occult Community
  • Demonic Protocol
  • MODIFIERS
    Energy Defense (+3)
    Magical Defense (+5)
    Immortal: as Sorcerer Supreme, Dr. Strange is effectively ageless. See Wikipedia.
    Wealth (3)
    Team Affiliation: Defenders

    EQUIPMENT
    Cloak of Levitation: Flight 3, free stones.
    Eye of Agamotto: Allows wielder to focus energy for 2x Magical effect. For contacting/using Orb of Agamotto. Dispels illusions.
    Orb of Agamotto: See anything, anywhere, anywhen.
    Amulet of Agamotto: Holds the Eye of Agamotto, protects vs. Dream Magic and the Dread Dormammu.
    Book of the Vishanti: (+1) to Sorcery Action #. A compedium of many spells, mostly good purposes.
    Books of Lore: Many spells and incantations, some good, some evil, some simply unknowable and beyond even Strange’s ability to use.
    Mystical Artifacts: ingredients for special spells, etc.
    Sanctum Sanctorum: Mansion in Greenwich Village.

    Staff of Odin: (+5) to Sorcery Action #. Ten free stones of energy that can be spent on spells. A great relic, infused with the Good Magic of Odin, and it can also allow the wielder to sacrifice red stones of health. Dr. Strange can summon it when in great need. Note: this is not an ordinary weapon, but one I invented for a specific event I am portraying. It is not unique to Strange, and is usually in Asgard, but can be summoned by one powerful enough in Good magic when the need is truly great.

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