Male lich [baelnorn] (Chosen of Corellon) Ranger3/Wizard20/Archmage4/Elven High Mage8/Bladesinger3; CR 46; Medium-size undead; HD 38d12; hp 274; Init +10; Spd 30 ft; AC 48 (+5 chainmail, +10 bracers, +6 Dex, +14 Int, +5 natural)(touch #, flat-footed #); BAB: +20; Atk +/+/+/+ melee (1d8+8/15-20 crit., plus stored spell, Moonblade) or +22/+13 touch (by spell); SA Damaging touch, paralyzing touch, spells, turn undead 3/day, animate dead; SQ Chosen of Corellon abilities, elven high mage abilities, archmage abilities, immunities, turning immunity, resistance, DR 20/+2, undead qualities, projection, undead control, lich sight; SR 47; AL NG; SV Fort +18, Ref +22, Will +30; Str 17, Dex 22, Con --, Int 38, Wis 25, Cha 17. Height: 5'8" ft.
Skills and Feats (max=41 ranks) (STRAIGHTEN UP): Alchemy +, Balance +, Bluff +, Concentration +, Craft () +, Diplomacy +, Gather Information +, Handle Animal +, Heal +, Hide +, Innuendo +, Intimidate +, Knowledge (arcana) +, Knowledge () +, Knowledge () +, Knowledge () +, Knowledge () +, Knowledge () +, Listen +, Move Silently +, Perform (dance) +, Perform (sing) +, Perform () +, Ritual Casting + , Search +, Sense Motive +, Spellcraft +, Spot +, Swim +, Tumble +; Bonus Feats (Armor Prof [Light and Medium], Weapon Prof [Simple and Martial], Shield Prof, Improved Critical [longsword]; Combat Casting, Dodge, Expertise, Still Spell, Weapon Focus (longsword), Epic Skill Focus [Knowledge (arcana)], Epic Skill Focus (Spellcraft), Epic Spellcasting); Feats (12+4 wizard)Combat Casting, Craft Wondrous Item, Epic Spellcasting, Improved Initiative, Portal Master, Scribe Scroll, Skill Focus (spellcraft), Spacefarer, Spell Focus (evocation, necromancy), Still Spell, Widen Spell.
Special Attacks: Damaging touch, paralyzing touch, spells, turn undead 3/day, animate dead,
Special Qualities: Track, Favored Enemy (devils); Chosen of Corellon Benefits: CR +4, +20 bonus to Spellcraft checks for elven high magic, Immunity (Su): immune to one spell of every level 0-9, just as if the spell immunity spell were in place. Quarions's choices are: chain lightning (6)delayed blast fireball(7), devastate undead(9), magic missile(1), slow(3).oakenport at will, benefit from the everfull quiver power, can draw an arrow of slaying (any type) 1/day, +5 Intelligence. Elven High Mage Abilities: Seed Affinity x4 (ward, energy, summon, mythal), Mythal Invention x3 (Dragon Champion, Dragon Savior, Create Mythal (Myth Yggdrasil)), Bonus Feat (Spell Mastery). Archmage high arcana: Mastery of Counterspelling, Silver Fire, Mastery of Elements, Spell-Like Ability (TBD). Bladesinger Abilities: Bladesong, Bonus Feat (improved critical: longsword), Lesser Spellsong. Undead, Immunities (Ex): immune to cold, electricity, polymorph, and mind-affecting attacks. SR 50, Water Walk, Ravenloftian Undead Control, Lich Sight, Animating Touch, Augmented Spellcasting, Magic Mimicry, Projection, Turning Immunity, Elven Traits.
Wizard Spells per Day: 4/9/8/8/12/8/7/7/7/6. Base DC = 27 + spell level, 29 + spell level for evocation and necromancy spells. Caster Level: 28
Spellbook: Quarion knows all of the spells of the PHB, FRCS, and any other sources the DM deems acceptable. He also knows most of the Elven High Magic spells.
