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Class Name Description Special Abilities Restrictions
Barbarian A barbarian can be an excellent warrior. While not as disciplined or as skilled as a normal fighter, the barbarian can willingly throw himself into a berserker rage, becoming a tougher and stronger opponent. Advanced Weapon Specialization None
Bard The bard is also a rogue, but is very different from the thief. His strength is his pleasant and charming personality. With it and his wits he makes his way through the world. A bard is a talented musician and walking storehouse of gossip, tall tales and lore. He learns a little bit about everything that crosses his path; he is a jack-of-all-trades but master of none. While many bards are scoundrels, their stories and songs are welcome almost anywhere Bard song, spell casting, pick pocket Cannot use shields greater then the buckler, can not use armor past chainmail. Must be of neutral alignment. Can not cast spells while wearing armor.
Cleric The cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. He is both protector and healer. He is not purely defensive however. When evil threatens, the cleric is well suited to seek it out on its own ground and destroy it Turn undead, spell casting Can not use bladed or pierced weapons
Druid The druid serves the cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world Weapon specialization, +2 saving throw Human only, must maintain lawful good alignment.
Ranger The ranger is a hunter and a woodsman. He is skilled with weapons and is knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk. A ranger needs to be strong and wise in the ways of nature to life a full life. Weapon Specialization, Racial Enemy, stealth, charm person/mammal Must be human or half-elf.
Thief To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or opposers and monsters is a choice for the thief to make. Stealth, backstab, pick pockets/locks, find/remove traps. can only use leather or studded armor, bucklers, wielded stubbed weapons.
Fighter The fighter is a champion, swordsman, soldier and brawler. He lives or dies by his knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good fighter needs to be strong and healthy if he hopes to survive. Weapon Specialization none.


The wizards are a mystical and enchanted class. They possess supernatural powers most races can not even begin to believe. Below are most of the classes of wizards:

Wizard Class Description
Mage The mage strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A mage must rely on knowledge and wit to survive. Mages are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) or magic, there are different types of mages. The generalist mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.
Sorceror Sorcerors are practitioners of mages who were born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins; perhaps they are the spawn of the gods themselves, or even dragons walking in humanoid form. Regardless, the sorceror's magic is intuitive rather than logical. They know fewer spells than mages, and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time. Sorcerors cannot specialize in magic the way mages do. Other than these differences, a sorceror is very similar to the mage.
Specialist Wizard Mages that specialive in a specific school of magic are allowed to memorize an extra spell of each level. They are prohibited from learning spells in their opposition schools, and cannont be combined in a multiclass character. Human specialists can dual class if they wish.
Conjurer A wizard who specializes in creating creatures and objects to assist him.
Diviner A wizard who specializes in detection and divining magics.
Enchanter A wizard who specializes in manipulating the minds of sentient beings.
Illusionist A wizard who specializes in creating illusions to confuse and mislead.
Invoker A wizard who specializes in Invocation/Evocation magic.
Necromancer A wizard who specializes in magic dealing with death.
Transmuter A wizard who specializes in magic that alters physical reality.