There are archers, and then there are those who put ALL other archers to shame. These are the master bowmen.
Hit Die: d8
Requirements:
Class Skills: The Master Bowman's class skills are Alchemy (Int), Concentration (Con), Craft(Int), Knowledge (Int), Profession (Wis), Scry (Int), Search (Int), Spellcraft (Int), Spot (Int).
Weapon and Armor Proficiency: Master Bowmen gain no proficiency in any weapon or armor.
Skill Points per level: 2 + Int modifier
Class Level | BAB | Fort | Ref | Will | Special | |||||
1 | +1 | +2 | +0 | +0 | Master Shot | |||||
2 | +2 | +3 | +0 | +0 | Shoot the Opening | |||||
3 | +3 | +3 | +1 | +1 | Master Aim | |||||
4 | +4 | +4 | +1 | +1 | All-Seeing Eyes | |||||
5 | +5 | +4 | +1 | +1 | All-Seeing Aim |
CLASS FEATURES
All of the following are class features of the Master Bowman prestige class.
Master Shot: By making only one shot in a round, the Master Bowman may add his level in this prestife class to attack and damage rolls.
Shoot the Opening: With a bow, the Master Bowman threatens an area of 20 ft around him for attacks of opportunity.
Master Aim: By forgoing there move-equivalent actions, Master Bowmen my add +1d6 damage to all successful attacks.
All-Seeing Eyes: Master Bowmen with this ability cannot be caught flat-footed by any ranged attacks.
All-Seeing Aim: At the pinnacle of their skill, Master Bowmen consider any opposing cover that is greater than 1/4, but less than full, as 1/4 cover.
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