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Toons: the Softer Side of D&D

Not!!!. No one who plays D&D should want to bump into one of these chaotic, unstoppable irritants.

"They are not chaos incarnate! They are chaos in ink! Ah ha ha ha ha!!!!!!!!!!!!"
Toon Mar-Na, Maker of Toons

BLUE TOON DRAGON
Gargantuan-Construct
Hit Dice: 28d12 ( hp)
Initiative: +4(Dex)
Speed: 60 ft.
AC: 18 (+5 bracers, +3 Dex)
Attacks: Quarterstaff +9
Damage: Qarterstaff 1d6+2 or by spell
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Invulnerable, pleasing illusion
Saves: Fort, Ref, Will
Abilities: Str 13, Dex 15, Con 18, Int 25, Wis 17, Cha 21
Skills:
Feats: Combat Casting, Craft Wondrous Item, Improved Initiative, Iron Will, Leadership, Maximize Spell, Quicken Spell, Still Spell, Craft Staff
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 16
Treasure: Double standard
Alignment: Lawful evil
Advancement: As character class.

Toons are the whacky creations of Toon-Mar-Na, un up until recently normal lich who just had a penchant for drawing and animating (in the way of a cartoonist). They are ultimate chaos-versions of whatever they normally would be.

Toons look comical and funny, and they cannot do much to blend in with normal creatures. Certain details, like most of the individual scales of a dragon's hide, are absent, leaving smooth patches. Also, thy have spots where they seem over-inflated or impossibly thin, but these do very little to hinder the toon.

Toons speak all the languages they could in life.

COMBAT
Though the touch of a lich is terrible to feel, any person who became a lich already desired to battle from a distance. If forced into combat, a lich will prefer to rain misery and pain down upon their enemies in the form of spells, relying on their fear aura, touch attacks, and any magical weapons they might possess if their spells cannot handle their foes. Of course, preferable to all of these is the use of summoned or controlled minions to combat anyone insane enough to battle an undead master of magic.
__Damaging Touch (Su): .
__Paralyzing Touch (Su): .
__Fear Aura (Su): .
__Spells: Liches are powerful spellcasters all, and can cast any spells they could in life.
__Turn resistance: A lich has +4 turn resistance.
__Damage reduction: A lich has damage reduction of 15/+1. Some liches instead enjoy DR 20/+2.
__Immunities: Liches are immune to cold, electricity, polymorph and mind-affecting spells.
__Lich Sight: Liches are immune to cold, electricity, polymorph and mind-affecting spells.
__Undead Control: Liches are the masters of the undead.
Spell Resistance: Liches 12 + the lich's HD.

__Pleasing Illusion(Su): The fallen wizard hides its undead form behind a pleasing face. Most male Unhallowed appear as elderly, but firm men of impressive stature with long, white beards and hair. Women, on the other hand, often appear as youthful, beautiful women, though either type may assume whatever form is most appropriate. Regardless, both gain the effective Charisma score of 20.

CREATING A TOON

"Toon" is a template that can be added to any creature, provided it can injest enough magic toon ink to equal its Hit Dice, or be created within the Spellbook of Toon-Mar-Na. The creature's type changes to "construct." It uses all the character's statistics and special abilities except as noted here:

Hit Dice: Same as base creature.
Speed: Variable.
AC: +10 additional natural armor.
Damage: Creatures without natural weapons gain a touch attack that uses negative energy to deal 1d8+5 points of damage to living creatures; a Will save with a DC of 10+1/2 lich's hit dice+lich's Charisma modifier halves the damage. Creatures with natural weapons can use those, or the touch attack, as they prefer.

Special Attacks: The character retains all of their special attacks, plus gains the additional ones below. Saving throw DCs, where appropriate, are 10+1/2 lich's hit dice+lich's Charisma modifier.

