Strah'kar: Male avangion Psion20/Preserver20/Metamind10/Archmage2/Archpsion3/Avangion10; CR 70; Medium-size magical creature; HD 65d4; hp 780; Init +7; Spd 30 ft; AC 38 (touch 38, flat-footed 30); Atk +41/+36 touch (by spell/power); SA Spells, psionics; SQ Metamind abilities, PR 33, SR 33, DR 25/+3, avangion qualities, fast healing 8; PR 45; SR 87; unique powers and traits; AL NG; SV Fort +39, Ref +42, Will +67; Str 10, Dex 26, Con 18, Int 25, Wis 27, Cha 37.
Height: 6 ft. 1 in. (90 ft. wingspan)
Skills and Feats: (1528 points; 76 class, 38 cross) Alchemy +57, Autohypnosis +46, Balance +38, Bluff +44, Concentration +76, Craft (Rods and Rings) +47, Diplomacy +90, Gather Information +44, Handle Animal +24, Hide +41, Innnuendo +36, Intimidate +74, Intuit Direction +26, Jump +9, Knowledge (arcana) +93, Knowledge (geography) +93, Knowledge (history) +93, Knowledge (psionics) + 93, Knowledge (the planes) +95, Listen +100, Move Silently +31, Perform () +34, Psicraft +93, Remote View +47, Scry +77, Search +65, Sense Motive +64, Spellcraft +93, Spot +70, Swim +14, Tumble +13, Use Psionic Device +90; Alertness, Automatic Quicken Spell (0-3), Automatic Quicken Spell (4-6), Automatic Quicken Spell (7-9), Combat Casting, Combat Manifestation, Continual Power, Craft Drilbu, Craft Wondrous Item, Disarm Mind, Epic Manifestation, Epic Spellcasting, Ignore Material Components, Improved Initiative, Improved Manifestation x3, Improved Psicrystal, Inner Strength, Iron Will, Mental Adversary, Psionic Enchantment, Psionic Focus (Metacreativity), Psionic Focus (Telepathy), Quicken Power, Quicken Spell, Scribe Scroll, Spell Exchange, Spell Focus (transmutation), Spell Focus (evocation), Spell Mastery (Antimagic Field, Bigby's Crushing Hand, Control Weather, Dominate Monster, Energy Drain, Globe of Invulnerability, Meteor Swarm, Mordenkainen's Disjunction, Plane Shift, Power Word, Kill, Prismatic Sphere, Shadow Walk, Teleport Without Error, Temporal Stasis, Weird), Spellcasting Prodigy
Special Attacks: Psionics, Spells.
Special Qualities: Permanent Psionic Powers: catapsi, biocurrent, schism. Spell Immunity (Su): Through use of a wish spell, the Mindmage has made himself permanently immune to the effects of the spellMordenkainen's Jisjunction. Metamind Abilities: Inner Strength x4, Power Psicrystal, Trigger Power (ubiquitous vision, dimension slide, schism), Psychic Vampire, Apotheosis. Epic-Level Benefits: 10 effective levels of psion, 10 effective levels of wizard, 10 effective levels of metamind, 10 effective levels of avangion. DR 25/+3, PR 33, SR 33, Brilliant Aura (Su): An avangion has a brilliant aura of light that extends in a 200' radius and counts as a imagic circle vs. evil (outward focused only), dispels all magical darkness within it (with a normal caster-level check), acts as a ray of enfeeblement on all evil creatures within, and acts as a permanent globe of invulnerability. Spell-like Abilities: (always active)-- tongues, detect thoughts, detect evil, detect good, and detect magic. These are as cast by a wizard of the avangion’s caster level. Psionic Enchantments: Avangions are capable of casting Psionic Enchantments, massively powerful spells utilizing psionic power. Psionic Enchantments count as 10th level spells, and cannot be modified by metamagic feats.
Power Manifestations per Day: 13/10/10/9*/7*/5*/5*/3*/3*/2*. Save DC = 29 + power level (Clairsentience), 27 + power level (Psychokinesis), 18 + power level (Psychoportation), 30 + power level (Telepathy), 32 + power level (Metacreativity). Power Points: 309 (372 before High Psionics). Free Manifestations: 48 0-level and all 1st level powers. Subclass: Shaper.
