PROFESSOR X
Charles Francis Xavier Height: 6’0” Weight: 190 lbs. Eye Color: Blue Hair Color: Bald Species: Mutant Cost: 176 w 2 r ABILITIES
Energy
|
Professor X, found at Wikipedia.com |
Close Combat: 2
(Intelligence Bonus or Weapon Modifier)
Ranged Combat: 3
(Weapon Modifier)
Leadership: 7
Technology/Invention: 7
(Intelligence Bonus)
General Knowledge: 8
(Intelligence Bonus)
Business Skills: 6
(Intelligence Bonus)
Social Skills: 6
MODIFIERS
Sense Mutants: (3)
Psycho-Centric Power Template: (+5)
Mental Defense (+10)
Wealth (6)
Team Affiliation: X-Men (founder)
Challenge: Mutant
Challenge: Restricted Movement
Challenge: Enemy 5-Shadow King
Challenge: Enemy 3-Juggernaut
EQUIPMENT
Hover Chair: Flight at 3 (free stones), two concealed blasters (4-stone).
Cerebro: Mutant-detector/identifier (worldwide range). Add +10 to Sense Mutants. Also can identify mutant powers of located mutants.
Xavier Institute & School for Gifted Youngsters: Mansion/base of operations in Westchester.
ASTRAL COMBAT
As I am not aware of any rules for astral combat, I have fabricated the following house rules:
Basically, your Telepathy is the score used for most actions, since the power of mind rules here, and mental damage is to your Intelligence, so your avatar-self would take it that way, as part of your mind. These rules could work well for Xavier, the Shadow King, and any other psioniocally-empowered beings who wish to show off their mental might, against others similarly empowered.
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