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Master Bowman

(Prestige Class)

There are archers, and then there are those who put ALL other archers to shame. These are the master bowmen.

Hit Die: d8

Requirements:

  • BAB: +16
  • Skills: Concentration 4 ranks, Craft (bowyer/fletcher) 8 ranks.
  • Feats: Combat Reflexes.
  • Class Skills: The Master Bowman's class skills are Alchemy (Int), Concentration (Con), Craft(Int), Knowledge (Int), Profession (Wis), Scry (Int), Search (Int), Spellcraft (Int), Spot (Int).

    Weapon and Armor Proficiency: Master Bowmen gain no proficiency in any weapon or armor.

    Skill Points per level: 2 + Int modifier

    Table: The Master Bowman

    Class Level BAB Fort Ref Will Special
    1 +1 +2 +0 +0 Master Shot
    2 +2 +3 +0 +0 Shoot the Opening
    3 +3 +3 +1 +1 Master Aim
    4 +4 +4 +1 +1 All-Seeing Eyes
    5 +5 +4 +1 +1 All-Seeing Aim

    CLASS FEATURES

    All of the following are class features of the Master Bowman prestige class.

    Master Shot: By making only one shot in a round, the Master Bowman may add his level in this prestife class to attack and damage rolls.

    Shoot the Opening: With a bow, the Master Bowman threatens an area of 20 ft around him for attacks of opportunity.

    Master Aim: By forgoing there move-equivalent actions, Master Bowmen my add +1d6 damage to all successful attacks.

    All-Seeing Eyes: Master Bowmen with this ability cannot be caught flat-footed by any ranged attacks.

    All-Seeing Aim: At the pinnacle of their skill, Master Bowmen consider any opposing cover that is greater than 1/4, but less than full, as 1/4 cover.

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