Powers: 0-burst, far hand, far punch; 1st-biocurrent, call weaponry, disable, dissipating touch, empathy, expanded vision, firefall; 2nd-astral construct II, brain lock, burning ray, clairaudience/clairvoyance, detect thoughts, ectoplasmic cacoon, invisibility, knock, sever the tie; 3rd-charm monster, dimension slide, fly, metaphysical weapon, mindlink, negate psionics, schism, time hop, ubiquitous vision, ; 4th-divination, domination, fate of one, forced mindlink, inertial barrier, mass concussion, mindwipe (fatal attraction); 5th-catapsi, incarnate, metaconcert, null psionics field, psychic vampire (baleful teleport, greater domination, mind probe); 6th-disintegrate, flaming shroud, greater biocurrent, improved fabricate, mind switch (mass suggestion); 7th-contingency, reddopsi, ultrablast (mass domination); 8th-mind seed, total domination, true creation; 9th-apopsi, thrall (detonation, dissolution, psychic chirurgery, true telekinesis); Att/Def Modes: all/all
Wizard Spells per Day: 4/13/13/13/8/2/2/2/7/7. Base DC = 38 + spell level, 40 + spell level for evocation and transmutation spells.
Spellbook: Strah'kar is a powerful preserver, and so he has whatever spells the DM (me) deems appropriate.
Possessions: none
Psicrystal: Resolve- +2 Will checks, Sage (the Planes)- +2 Knowledge (the Planes) checks; Int 25;
Strah'kar is an avangion. He appears as a roughly humanoid-shaped being, but where he would have arms, Strah'kar instead has long, fleshy, 90-foot long wings, and instead of legs he has a long, thin tail. Strah'kar also has no mouth and large, glowing eyes.
Strah'kar is one of the only beings on Athas to learn the Preserver Metamorphosis spell, and one of the even fewer to actually complete the whole transformation. As an avangion, he is one of the most powerful forces for good on the world of Athas.
Oronis, the First Avangion
Oronis is Keltis, and Keltis was a Champion of Rajaat and the Lizardman Executioner. After Cleansing his race (as the thinks he did) he was sickened with what he had done and saw during the Cleansing Wars, and sought atonement- removing his defiler status (and maybe his Dragon but it is unknown if he kept those abilities or not) and then developed the Preserver Metamorphosis, transforming him into the first Avangion. At this time he took the name Oronis.
He's what had become of Keltis, Lizardman Executioner and Sorcerer-King of Kurn. After suffering from his guilt over the massacre of an entire race (which ironically, was not completely wiped out), he went through a long process to purge himself of being a Dragon and a defiler, became a preserver, developed and has begun the process to being an Avangion. He still is in Kurn, while he has built and developed "New Kurn" -- the secret city, while several of the citizens and himself masquerade around in the old city, pretending to be a normal city-state hiding what Oronis and the citizens of Kurn really are doing.
I am sincerely hoping that the folks give stats for oronis, since they are making the Avangion PrC, and Oronis is the only living, successful aspirant.
Oronis, the Avangion King: Male stage X avangion champion of Rajaat Wiz 7/Psion
(telepath) 8/Cerebremancer 5/Arch Defiler 8/Athasian Avangion 10; CR 49; Gargantuan Magical Being
(Augmented Dragon, Psionic); HD 38d12+76; hp 532; Init +3; Spd 50 ft., burrow 30 ft., fly 200 ft.
