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My 3rd Edition Dungeons & Dragons Creatures

Slave Piper
Medium-sized undead
Hit Dice: 16d12+79 (200 hp)
Initiative: +3(Dex)
Speed: Swim 120 ft.
AC: 21 (+3 Dex, +5 natural), touch 9, flat-footed 18
Attacks:
Damage:
Face/Reach: 5 ft.x5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves:
Abilities: Str 14, Dex 17, Con --, Int 18, Wis 20, Cha 20
Skills:
Feats:
Climate/Terrain: Any
Organization: Solitary
Challenge Rating:17
Treasure: None
Alignment: Always evil
Advancement: As character

With the sound of his words and the melody of his instrument, a bard can entertain or entrance, but when an evil bard who uses these abilities to manipulate others dies, he may not be willing to let go of this trick. Slave pipers are hideous undead who hide themselves behind beautiful illusions and use their music and speech to seduce, entrance, and destroy those around them. They are bound to an instrument from life, and as long as it survives, the slave piper cannot be totally destroyed, though few choose to destroy such beautiful, priceless instruments. Sopme even use slave pipers, provided they can pay one. A slave piper can use its music to get a mob of people to do a building or mining project without complaining, and get them to work to death without a word, if such is requested. They can also entrance people to fall in love with others an various other things. In the end though, the slave piper's only goal is to bring misery and pain upon as many people as possible.

In reality, a slave piper appears as a putred, festering, rotting corpse dressed in rags, but few ever see this aspect, as the slave piper hides its form behind strikingly beautiful illusions. Every slave piper carries at least one instrument with them at all times

Special Attacks: The squark combines the nastiest attacks of a megalodon and a giant squid, and also brings innate psionics to the table.

__Music (Sp): A slave piper can play music and sing to those around him, and those who listen are affected as if by a spell or special power. The spells that can be duplicated are as follows-mind blast, ego whip/mental barrier, tower of iron will. Also, the music can forgo duplicating a spell or bardic ability and generate a special effect. These are as follows:

__Sweet-sounding Lie (Su): Slave pipers can make peopl do things that they say, due to their bardic and supernatural powers. No matter how hideous or blasphemus it trully is, to the target it will sound like good advice at the time. The slave piper may whisper or order a suggestion, no matter how vile, into a person's ear, and the victim follows it unless he makes a successful Will save (DC24).

__Ability Drain(Su): If forced into combat, a slave piper can be dangerous. Its touch can drain a temporary point of Constitution or Wisdom, at the creature's choice, along with the slam damage. These points return at the rate of 1 point per day.

Special Qualities: Slave pipers have the following special qualities, as well as any they had in life.

__Phylactery (Ex): A slave piper's chosen instrument serves as a form of phylactery for the creature. As long as it exists, the creature can reform next to it within 1d10 days of its apparent demise. Should the instrument be destroyed, the slave piper becomes a revenant (see MM:MoF) with all of its class abilities and a revenant's powers, but all of its slave piper powers are gone forever. Its target is the person/people who destroyed the instrument. This form is maintained for up to 6 weeks, at which time, if the target has not been dealt with, the slave piper crumble to dust, dead. If it slays its target(s), then it passes on to its judgement. The instrument is considered masterwork, made of gold, platinum, and jewels, and worth 10x the instrument's normal value.

__Call Instrument (Su): A slave piper can call its instrument to its hand at will, or transport itself to the instrument's location, as it wishes. This makes stealing the instrument very difficult and dangerous.

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