Craft: Kuat Drive Yards Eclipse-class Super Star Destroyer
Class: Super-capital ship
Size: Awesome (38.5 km long)(Grid Space: 30 squares long and 20 squares wide)
Hyperdrive: x2
Passengers: None
Cargo Capacity: 360,000 tons
Consumables: 10 years
Cost: Not available on open market; also unique
Maximum Speed in Space: Cruising (3 squares/action)
Atmospheric Speed: Not applicable
Crew: 700,000 (Skilled +4)
Initiative: -4 (-8 size, +4 crew)
Maneuver: -4 (-8 size, +4 crew)
Defense: 22 (-8 size, +20 armor)
Shield Points: 3000 (DR 60)
Hull Points: 7000 (DR 60)
Weapon: Laser Cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: 6d10 x2; Range Modifiers: PB +0, S +0, M/L n/a
Weapon: Medium Ion Cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: Special; Range Modifiers: PB +0; S +0, M/L n/a
Weapon: Small Proton Torpedo Launcher (2 fire-linked, 4 missiles each); Fire Arc: Front; Attack Bonus: +12 (+4 size, +4 crew, +4 fire control); Damage: 10d10 x2 (proton torpedoes); Range Modifiers: PB +0; S/M/L n/a
*The special firing system that allows the defender to fire its laser cannons and ion cannons together qualifies as a minor system. It costs 10,000 credits and takes 2 construction points.
Sun Crusher 2
The resurrected Sun Crusher strikes fear into the hearts of all the good people of the galaxy, and Kun makes use of it as his personal starfighter.
Craft: Imperial Superweapon Prototype Sun Crusher 2
Class: Starfighter
Cost: Unavailable
Size: Diminutive (6.6 m long)
Initiative: +8 (+4 size, +4 crew)
Crew: 1 (Skilled +4)
Passengers: None
Cargo Capacity: 65 kilograms
Consumables: 2 days
Hyperdrive: x2
Maximum Speed: Ramming
Maneuvers: +11 (+4 size, +4 crew, +3 engine quality)
Defense: 24 (+4 size, +10 armor)
Shield Points: 60
Hull Points: 100
DR: 5
Weapon: Laser Cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: 6d10 x2; Range Modifiers: PB +0, S +0, M/L n/a
Weapon: Resonance Torpedo Projector (11 torpedoes); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: Special; Range Modifiers: PB +0; S +0, M/L n/a
Shadow Droid
Lobotomized Sith embedded into fighter chassis, shadow droids combine the hideous powers of an evil Jedi with the maneuverability and firepower of an advanced droid fighter.
Craft: Seinar Fleet Systems TIE defender
Class: Starfighter
Cost: 200,000
Size: Diminutive (6.6 m long)
Initiative: +8 (+4 size, +4 crew)
Crew: 1 (Skilled +4)
Passengers: None
Cargo Capacity: 65 kilograms
Consumables: 2 days
Hyperdrive: x2
Maximum Speed: Ramming
Maneuvers: +11 (+4 size, +4 crew, +3 engine quality)
Defense: 24 (+4 size, +10 armor)
Shield Points: 60
Hull Points: 100
DR: 5
Weapon: Laser Cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: 6d10 x2; Range Modifiers: PB +0, S +0, M/L n/a
Weapon: Medium Ion Cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: Special; Range Modifiers: PB +0; S +0, M/L n/a
Weapon: Small Proton Torpedo Launcher (2 fire-linked, 4 missiles each); Fire Arc: Front; Attack Bonus: +12 (+4 size, +4 crew, +4 fire control); Damage: 10d10 x2 (proton torpedoes); Range Modifiers: PB +0; S/M/L n/a
TIE Defender
The TIE defender was developed shortly before the Battle of Endor, but its high cost, as well as various political considerations, prevented it from seeing widespread deployment. Originally, Imperial tacticians decided to deploy TIE defenders in wings of four ships, which could then use their hyperdrives to patrol large areas of space. Had the Empire not begun to collapse following the Battle of Endor, these ships would no doubt have inflicted serious damage to the Alliance. The defender is a radical departure from previous TIE designs, with three sets of solar collection panels, a pair of Novaldex shield generators, a hyperdrive, and a proton torpedo launcher. To make the ship more effective against the armed freighters popular with the Rebellion, medium ion cannons were squeezed into the frame as well.
