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Home | Rules | Backstory | Character Creation | Events | NPC Bios | F.A.Q.
Frequently Asked Questions

- When will the chat open?

We're currently looking at a Launch date of October 1, 2002.

- Can I play characters from the Marvel Universe (or other comic series or other fictional characters already copyrighted?)

The short answer: No. The long answer: It is perfectly acceptable to create a knock off of a character in terms of powers or background - although don't make them entirely identical. You can have a guy who instantly regenerates and has body weapons - just don't make the guy an ex-military experiement told street fighter in the Yukon. When in doubt, ask.

- Can I play a mutant adventurer?

Short answer: No. Long answer: While there's nothing preventing a mutant from joining the Adventurers, or the Legion, there's a number of reasons why they wouldn't. First of all, the Legion represents the peak of *human* potential. Human. They are different because of thier will, thier backgrounds, and finally, their daring-do. Mutants, on the other hand, barely know how to tackle the problems they personally face - let alone the problems of the worlds. Furthermore, while a certain degree of mesmerism or uncanny toughness can be acceptable, it is not known policy for either the Legion or society at large to suddenly accept Fortean-spewing monsters. Xavier is an exception - mostly because he keeps his powers low-key... in effect, there's little between his fledgling mental powers and Sillohette's study of mesmerism - in essence, however, they could not be more different.

- Is there anything we need to read?

This webpage. Especially the "Backstory" section. Other than that, the book "Silver Age Sentinels" will come in handy, as it contains the system we use to play the game. There *are* some inspirations for the game that you might want to check out.
  • DVD: Unbreakable. - M. Night Shamalayan's greatest work, in my opinion, about an ordinary guy struggling with the meaning of his existance and wondering of there's soemthing more to his invulnerablitity to harm. A supernatural thriller that asks the question - do heroes really walk the earth? Surprize ending.
  • Graphic Novel: Watchmen - Remarkable for two reasons - first, the conspiracy angle that runs throught the entire book. Secondly, the setting is mostly what this game considers "pulp heroes" - not "superheroes," with the exception of Dr. Manhattan.
  • Graphic Novel: The Dark Knight Returns - One of the darkest things to come out of the DC universe - this is the novel that shows why while heroes may have the best intentions, things may not always work out that way. It also shows the effect that the "aging" of pulp heroes has on thier bodies - and thier minds - and why, despite all the pressures, they just can't give it up.