(poor); AC 51, touch 16, flat-footed 46; Base Atk +18; Grp +52; Atk +36 melee (1d10 cold plus
paralyzing touch, touch) or +36 melee (2d8+22 plus 1d10 cold plus paralyzing touch, claw); Full
Atk +36 melee (2d8+22 plus 1d10 cold plus paralyzing touch, claw) and +36 melee (2d8+22 plus
paralyzing touch, claw) and +31 melee (4d6+11 plus paralyzing touch, bite) and +31 melee (2d8+33 plus paralyzing touch, tail slap) and +31 melee (2d6+33 plus paralyzing touch, tail sweep) and +31 melee (2d6+11 plus paralyzing touch, 2 wings); SA All-out attack IV, breath weapon, deeper darkness, defiling adept, dragon magic, fear aura, frightful presence, genocidal focus, painful radius, paralyzing touch, psi-like abilities, psionic enchantment (Arcane Augmentation), psionic enchantment (Far Reach), psionic enchantment (Metamixture: Widen Power), psionic enchantment (Metapotency: Empower Power, Empower Spell), signature spells, taint weapon; SQ Casting time metamagic 2/day, darkvision 60 ft., delusional, discipline (psychometabolism), distractible, 10/epic, avangion traits, energy storing, immortality, immunities, lowlight vision, metamagic raze, polyglot, PR 49, regeneration 10, SR 49, tainted aura, undead traits; AL CE; SV Fort +21, Ref +24, Will +38; Str 54, Dex 21, Con -, Int 39, Wis 28, Cha 29.
Skills and Feats: Autohypnosis +, Balance +, Bluff +, Concentration +, Craft
(obsidian) +, Decipher Script +, Heal +, Intimidate +, Knowledge (ancient history) +,
Knowledge (arcana) +, Knowledge (architecture and engineering) +, Knowledge (geography)
+, Knowledge (history) +, Knowledge (local) +, Knowledge (nature) +, Knowledge
(nobility and royalty) +, Knowledge (psionics) +, Knowledge (religion) +, Knowledge (the
planes) +, Listen +, Literacy (Ancient Kurn, Green Age Common, Infernal), Psicraft +,
Search +, Sense Motive +, Spellcraft +, Spot +; Agonizing Radius, Automatic Silent Spell,
Automatic Still Spell, Controlled Raze, Destructive Raze, Distant Raze, Efficient Raze, Empower
Power, Empower Spell, Epic Spellcasting, Exterminating Raze, Fast Raze, Great Fortitude,
Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th),
Martial Weapon Proficiency (maul), Maximize Spell, Opportunity Power, Quicken Spell, Scribe
Scroll, Silent Spell, Still Spell, Widen Power.
Wizard Spells Prepared (4/8/8/7/7/7/7/6/6/6/3/2/2; save DC 24 + spell level): 0 – dancing
lights, ghost sound, mage hand, mending; 1st – expeditious retreat, mage armor, magic missile (x3), ray of enfeeblement, shield, shocking grasp; 2nd – acid arrow (x3), detect thoughts, hideous laughter, resist energy, see invisibility, web; 3rd – dispel magic, displacement, fireball, haste, lightning bolt, major image, slow; 4th – bestow curse, detect scrying, dimensional anchor, fire shield, greater invisibility, resilient sphere, stoneskin; 5th – dismissal, dominate person, feeblemind (x2), maximized lightning bolt*, teleport, wall of force; 6th – disintegrate, empowered cone of cold*, flesh to stone, globe of invulnerability, repulsion, summon monster VI, true seeing; 7th – banishment, forcecage, mass hold person, quickened silent dispel magic*, spell turning (x2); 8th – empowered maximized ice storm*, prismatic wall, power word stun, quickened transmute rock to mud*, summon monster VIII, temporal stasis; 9th – gray rift, maximized chain lightning, maximized delayed blast fireball*, power word kill, quickened greater dispel magic*, time stop; 10th – empowered maximized circle of death*, maximized polar ray*, quickened create undead; 11th –
empowered maximized quickened fireball*, maximized energy drain*; 12th – maximized meteor swarm,
quickened power word stun. Caster level 22nd. Effective caster level 29th.
Signature spells: 1st – disguise self; 2nd – spectral hand; 3rd – arcane sight; 4th – dimension door; 5th – break enchantment; 6th – geas/quest; 7th – finger of death; 8th – create greater undead; 9th – gate.
Epic Spells Prepared: animus blast, epic counterspell, spell worm.