Epic Spells per Day: 3
Known Epic Spells: Mormhaor Sykerylor (Tolodine's Wind), Heaven's City (Create Mythal), Dragon Champion, Dragon Savior.
Bladesinger Spells per Day: 7/5. Base DC = 27 + spell level.
Known Spells: fire shield, stoneskin
Possessions: +3 Composite Longbow, Staff of the High Magic Tree, Rod of Displacement, Cubic Gate, Gloves of Dexterity +4, Bracers of Armor +10, Elven Chain, Quarion's Cloak (acts as a travel cloak and a cloak of elvenkind), Boots of Elvenkind, Glasses of True Seeing, Belt of Giant Strength +6, White Robes of the Archmagi.
Ioun Stones: dark purple pyramid (as ring of wizardry), lavender and green ellipsoid (absorbs spells up to 8th level), pearly black spindle (undead regeneration, 1 hp/hour).
Unique Possessions: these are items that are one of a kind; both are family heirlooms that are over two millennia old. Both also only work for Quarion.
Amakiir Moonblade
Amakiir Telkiira: the lore gem of the Amakiir family grants the usual benefits of a telkiira (+4 Will saves, +4 Int bonus, 10 ranks in each of ,), and contains the spells here: TBA 200 pages
Quarion also possesses the Artblade, though he has not bonded with it. He keeps it for the day when one will prove themselves worthy of it, becoming the new Spell-Major of the reformed Myth Drannor. He seeks the other Elfblades, though, of course, he knows exactly where the Crownblade was, and is; he's met the Srinshee in Arvandor, and knows of the sword's return to Cormanthor. Those below do not know that the Artblade resides above; they will remain in the dark until Quarion is certain that this new Myth Drannor is not simply a passing thing. If keeping it would endanger the new Myth Drannor, he could easily take it up, himself, help defend the city, and then wait for another to come with worth. Corellon knows it is with him, and Queen Amlaruil lilely does, too, so if it is needed, it can be delivered.
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Quarion appears as a taller-than average moon elf with tight-stretched, graying skin, long, white hair, and glowing, white eyes, often seen through his glasses. When in his home, or playing the role of High Mage, Quarion wears white robes with green overlayers, and his hair is worn past his knees. He has two tails of hair that hang just as low over his shoulders. When battle hearkens, or he is just on the move, he wears mithral armor and green attire, with a leaf-shaped motif. His hair is shorter then, with no excess length in front, and only to mid-back in back. He also often wears a pair of fancy, electrum-rimmed glasses. He carries with him at all times his sword, the Amakiir Family Moonblade.
Quarion is an elf from Myth Drannor. Even being an elf, no one could live from then till now, minus a few wizards and undead, and Quarion is no exception. He is a baelnorn, and was in those days, too. Until 714 DR, Quarion was one of the baelnorn defenders of Myth Drannor, and he defended it from attacks, stopped thieves and enemies from entering or escaping, and was one of the city's most accomplished High Mages. He fought the day the city fell, but even he could not stop that cataclysm. Afterward, he traveled the other parts of the world, and other planes. He has fought demons in the Abyss, met the Seldarine in Arvandor, and even been made one of Corellon's Chosen, but Faerûn has always called him back. He can claim the titles and honors of Elven High Mage, head of House Amakiir, adviser of the state of the land to Queen Amlaruil, Chosen of Corellon, and several others. He recently lived in the Ardeep Forest and protects his moonblade, as the only member of his family left to do so. Uncharacteristically, the sword did not go dormant, and has remained working for him even in his undeath and the passing of his living relatives and descendants. It can only be surmised that Corellon probably has something to do with this. Though not necessarily with the permission of Halaster Blackcloak, but certainly with his knowledge, Quarion has constructed a portal, separate from Halaster's system and control, that links a small chamber in Undermountain to the cellar in his dwelling in the Ardeep. This portal is keyed to a ring Quarion wears, and won't work without it. The reason for this retreat is that Quarion is somewhat sought after. He is after all a baelnorn, a high mage, a Chosen of Corellon, and the owner of a moonblade, and these are each huge reasons any powerful group of drow would love to make him their prisoner, or destroy him. He keeps a few of his modified clones here, as well as some sparse furniture and spellcasting equipment. Powerful enchantments keep Halaster and his minions from nosing around here too much. For his own part, Halaster really doesn't care about Quarion's presence. He spends little time in Undermountain, and isn't overly annoying when there, plus he can be a good test for any new creatures Halaster might find, or another bait for foolish adventurers to come and try to find. Quarion has a hope and dream that keeps him active as a baelnorn, as few elves could endure undeath for long, much less this long. That dream is the recapture of Myth Drannor, and the return of it as a powerful elven stronghold, but with the Retreat, the chances of this have decreased. Some elves are returning though, and so a chance may be reforming. Till then, Quarion will continue to research until he is sure he can, at least partially, reconstruct the mythal of Myth Drannor, as retrieving it would be pointless if it couldn't be defended.