The TIE defender has an advanced targeting system that allows the pilot to fire the ship's ion cannons simultaneously with its lasers. (Use a single attack roll when firing the lasers and ion cannons together.) A triple array of maneuvering jets connected to the defender's ion engines makes the it one of the most agile fighters in existence, granting its pilot a +3 equipment bonus to all Pilot checks and attack rolls.
Craft: Seinar Fleet Systems TIE defender; Class: Starfighter; Cost: 200,000; Size: Diminutive (6.6 m long); Initiative: +8 (+4 size, +4 crew); Crew: 1 (Skilled +4); Passengers: None; Cargo Capacity: 65 kilograms; Consumables: 2 days; Hyperdrive: x2; Maximum Speed: Ramming; Maneuvers: +11 (+4 size, +4 crew, +3 engine quality); Defense: 24 (+4 size, +10 armor); Shield Points: 60; Hull Points: 100; DR: 5. Weapon: Laser Cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: 6d10 x2; Range Modifiers: PB +0, S +0, M/L n/a Weapon: Medium Ion Cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: Special; Range Modifiers: PB +0; S +0, M/L n/a Weapon: Small Proton Torpedo Launcher (2 fire-linked, 4 missiles each); Fire Arc: Front; Attack Bonus: +12 (+4 size, +4 crew, +4 fire control); Damage: 10d10 x2 (proton torpedoes); Range Modifiers: PB +0; S/M/L n/a *The special firing system that allows the defender to fire its laser cannons and ion cannons together qualifies as a minor system. It costs 10,000 credits and takes 2 construction points.
http://www.wizards.com/default.asp?x=starwars/article/sw20011115fleet
Millennium Falcon
Class: Space transport
Crew: 2 or 4 (Unique +15)
Size: Small (26.7 m long)
Initiative: +1 (+1 size)
Hyperdrive: x.5 (backup x10)
Maneuver: +16 (+1 size, +15 crew)
Passengers: 3
Defense: 21 (+1 size, +10 armor)
Cargo Capacity: 100 tons
Shield Points: 90 (DR 20)
Consumables: 2 months
Hull Points: 180 (DR 20)
Cost: Not available for sale
Maximum Speed in Space: Attack (8 squares/action)
Atmospheric Speed: 1,050 km/h (18 squares/action)
Weapon: Quad laser cannons (2); Fire Arc: Turret; Attack Bonus: +15 (+1 size, +8 crew, +6 fire control); Damage: 6d10x2; Max Range: Short.
Weapon: Concussion missile launchers (2 fire-linked, 4 missiles each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Good (+15).
Weapon: Blaster cannon (retractable); Fire Arc: Turret; Attack Bonus: +17 (+1 size, +8 crew, +8 fire control); Damage: 4d8; Range Increment: 50 meters.
Alliance A-Wing Starfighter
Class: Starfighter
Crew: 1 (Skilled +4)
Size: Diminutive (9.6 m long)
Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x1
Maneuver: +12 (+4 size, +4 crew, +4 engine quality)
Passengers: None
Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 40 kg
Shield Points: 30 (DR 10)
Consumables: 1 week
Hull Points: 80 (DR 10)
Cost: 175,000 (new)
Maximum Speed in Space: Ramming (14 squares/action)
Atmospheric Speed: 1,300 km/h (22 squares/action)
Weapon: Light laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +16 (+4 size, +2 crew, +6 fire control, +4 engine quality); Damage: 5d10x2; Max Range: Short.
Weapon: Concussion missile launchers (2, 6 missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).
Luke Skywalker's X-wing (Incom T-65B)
+13 Pilot, +3 Init
Class: Starfighter
Crew: 1 (Unique +13)
Size: Tiny (12.5 m long)
Initiative: +5 (+2 size, +3 crew)
Hyperdrive: x1
Maneuver: +15 (+2 size, +13 crew)
Passengers: None
Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 110 kg
Shield Points: 30 (DR 10)
Consumables: 1 week
Hull Points: 120 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,050 km/h (18 squares/action)
Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +19 (+2 size, +11 crew, +6 fire control); Damage: 6d10x2; Max Range: Short.
Weapon: Proton torpedo launchers (2, 3 missiles each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).