Psion Powers Known (power points 238, save DC 24 + power level): 1st – defensive precognition,
disable, energy ray, mind thrust, vigor; 2nd – concussion blast, ego whip, mental disruption, recall agony; 3rd – ectoplasmic form, energy burst, eradicate invisibility, hustle; 4th – empathic feedback, metamorphosis, psychic reformation, psychic vampire; 5th – adapt body, leech field, psionic plane shift, psionic revivify; 6th – aura alteration, breath of the black dragon, mass cloud mind; 7th – ultrablast.
Manifester level 13th. Effective Manifester level 20th.
Psi-Like Abilities: At will—aversion (16 hours, DC 25*), conceal thoughts, control air (up to 60 mph*), control object, detect psionics, dimension slide (move action*), mass missive (range 1,040 ft., DC 25*), mindlink (12 willing or 8 unwilling targets, DC 20*), psionic dimension door, psionic dimensional anchor, psionic levitate, psionic teleport, telekinetic force (425 lb.*); 3/day—control body (Huge or smaller*), dispel psionics (+20 bonus*), matter manipulation, psionic dominate (any target, DC 25*), psionic mind blank, psychic crush (4d6*). Manifester level 12th. The save DCs are Charisma-based.
Possessions: headband of epic intellect +8, ring of protection +5, cloak of resistance +5, cube of force.
All-Out Attack IV (Ex): When making a full attack action, Dregoth can manifest a 1st to 4thlevel
psionic power and cast a 1st to 4th-level arcane spell simultaneously, in addition to his normal attacks from the full attack action. The spell and power must both have a casting/manifesting time of 1 action. This use of psionics and spells counts towards the limit of one quickened power and one quickened spell per round.
This is a version of Oronis I am writing to substitute for until Burnt World of Athas publishes OFFICIAL stats. It is still heavily under construction.
*Metamagic raze applied to this spell.
*Includes augmentation for Oronis’s manifester level.
Casting Time Metamagic (Ex): Three times per day, Dregoth can apply a metamagic feat he
knows to a spell at casting time. This does not increase the spell’s level or require a higher level
spell slot. Casting time metamagic doubles the casting time of the spell (a casting time of 1 action
becomes 1 full round). Only metamagic feats that would increase a spell slot by 3 or less may be
applied with casting time metamagic.
Defiling Adept (Ex): Dregoth gains three bonus defiler feats (Destructive Raze, Efficient Raze,
Fast Raze) due to his undead nature.
Delusional (Ex): Dregoth believes that he is truly a god. Characters aware of this belief can use it to reason with and manipulate him. Dregoth receives a -4 penalty on Sense Motive checks
against such characters.
Distractible (Ex): .
Avangion Magic (Su): .
Energy Storing (Su): .
Genocidal Focus (Su): Oronis was made a champion of Rajaat to slay all members of the lizardfolk race. Spells and powers that deal damage do +4d6 bonus damage against giants. Any weapon that Oronis wields in combat is considered a dread weapon against lizardfolk. The weapon loses this dread ability if Oronis ceases to wield it. Against lizardfolk, the weapon’s effective enhancement bonus is +4 better than its normal enhancement bonus and it deals +4d6 points of bonus damage.
Immortality (Ex): All champions of Rajaat are naturally immortal and cannot die from natural
causes. Champions of Rajaat do not age, and they do not need to eat, sleep, or breathe. The only way for a champion of Rajaat to die is through special circumstances, usually by being slain in magical or physical combat.
Metamagic Raze (Ex): Dregoth can gather energy during spell preparation to improve his
metamagic capacity. Spell slot level adjustments from metamagic feats are reduced by one (to a minimum of one), but only once per spell. For each use of Metamagic Raze, the arch defiler defiles a 5 ft. radius where the spell is prepared. Preparation of multiple spells increase the radius by 5 ft. for each spell prepared with this ability.
Painful Radius (Ex): The penalties suffered to attacks, saves and skill checks for being caught in Dregoth’s defiling radius increase by one. This effect stacks with Agonizing Radius, bringing
the modifier to a total of -3.
Polyglot (Ex): Dregoth can comprehend and speak any language of creatures that he interacts
with, per the tongues ability.