New Development: Most of the above assumes that it is still 1374 DR, where my RPG books cut off. As of 1380 DR, the forces of Evermeet have, in fact, reclaimed Myth Drannor, cleared the site of evil, and reconstituted the mythal. (I am not amazingly fond of this, but it inspired me to make one of my most creative endeavors, yet.) Quarion, pleased with this, but on the verge of completing the magic, himself, chose to create his own mythal city, Myth Yggdrasil, high above Abeir-Toril. It is safer than Myth Drannor, and can be kept safe from more threats, until it is stable. He has moved up to Myth Yggdrasil more or less fulltime, and made allies of several organizations not native to Toril. All of his energy is focused on constructing his spaceborne mythal, and so anyone who is likely to encounter Quarion must now likely go there (sort of like Cadderly being bound to the site of his church).
(Continue at Saves)
INSERT NAME: female tressym familiar; CR ; Tiny magical beast; HD 1/2d10; 137 hp (Quarion's hp x .5);Init +2; Speed30 ft., fly 50 ft. (good); AC 14 (touch 14, flat-footed 12); Atk +22 melee (1d2-4, 2 claws) or +17 melee (1d3-4, bite); Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.; SQ Darkvision 60 ft, low-light vision, scent, poison immunity; AL CG; SV Fort +2, Ref +4, Will +1; Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 13. Length 2 ft. (3 ft. wingspan).
Skills & Feats: Balance +10, Climb +5, Hide +17* (+21 in tall grass or trees), Listen +4, Move Silently +9, Spot +4; Weapon Finesse (bite), Weapon Finesse (claw).
Special Qualities: Poison Immunity: Tressyms suffer no effects from any type of poison.
Animal Companions: While not such in the druid sense, Quarion has several animals at his home that are somewhere between pets and companions. One is a blink dog, while the other is INSERT NAME, a pegasus that Quarion uses when the need for a mount presents itself. Usually, these animals have free reign of the surrounding forest, and they by no means belong to Quarion, but they do respond to him, come to his aide when in need, and return to his home regularly, as if it were theirs' too. There are facilities around his home for these animals, so that they are comfortable when there.
In the future, I will continue the description of this character, but for now, she will reside here, with her love: In 261 DR, the sun elf high mage, Kaera, perished in the creation of Myth Drannor. Repeated attempts to contact her, and resurrect her, all failed, and even Corellon seemed not to know why. Unknown to them all, Kaera's psyche was trapped by the mythal. For the half millennium that Myth Drannor stood, her mind laid dormant, unaware of events, and unreachable by everyone. Then, in 714 DR, when Myth Drannor fell, her psyche was wrenched back into consciousness. Only Quarion Amakiir, one of the city’s last High Mages, sensed her, but he, too, was forced to flee before he could ascertain the source. It has been warped with the mythal, and time and wear have caused Kaera to go insane, some of the time. At times lucid, and at other times not, she has roamed the ruins, encountered by demons and Dragon Cultists, none of whom have been able to affect her. Only Quarion, who returned to the ruins in 1360, can calm her. Their similar states of being have given them common bond, and over the decades, they have fallen in love. The problem stems from the fact that Quarion seeks to purify the mythal, but it may need to be torn down first, and Kaera is a mind, not a true ghost. The destruction of the mythal might destroy her, and with no soul, she will not go to Corellon. Also, with no other High Mages willing to help, the mythal may never be able to be rebuilt. At least for now, though, Quarion and Kaera can be together, after a fashion, when he is in Myth Drannor’s bounds. He hurts while there, but feels that they need each other. As of late 1380 DR, her mind shifted to Myth Yggdrasil, and she resides there, with Quarion. Her powers have returned, powered by the new mythal, and the magic's purity has also calmed her emotions.