Toon Physics: Toons have a wide array of things they can do that all get lumped into one ability. Though the possibilities are endless, here are some examples: increase Strength or Dexterity by +4, pull roughly anything out of thin air (all is mundane, despite any appearances), cause things to appear that weren't there before, get squashed flat and spring back up, cause someone's pants to fall down, or maybe their full suit of armor... Any of these last for the round in which they happen. Also, toons and all the things they have or make are weightless, except for the part of smiting an opponent, so weapons of huge size can be lifted by small toons, and their full plate armor incurs not added difficulty to Dexterity or its checks.
Strike of Pure Chaos: When toons attack, the chaos that they are does wicked damage. Anything not of chaotic alignment takes damage as if from a chaotic weapon, but the chaos damage is doubled. Anything that actually is of the chaotic alignment still takes damage as though they weren't, but it's not doubled, as their own chaos does cushion the blow. This represents the ultimate chaos the mind represents.
Die Laughing (Sp): If someone witnesses a toon creature doing anything, but they are not themselves attacked that round, then they must make a Will save (DC 30) or fall convulsing to the floor as if affected by Tasha's Uncontrollable Hideous Laughter spell. Spell resistance does not apply as it is not a spell being cast.
Despair (Su):
Doom Gaze (Su):
Dream Haunting (Su):
Grasp of Death (Su):
Grasp of Enfeeblement (Su):

Special Qualities: A toon retains all of the creature's special qualities, plus those listed below, and it gains the construct type.

Invulnerable (Ex): Try as one might, no sword or spell can permanently down a toon. If reduced to 0 hp, it dicorporates into a pool of fluid, which looks surprisingly like ink, and remains inert for 24 hours, after which time it gets back up and has full health. Only by erasing them from the Book of Toon-Mar-Na can a ton be permanently dispatched.
Damage Reduction: Toons are very hard to hurt, and to reflect this they have DR 20/--.
Immunities: Liches are immune to necromantic/death, polymorph and mind-affecting spells.
Lich Sight: Liches are immune to cold, electricity, polymorph and mind-affecting spells.
Untrappable: Toons cannot be confined to any space unless they have discorporated and are confined to a container. Thus, unless discorporated, a toon cannot fail an Escape Artist check.
Incredible Dodge:
Alternate Form (Su):
Animating Touch (Su):
Augmented Spellcasting (Ex):
Bone Command (Su): Liches are the masters of the undead.
Chilling Wind (Su): Liches are the masters of the undead.
Fast Healing (Ex): Liches are the masters of the undead.
Magic Mimicry (Su): Liches are the masters of the undead.
Metal Immunity (Ex): Liches are the masters of the undead.
Poison Aura (Su): Liches are the masters of the undead.
Proxy Travel (Su): Liches are the masters of the undead.
Skull Scry (Su): Liches are the masters of the undead.
Undead Mastery (Su): Liches are the masters of the undead.
Vortex of Evil (Su): Liches are the masters of the undead.

Saves: Same as base creature.
Abilities: Same as base creature.
Skills: The toon gains +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks, and they cannot fail Escape Artist checks. Otherwise same as the character.
Feats: Creature gains Spell Thematics.
CR: Same as the character +2
Treasure: Same as base creature..
Alignment: Any chaotic.
Advancement: Special (See Construction).

Construction Notes
Creating a toon creature can be done in one of two ways, but either requires quite a bit of investment. First, they can be drawn from scratch. This requires one day per Hit Dice of the creaure being drawn, and at the end requires a Craft (drawing) check (DC 10+the creature's HD). Should the drawer succeed, he can at any later point invest the experience ppoints to animate it and bring it to life. This expenditure costs 500 xp per Hit Dice of the creature. The other way is to have created lesser toon creatures over the course of time, and then discorporate them, put them into a container, and feed them to an already existing version of a creature. If a creature drinks enough magic toon ink (an amount of HD equal to its own), it must succeed at a Fortitude save (DC 70) or bubble into another puddle of ink, the utter pain changing its alignment to chaotic. Then, all the drawer must do is take it back to the Book of Toon-Mar-Na and poor it on a blank page. The puddle will instantly take the form it once held and animate under the bookholder's control. This way does require just as much xp expenditure, and may take longer, but it does give the person a chance to regain some spent xp in between, rather than spending 16,000 xp all at once on a dragon toon. However, becoming a toon eliminates the aging process, and this has the effect of making them unable to gain xp themselves. The only way for a toon creature to gain Hit Dice/levels and other benefits is for the drawer to add to the picture, spending more time, xp, and effort.

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