Psionic Enchantment (Su): Dregoth can combine psionics and arcane magic in unique ways to
augment his casting and manifesting:
Regeneration (Ex): Dregoth has regeneration 10. Cold and sonic effects deal normal damage to Dregoth. If he loses a limb or body part, the lost portion regrows in 3d6 minutes. Dregoth can
reattach the severed member instantly by holding it to the stump.
Signature Spells (Sp): Dregoth chooses one spell of each level 1st through 9th. These chosen
spells become Dregoth’s signature spells. Dregoth can channel stored spell energy into signature spells that he did not prepare ahead of time. Dregoth can “lose” any prepared spell in order to cast one of these signature spells that is of the same spell level as the prepared spell or lower (just like a cleric can lose prepared spells in order to cast cure spells of the same level or lower.)
Taint Weapon (Su): Dregoth can taint magic and psionic weapons by touching them. He makes a touch attack against the weapon. The touch does not provoke an attack of opportunity. If he hits, the weapon or its wielder must make a Will save (DC 38). Failure means the weapon permanently loses one point of its enhancement bonus. A weapon drained to a +0 enhancement bonus loses all other magic and psionic properties. The save DC is Charisma-based.
Tainted Aura (Ex): Dregoth is tainted by his arcane ways in such a matter that it is noticeable. People feel uncomfortable and wary when Dregoth is present and animals whimper when he approaches. Dregoth suffers a -4 circumstance penalty to Bluff, Diplomacy, Gather Information and Handle Animal checks. He receives a similar circumstance bonus to Intimidate checks. The tainted aura has a range of 50 feet.
Epic Spell -- Origin of Species: Athasian Lizardfolk
Still Under Development. This is an example of a spell a repentant Oronis might develop to make amends for the crime of genocide.
Epic Spell: Prolific Forestation
Transmutation
Spellcraft DC:
Components: V, S, Ritual, XP
Casting Time: 1 day
Range: 1 mile
Area: 1000-ft.-radius hemisphere
Duration: Permanent
Saving Throws: None
Spell Resistance: No
Development: gp; days; XP. Seeds: conjure (DC 21). Factors: change area to 20-ft-hemisphere (+2 DC), increase radius to 1,000 ft. (+196 DC), increase range to 1,500 ft. (+8 DC), permanent (x5 DC). Mitigating Factors: Increase casting time to 1 day (-20 DC), burn 10,000 XP (-100 DC), Additional Participants (5 4th-level slots; -35 DC).
This spell is a modified version of Verdigris Tsunami epic spell, as presented in The Epic-Level Handbook, p.88, modified to favor the creation, and forgo damage. This is the sort of spell I feel Preservers might use to create large, forested areas.
This is the beta test stats for Dregoth, as listed in Dregoth Ascending: Part 3, found at Dark Sun 3.5. I list it here, both as a fine example of a mighty Sorcerer King, and as an example for when the Avangion comes out at last, so that I can update Strah'kar. If the folks at The Burnt World of Athas supply stats for Oronis, I will probably list them here, too, or make them myself, if i can manage such an undertaking.
Dregoth, the Dread King: Male stage IX dragon champion of Rajaat kaisharga Wiz 7/Psion (egoist) 8/Cerebremancer 5/Arch Defiler 10/Athasian Dragon 8; CR 49; Gargantuan Undead (Augmented Dragon, Psionic); HD 38d12+76; hp 532; Init +3; Spd 50 ft., burrow 30 ft., fly 200 ft. (poor); AC 51, touch 16, flat-footed 46; Base Atk +18; Grp +52; Atk +36 melee (1d10 cold plus paralyzing touch, touch) or +36 melee (2d8+22 plus 1d10 cold plus paralyzing touch, claw); Full Atk +36 melee (2d8+22 plus 1d10 cold plus paralyzing touch, claw) and +36 melee (2d8+22 plus paralyzing touch, claw) and +31 melee (4d6+11 plus paralyzing touch, bite) and +31 melee (2d8+33 plus paralyzing touch, tail slap) and +31 melee (2d6+33 plus paralyzing touch, tail sweep) and +31 melee (2d6+11 plus paralyzing touch, 2 wings); SA All-out attack IV, breath weapon, deeper darkness, defiling adept, dragon magic, fear aura, frightful presence, genocidal focus, painful radius, paralyzing touch, psi-like abilities, psionic enchantment (Arcane Augmentation), psionic enchantment (Far Reach), psionic enchantment (Metamixture: Widen Power), psionic enchantment (Metapotency: Empower Power, Empower Spell), signature spells, taint weapon; SQ Casting time metamagic 2/day, darkvision 60 ft., delusional, discipline (psychometabolism), distractible, DR 15/magic and 10/epic, dragon traits, energy storing, gray toughness 2, immortality, immunities, lowlight vision, metamagic raze, polyglot, PR 49, regeneration 10, SR 49, tainted aura, undead traits; AL CE; SV Fort +21, Ref +24, Will +38; Str 54, Dex 21, Con -, Int 39, Wis 28, Cha 29.