A Quarion Amakiir Timeline
-427 DR: Year of Breaking Storms, Quarion is born on Evermeet Isle to Valen and Lena Amakiir.
-339 DR: Year of Sundered Webs, Upper Netheril falls to the earth.
261 DR: Year of Soaring Stars, mythal of Myth Drannor is erected. Quarion was one of a High Mage's apprentices, but his own education was not advanced enough to take part.
266 DR: Year of the Unspoken Names, Quarion becomes a baelnorn, sworn to protect Myth Drannor.
714 DR: Year of Doom, Myth Drannor falls to the Army of Darkness.
720 DR: Year of the Dawn Rose, Quarion departs to Evermeet in shame. He returns to Faerûn occasionally over the next few centuries. He creates his home in the Ardeep Forest in the early 1300's.
1344 DR: Year of Moonfall, Quarion departs for Evermeet Isle during the Elven Retreat.
1354 DR: Year of the Bow, Quarion secretly swears to Corellon that he will strive to rebuild the lost mythal of Myth Drannor.
1370 DR: Year of the Tankard, The elves return from Evermeet. Quarion returned to Faerûn around then, too. Not long after that, he reclaimed his home in the Ardeep Forest again. He also began to research hacking Halaster Blackcloak's Undermountain portal-network.
1374 DR: Year of the Lightning Storms, Current date (where my RPG books cut; most recent campaign year). (age 1801 years old)
1380 DR: Myth Drannor reclaimed by the forces of Evermeet. Quarion creates the mythal of Myth Yggdrasil in space over Faerûn.
(OLDER QUARION -- SOON TO RECEIVE A SIGNIFICANT REWORKING)
Male lich [baelnorn] (Chosen of Corellon) Rgr3/Wiz20/Archmage4/Elven High Mage8/Bladesinger3; CR 39; Medium-size undead; HD 38d12; hp 274; Init +7; Spd 30 ft; AC 37 (+5 chainmail, +4 cloak, +10 bracers, +3 Dex, +5 natural)(touch 18, flat-footed 34); BAB: +20; Atk +28/+19 melee (1d8+8/15-20 crit., plus stored spell, Moonblade) or +22/+13 touch (by spell); SA Damaging touch, paralyzing touch, spells, turn undead 3/day, animate dead; SQ Chosen of Corellon abilities, elven high mage abilities, archmage abilities, immunities, turning immunity, resistance, DR 20/+2, undead qualities, projection, undead control, lich sight; SR 47; AL NG; SV Fort +10, Ref +14 (6), Will +29; Str 17, Dex 22, Con --, Int 44, Wis 39, Cha 24. Height: 5'8" ft.
