This is a character kit, not a prestige class. Characters can gain these bonuses without the trouble of leveling it up like a prestige class. As soon as a character qualifies for a bonus, they may begin training, and, after that time, they gain a rank in the kit, gaining the new bonus.
Black Feather Archers are a guild-like group of archers who master the use of the longbow, and learn how to use cover of the forest to benefit their amazing archery skills.
Level of Advancement | Title | Bonus | Training Time | ||||
1 | Initiate | Duck & Shoot | 1 week | ||||
2 | Freehand | Footspike | 1 week | ||||
3 | Archer | Overdraw | 2 weeks | ||||
4 | Black Archer | Trickshot | 1 month | ||||
5 | Master Archer | Armor-Piercing | 2 months |
Style Restrictions
Prerequisites
BONUS DESCRIPTIONS
Duck & Shoot: Learns to take advantage of cover. Cover considered 1 level better (9/10 max).
Footspike: Shoot fleeing enemy in leg or foot to slow them down. With a full round action, instead of extra attacks, may make a footspike. If it hits, damage is as normal, but a Fort save (DC 20) is also required or speed is halved till the wound is healed. This effect is useless against those immune to critical hits.
Overdraw: Pull arrow back further to increase the damage, at the cost of accuracy. May use on any shot. -2 to attack roll, but +2 to damage roll.
Trick Shot: All penalties for range, size, and movement are halved with a longbow. This bonus may only affect one attack per round.
Armor-Piercing: Roll as a ranged touch attack, rather than a ranged attack roll, when using a longbow.
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