Skills and Feats: Autohypnosis +21, Balance +10, Bluff +20, Concentration +33, Craft (obsidian) +47, Decipher Script +47, Heal +14, Intimidate +35, Knowledge (ancient history) +44, Knowledge (arcana) +55, Knowledge (architecture and engineering) +34, Knowledge (geography) +22, Knowledge (history) +42, Knowledge (local) +23, Knowledge (nature) +22, Knowledge (nobility and royalty) +22, Knowledge (psionics) +57, Knowledge (religion) +27, Knowledge (the planes) +49, Listen +19, Literacy (Ancient Giustenal, Green Age Common, Infernal), Psicraft +49, Search +24, Sense Motive +24, Spellcraft +57, Spot +29; Agonizing Radius, Automatic Silent Spell, Automatic Still Spell, Controlled Raze, Destructive Raze, Distant Raze, Efficient Raze, Empower Power, Empower Spell, Epic Spellcasting, Exterminating Raze, Fast Raze, Great Fortitude, Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th), Martial Weapon Proficiency (maul), Maximize Spell, Opportunity Power, Quicken Spell, Scribe Scroll, Silent Spell, Still Spell, Widen Power.
Wizard Spells Prepared (4/8/8/7/7/7/7/6/6/6/3/2/2; save DC 24 + spell level): 0 – dancing
lights, ghost sound, mage hand, mending; 1st – expeditious retreat, mage armor, magic missile (x3), ray of enfeeblement, shield, shocking grasp; 2nd – acid arrow (x3), detect thoughts, hideous laughter, resist energy, see invisibility, web; 3rd – dispel magic, displacement, fireball, haste, lightning bolt, major image, slow; 4th – bestow curse, detect scrying, dimensional anchor, fire shield, greater invisibility, resilient sphere, stoneskin; 5th – dismissal, dominate person, feeblemind (x2), maximized lightning bolt*, teleport, wall of force; 6th – disintegrate, empowered cone of cold*, flesh to stone, globe of invulnerability, repulsion, summon monster VI, true seeing; 7th – banishment, forcecage, mass hold person, quickened silent dispel magic*, spell turning (x2); 8th – empowered maximized ice storm*, prismatic wall, power word stun, quickened transmute rock to mud*, summon monster VIII, temporal stasis; 9th – gray rift, maximized chain lightning, maximized delayed blast fireball*, power word kill, quickened greater dispel magic*, time stop; 10th – empowered maximized circle of death*, maximized polar ray*, quickened create undead; 11th –
empowered maximized quickened fireball*, maximized energy drain*; 12th – maximized meteor swarm,
quickened power word stun. Caster level 22nd. Effective caster level 29th.
*Metamagic raze applied to this spell.
Signature spells: 1st – disguise self; 2nd – spectral hand; 3rd – arcane sight; 4th – dimension door; 5th – break enchantment; 6th – geas/quest; 7th – finger of death; 8th – create greater undead; 9th – gate.
Epic Spells Prepared: animus blast, epic counterspell, godhood, spell worm.
Psion Powers Known (power points 238, save DC 24 + power level): 1st – defensive precognition, disable, energy ray, mind thrust, vigor; 2nd – concussion blast, ego whip, mental disruption, recall agony; 3rd – ectoplasmic form, energy burst, eradicate invisibility, hustle; 4th – empathic feedback, metamorphosis, psychic reformation, psychic vampire; 5th – adapt body, leech field, psionic plane shift, psionic revivify; 6th – aura alteration, breath of the black dragon, mass cloud mind; 7th – ultrablast. Manifester level 13th. Effective Manifester level 20th.