Skills and Feats (max=58): Alchemy +55, Balance +30, Bluff +55, Concentration +55, Craft (Rods and Rings) +55, Diplomacy +55, Gather Information +5, Handle Animal +42, Heal +55, Hide +65, Innnuendo +55, Intimidate +55, Knowledge (arcana) +52, Knowledge (geography) +55, Knowledge (history) +55, Knowledge (nobility & royalty) +55, Knowledge (the planes) +55, Knowledge (religion) +55, Listen +63, Move Silently +73, Perform (dance) +12, Perform (sing) +10, Perform (swordplay) +21, Ritual Casting + 20, Search +63, Sense Motive +63, Spellcraft +55, Spot +63, Swim +26, Tumble +30; Bonus Feats (Armor Prof [Light and Medium], Weapon Prof [Simple and Martial], Shield Prof, Cooperative Magic, Improved Critical [longsword]; Required Feats (Combat Casting, Create Portal, Dodge, Expertise, Still Spell, Weapon Focus (longsword), Epic Skill Focus [Knowledge (arcana)], Epic Skill Focus (Spellcraft), Epic Spellcasting); Feats (12+4 wizard)Combat Casting, Craft Magic Arms and Armor, Craft Ring, Craft Rod, Craft Wondrous Item, Empower Spell, Endurance, Enlarge Spell, Epic Spellcasting, Heighten Spell, Improved Initative, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (evocation, necromancy), Widen Spell.
Special Attacks: Damaging touch, paralyzing touch, spells, turn undead 3/day, animate dead,
Special Qualities: Track, Favored Enemy (devils); Chosen of Corellon Benefits: CR +4, +20 bonus to Spellcraft checks for elven high magic, Immunity (Su): immune to one spell of every level 0-9, just as if the spell immunity spell were in place. Quarions's choices are: chain lightning (6)delayed blast fireball(7), devastate undead(9), magic missile(1), slow(3).oakenport at will, benefit from the everfull quiver power, can draw an arrow of slaying (any type) 1/day, +5 Intelligence. Elven High Mage Abilities: Seed Affinity x4 (ward, energy, summon, mythal), Mythal Invention x3 (Dragon Champion, Dragon Savior, Create Mythal), Bonus Feat (Cooperative Magic). Archmage high arcana: Mastery of Counterspelling, Silver Fire, Mastery of Elements, Spell-Like Ability (). Bladesinger Abilities: Bladesong, Bonus Feat (improved critical: longsword), Lesser Spellsong. Undead, Immunities (Ex): immune to cold, electricity, polymorph, and mind-affecting attacks. SR 50, Water Walk, Ravenloftian Undead Control, Lich Sight, Animating Touch, Augmented Spellcasting, Magic Mimicry, Projection, Turning Immunity, Elven Traits.
Wizard Spells per Day: 4/9/8/8/12/8/7/7/7/6. Base DC = 27 + spell level, 29 + spell level for evocation and necromancy spells. Caster Level: 28
Spellbook: Quarion knows all of the spells of the PHB, FRCS, and any other sources the DM deems acceptible. He also knows most of the Elven High Magic spells.
Epic Spells per Day: 3
Known Epic Spells: Mormhaor Sykerylor (Tolodine's Wind), Quarion's Heart of Cormanthyr (Create Mythal), Dragon Champion, Dragon Savior.
Bladesinger Spells per Day: 7/5. Base DC = 27 + spell level.
Known Spells: fire shield, stoneskin
Possessions: +3 Composite Longbow, Staff of the High Magic Tree, Rod of Displacement, Cubic Gate, Gloves of Dexterity +4, Bracers of Armor +10, Elven Chain, Elven Travel Cloak of Battle (acts as a travel cloak, a cloak of elvenkind, and a cloak of battle), Boots of Elvenkind, Glasses of True Seeing, Belt of Giant Strength +6, White Robes of the Archmagi.
Ioun Stones: dark purple pyramid (as ring of wizardry), lavender and green ellipsoid (absorbs spells up to 8th level), pearly black spindle (undead regeneration, 1 hp/hour).
Unique Possessions: these are items that are one of a kind. Both are family hierlooms that are over 2 millennia old. Both also only work for Quarion.
Amakiir Moonblade
Amakiir Telkiira: the lore gem of the Amakiir family grants the usual benefits of a telkiira (+4 Will saves, +4 Int bonus, 10 ranks in each of ,), and contains the spells here: TBA 200 pages
Quarion also possesses the Artblade, though he has not bonded with it. He keeps it for the day that he rebuilds Myth Drannor, when he or someone else will become the ne Spell-Major. He seeks the other Elfblades, though, of course, he knows exactly where the Crownblade is; he's met the Srinshee in Arvandor.