Viscount-Class Star Defender
Class: Space station
Crew: 68,174 (Skilled +4)
Size: Colossal (Huge space station, 17,000 meters)
Initiative: –8 (–8 size)
Hyperdrive: x1 (backup x12)
Maneuver: –4 (–8 size, +4 crew)
Passengers: 12,500 (troops)
Defense: 12 (–8 size, +10 armor)
Cargo Capacity: 200,000 metric tons
Shield Points: 800 (DR 70)
Consumables: 6 years
Hull Points: 900 (DR 70)
Cost: Not available for sale
Maximum Speed in Space: Cruising (4 squares/action)
Atmospheric Speed: Not applicable
Weapon: Turbolasers (2,000, fire-linked in groups of 8); Fire Arc: 10 batteries front, 20 batteries right, 20 batteries left; Attack Bonus: +2 (–8 size, +2 crew, +2 fire control, +4 battery fire); Damage: 7d10x5; Max Range: Long.
Weapon: Heavy turbolasers (2,000, fire-linked in groups of 8); Fire Arc: 10 batteries front, 15 batteries right, 15 batteries left, 10 batteries rear; Attack Bonus: +6 (–8 size, +2 crew, +8 fire control, +4 battery fire); Damage: 10d10x5; Max Range: Long.
Weapon: Assault concussion missile tubes (200, 30 missiles each); Fire Arc: 100 front, 50 right, 50 left; Damage: 9d10x5; Missile Quality: Ordinary (+5).
Weapon: Heavy ion cannons (300); Fire Arc: 10 batteries front, 20 batteries right, 20 batteries left, 10 batteries rear; Attack Bonus: +8 (–8 size, +2 crew, +10 fire control, +4 battery fire); Damage: 8d10x2; Max Range: Long.
Weapon: Tractor beams (40); Fire Arc: 20 front, 10 right, 10 left; Attack Bonus: +2 (–8 size, +2 crew, +8 fire control); Damage: Special; Max Range: Short.
Weapon: Point laser cannons (500, point defense); Fire Arc: 20 batteries front, 30 batteries left, 30 batteries right, 20 batteries rear; Attack Bonus: +14 (+0 size, +2 crew, +8 fire control, +4 battery fire); Damage: 2d10x2; Max Range: Point blank.
Executor (Kuat Drive Yards Executor-class Star Dreadnought)
Class: Space station
Crew: 280,734 (Skilled +4)
Size: Colossal (Huge space station, 19,000 meters)
Initiative: –8 (–8 size)
Hyperdrive: x2 (backup x10)
Maneuver: –4 (–8 size, +4 crew)
Passengers: 38,000 (troops)
Defense: 12 (–8 size, +10 armor)
Cargo Capacity: 250,000 metric tons
Shield Points: 800 (DR 70)
Consumables: 6 years
Hull Points: 1,000 (DR 70)
Cost: Not available for sale
Maximum Speed in Space: Cruising (3 squares/action)
Atmospheric Speed: Not applicable
Weapon: Turbolasers (2,000, fire-linked in groups of 8); Fire Arc: 20 batteries front, 15 batteries right, 15 batteries left, Attack Bonus: +2 (–8 size, +2 crew, +2 fire control, +4 battery fire), Damage: 7d10x5, Max Range: Long.
Weapon: Heavy turbolasers (2,000, fire-linked in groups of 8); Fire Arc: 20 batteries front, 10 batteries right, 10 batteries left, 10 batteries rear; Attack Bonus: +6 (–8 size, +2 crew, +8 fire control, +4 battery fire); Damage: 10d10x5; Max Range: Long.
Weapon: Assault concussion missile tubes (250, 30 missiles each); Fire Arc: 10 front, 15 right, 15 left, 10 rear; Damage: 9d10x5; Missile Quality: Ordinary (+5).
Weapon: Heavy ion cannons (250); Fire Arc: 20 batteries front, 10 batteries right, 10 batteries left, 10 batteries rear; Attack Bonus: +6 (–8 size, +2 crew, +8 fire control, +4 battery fire); Damage: 8d10x2; Max Range: Long.
Weapon: Tractor beams (40); Fire Arc: 20 front, 10 right, 10 left; Attack Bonus: +2 (–8 size, +2 crew, +8 fire control); Damage: Special; Max Range: Short.
Weapon: Point laser cannons (500, point defense); Fire Arc: 25 batteries front, 25 batteries left, 25 batteries right, 25 batteries rear; Attack Bonus: +14 (+0 size, +2 crew, +8 fire control, +4 battery fire); Damage: 2d10x2; Max Range: Point blank.
Site Links
Tionne, Jedi Master of Skywalker's Praxeum
CJ
Lorana
Coming Soon
Coming Soon
Coming Soon
Back to Star Wars characters
Dark Warriors of Kun
Emperor's Royal Guards and Sovereign Protectors
Korriban Sith Zombie