Psi-Like Abilities: At will—aversion (16 hours, DC 25*), conceal thoughts, control air (up to 60 mph*), control object, detect psionics, dimension slide (move action*), mass missive (range 1,040 ft., DC 25*), mindlink (12 willing or 8 unwilling targets, DC 20*), psionic dimension door, psionic dimensional anchor, psionic levitate, psionic teleport, telekinetic force (425 lb.*); 3/day—control body (Huge or smaller*), dispel psionics (+20 bonus*), matter manipulation, psionic dominate (any target, DC 25*), psionic mind blank, psychic crush (4d6*). Manifester level 12th. The save DCs are Charisma-based.
*Includes augmentation for Dregoth’s manifester level.
Possessions: headband of epic intellect +8, ring of protection +5, cloak of resistance +5, cube of force.
All-Out Attack IV (Ex): When making a full attack action, Dregoth can manifest a 1st to 4thlevel
psionic power and cast a 1st to 4th-level arcane spell simultaneously, in addition to his normal attacks from the full attack action. The spell and power must both have a casting/manifesting time of 1 action. This use of psionics and spells counts towards the limit of one quickened power and one quickened spell per round.
Breath Weapon (Su): Using a breath weapon is a standard action. Once Dregoth breathes, he
can’t breathe again until 1d4 rounds later. A blast from a breath weapon always starts at any
intersection adjacent to Dregoth and extends in a direction of Dregoth’s choice, in a 60 ft. cone of
super-heated sand. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves (DC 29) to take half damage. Dregoth’s breath weapon deals half fire damage and half piercing damage due to the abrasive nature of the super-heated sand. The save DC is Constitution-based.
Casting Time Metamagic (Ex): Three times per day, Dregoth can apply a metamagic feat he
knows to a spell at casting time. This does not increase the spell’s level or require a higher level
spell slot. Casting time metamagic doubles the casting time of the spell (a casting time of 1 action
becomes 1 full round). Only metamagic feats that would increase a spell slot by 3 or less may be
applied with casting time metamagic.
Deeper Darkness (Su): Dregoth can create a globe of darkness at will. Treat this as a deeper darkness spell cast by a wizard of caster level 38.
Defiling Adept (Ex): Dregoth gains three bonus defiler feats (Destructive Raze, Efficient Raze,
Fast Raze) due to his undead nature.
Delusional (Ex): Dregoth believes that he is truly a god. Characters aware of this belief can use it to reason with and manipulate him. Dregoth receives a -4 penalty on Sense Motive checks
against such characters.
Distractible (Ex): Dregoth is easily distracted by any creature openly displaying the symbols of the other sorcerer-monarchs of Athas, or by the sorcerer-monarchs themselves, and is
aggravated by such individuals to the point of rage. In combat, Dregoth rids himself of the distraction, eliminating the source even before dealing with more prominent threats.
Dragon Magic (Su): Dregoth can choose to power his spells with energy from living creatures
rather than plants; when using living creatures, the “terrain” is treated as fertile. Casting in this
way is considered defiling and subject to all the rules thereof. Living creatures caught in
Dregoth’s defiling radius when he is using dragon magic take 2 points of damage per level of the spell being cast (0 level spells inflict 1 point of damage.) Dragon magic requires a piece of
masterwork obsidian of a value of least 250cp as a focus.
Energy Storing (Su): Dregoth can store life energy from nearby creatures in psionically
enchanted obsidian orbs. Gathering and storing energy is a full-round action that provokes an attack of opportunity. Creatures within 190 feet gain one negative level each round Dregoth uses energy storing.
Fear Aura (Su): Dregoth’s connection to the Gray generates a powerful aura of fear. Creatures
of less than 8 HD within 60 ft. who view Dregoth must make a Will save (DC 38) or be frightened for 5d4 rounds. A creature that successfully saves cannot be affected again by Dregoth’s fear aura for 24 hours. Creatures with 8 HD or more are immune to Dregoth’s fear aura. The save DC is Charisma-based.