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Quarion appears as a taller-than average moon elf with tight-stretched, graying skin, long, white hair, and glowing, white eyes. When in his home, or playing the role of High Mage, Quarion wears white robes with green overlayers, and his hair is worn past his knees. He has two tails of hair that hang just as low over his shoulders. When battle hearkens, or he is just on the move, he wears mithral armor and green attire, with a leaf-shaped motif. His hair is shorter then, with no excess length in front, and only to midback in back. He also often wears a pair of fancy, electrum-rimmed glasses. He carries with him at all times his sword, the Amakiir Family Moonblade.
Quarion is an elf from Myth Drannor. Even being an elf, no one could live from then till now, minus a few wizards and undead, and Quarion is no exception. He is a baelnorn, and was in those days, too. Until 714 DR, Quarion was one of the baelnorn defenders of Myth Drannor, and he defended it from attacks, stopped thieves and enemies from entering or escaping, and was one of the city's most accomplished High Mages. He fought the day the city fell, but even he could not stop that cataclysm. Afterward, he travelled the other parts of the world, and other planes. He has fought demons in the Abyss, met the Seldarine in Arvandor, and even been made one of Corellon's Chosen, but Faerun has always called him back. He can claim the titles and honors of Elven High Mage, head of House Amakiir, advisor of the state of the land to Queen Amlaruil, Chosen of Corellon, and several others. He currently lives in the Ardeep Forest and protects his moonblade, as the only member of his family left to do so. Uncharacteristicly, the sword did not go dormant, and has remained working for him even in his undeath and the passing of his living relatives and descendants. It can only be surmised that Corellon probably has something to do with this. Though not necessarily with the permission of Halaster Blackcloak, but certainly with his knowledge, Quarion has constructed a portal, separate from Halaster's system and control, that links a small chamber in Undermountain to the cellar in his dwelling in the Ardeep. This portal is keyed to a ring Quarion wears, and won't work without it. The reason for this retreat is that Quarion is somewhat sought after. He is after all a baelnorn, a high mage, a Chosen of Corellon, and the owner of a moonblade, and these are each huge reasons any powerful group of drow would love to make him their prisoner, or destroy him. He keeps a few of his modified clones here, as well as some sparse furniture and spellcasting equipment. Powerful enchantments keep Halaster and his minions from nosing around here too much. For his own part, Halaster really doesn't care about Quarion's presence. He spends little time in Undermountain, and isn't overly annoying when there, plus he can be a good test for any new creatures Halaster might find, or another bait for foolish adventurers to come and try to find. Quarion has a hope and dream that keeps him active as a baelnorn, as few elves could endure undeath for long, much less this long. That dream is the recapture of Myth Drannor, and the return of it as a powerful elven stronghold, but with the Retreat, the chances of this have decreased. Some elves are returning though, and so a chance may be reforming. Till then, Quarion will continue to research until he is sure he can, at least partially, reconstruct the mythal of Myth Drannor, as retrieving it would be pointless if it couldn't be defended.
(Continue at Saves)
INSERT NAME: female tressym familiar; CR ; Tiny magical beast; HD 1/2d10; 137 hp (Quarion's hp x .5);Init +2; Speed30 ft., fly 50 ft. (good); AC 14 (touch 14, flat-footed 12); Atk +22 melee (1d2-4, 2 claws) or +17 melee (1d3-4, bite); Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.; SQ Darkvision 60 ft, low-light vision, scent, poison immunity; AL CG; SV Fort +2, Ref +4, Will +1; Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 13. Length 2 ft. (3 ft. wingspan).
Skills & Feats: Balance +10, Climb +5, Hide +17* (+21 in tall grass or trees), Listen +4, Move Silently +9, Spot +4; Weapon Finesse (bite), Weapon Finesse (claw).
Special Qualities: Poison Immunity: Tressyms suffer no effects from any type of poison.
Animal Companions: While not such in the druid sense, Quarion has several animals at his home that are somewhere between pets and companions. One is a blink dog, while the other is INSERT NAME, a pegasus that Quarion uses when the need for a mount presnets itself. Usually, these animals have free reign of the surrounding forest, and they by no means belong to Quarion, but they do respond to him, come to his aide when in need, and return to his home regularly, as if it were theirs' too. There are facilities around his home for these animals, so that they are comfortable when there.
In the future, I will continue the description of this character, but for now, she will reside here, with her love: In 261 DR, the sun elf high mage, Lunziari, perished in the creation of Myth Drannor. Repeated attempts to contact her, and resurrect her, all failed, and even Corellon seemed not to know why. Unknown to them all, Lunziari’s psyche was trapped by the mythal. For the half millennium that Myth Drannor stood, her mind laid dormant, unaware of events, and unreachable by everyone. Then, in 714 DR, when Myth Drannor fell, her psyche was wrenched back into consciousness. Only Quarion Amakiir, one of the city’s last High Mages, sensed her, but he, too, was forced to flee before he could ascertain the source. It has been warped with the mythal, and time and wear have caused Lunziari to go insane, some of the time. At times lucid, and at other times not, she has roamed the ruins, encountered by demons and Dragon Cultists, none of whom have been able to affect her. Only Quarion, who returned to the ruins in 1360, can calm her. Their similar states of being have given them common bond, and over the decade, they have fallen in love. The problem stems from the fact that Quarion seeks to purify the mythal, but it may need to be torn down first, and Lunziari is a mind, not a true ghost. The destruction of the mythal might destroy her, and with no soul, she will not go to Corellon. Also, with no other High Mages willing to help, the mythal may never be able to be rebuilt. At least for now, though, Quarion and Lunziari can be together, after a fashion, when he is in Myth Drannor’s bounds. He hurts while there, but feels that they need each other.
A Quarion Amakiir Timeline
-427 DR: Year of Breaking Storms, Quarion is born on Evermeet Isle.
-339 DR: Year of Sundered Webs, Upper Netheril falls to the earth.
261 DR: Year of Soaring Stars, mythal of Myth Drannor is erected. Quarion was one of a High Mage's apprentices, but his own education was not advanced enough to take part.
266 DR: Year of the Unspoken Names, Quarion becomes a baelnorn, sworn to protect Myth Drannor.
714 DR: Year of Doom, Myth Drannor falls to the Army of Darkness.
720 DR: Year of the Dawn Rose, Quarion departs to Evermeet in shame. He returns to Faerûn occasionally over the next few centuries. He creates his home in the Ardeep Forest in the early 1300's.
1344 DR: Year of Moonfall, Quarion departs for Evermeet Isle during the Elven Retreat.
1354 DR: Year of the Bow, Quarion secretly swears to Corellon that he will strive to rebuild the lost mythal of Myth Drannor.
1370 DR: Year of the Tankard, The elves return from Evermeet. Quarion returned to Faerûn around then, too. Not long after that, he reclaimed his home in the Ardeep Forest again. He also began to research hacking Halaster Blackcloak's Undermountain portal-network.
1374 DR: Year of the Lightning Storms, Current date. (age 1801 years old)
1380 DR: Myth Drannor reclaimed by the forces of Evermeet. Quarion creates the mythal of Myth Yggdrasil in space over Faerûn.
The Altar of Swords
At some point, I will write stuff as if Quarion has rebuilt Myth Drannor, either on its old site, or a new one. Something that will be placed there will be the Altar of Swords. It will have a number of spaces upon it, each one allowing a blade or sheath to he inserted in it. Its purpose will be to display the various swords that matter to the elven people of Cormanthyr; the Elfblades and the Baneblades of Demron. When a sword is recovered, it will be placed on the altar, where it will remain until a worthy individual comes to claim it. Quarion already has the unbonded Artblade, which he will put within, to prove his part of the altar. The others will eventually be added, too.
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