Frightful Presence (Ex): This ability takes effect whenever Dregoth attacks, charges, or flies overhead. Creatures within a radius of 570 feet are subject to the effect if they have fewer than 38
HD. A potentially affected creature that succeeds on a Will save (DC 38) remains immune to Dregoth’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dregoth ignores the frightful presence of other dragons. The save DC is Charisma-based.
Genocidal Focus (Su): Dregoth was made a champion of Rajaat to slay all members of the giant
race. Spells and powers that deal damage do +4d6 bonus damage against giants. Any weapon that Dregoth wields in combat is considered a dread weapon against giants. The weapon loses this dread ability if Dregoth ceases to wield it. Against giants, the weapon’s effective enhancement bonus is +4 better than its normal enhancement bonus and it deals +4d6 points of bonus damage.
Immortality (Ex): All champions of Rajaat are naturally immortal and cannot die from natural
causes. Champions of Rajaat do not age, and they do not need to eat, sleep, or breathe. The only way for a champion of Rajaat to die is through special circumstances, usually by being slain in magical or physical combat.
Immunities (Ex): Dregoth is immune to ability damage, ability drain, cold, critical hits, death effects, death from massive damage, disease, disintegration, effects requiring a Fortitude save,
electricity, energy drain, exhaustion, fatigue, mind-affecting effects (charms, compulsions, phantasms, patterns and morale effects), nonlethal damage, paralysis, petrification, polymorphing, poison, sleep, stunning, or any other attack that alters his form. Immunities other than those that accrue due to the kaisharga template, undead traits or dragon traits can be lowered at will.
Metamagic Raze (Ex): Dregoth can gather energy during spell preparation to improve his
metamagic capacity. Spell slot level adjustments from metamagic feats are reduced by one (to a minimum of one), but only once per spell. For each use of Metamagic Raze, the arch defiler defiles a 5 ft. radius where the spell is prepared. Preparation of multiple spells increase the radius by 5 ft. for each spell prepared with this ability.
Painful Radius (Ex): The penalties suffered to attacks, saves and skill checks for being caught in Dregoth’s defiling radius increase by one. This effect stacks with Agonizing Radius, bringing
the modifier to a total of -3.
Paralyzing Touch (Su): Any living creature Dregoth hits with his touch attack or a natural
weapon must succeed on a Fortitude save (DC 38) or be paralyzed for 2d4 minutes. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by Dregoth seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive. The save DC is Charisma-based.
Polyglot (Ex): Dregoth can comprehend and speak any language of creatures that he interacts
with, per the tongues ability.
Psionic Enchantment (Su): Dregoth can combine psionics and arcane magic in unique ways to
augment his casting and manifesting:
Background
After another two years of research, in addition to his previous study of the multiverse, Dregoth uncovered the reason why the gods of the planes have never turned their attentions towards the world of Athas. The spiritual conduits that allow the gods of other worlds to draw strength from their worshipers don’t exist on Athas, and so the powers of the planes have turned away from the inhabitants since the earliest days of existence. The spiritual conduits have been replaced by elemental conduits, strongly linking the world of Athas to the elemental Inner Planes. Dregoth has theorized the presence of the Gray, the endless limbo where Athasians go when they die, is responsible; because of the Gray, spiritual conduits cannot be linked to Athas. However, the elemental conduits easily pierce the Gray, granting the elemental clerics of Athas their power.
In the end the Dread Lord’s plan is a simple one: move the existing elemental conduits so they connect the Outer Planes to Athas. Once the conduits connect to the Outer Planes, Dregoth plans to travel there and receive the power bestowed upon him by his faithful. In addition, all Athasian divine spellcasters shall have to turn to Dregoth for spells since Athas would no longer be connected to the elemental Inner Planes.
To achieve this end Dregoth has created an epic godhood spell that will not only move the conduits, but instantly elevate him to divinity upon its completion. This spell was devised by the Dread Lord during his journey to the Outer Planes, and perfected upon his return to Athas.
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