Welcome to my mod digits page.
Here are the last 8 lines of the pso ver.2 mod code.
So here is the 4 lines u need to mod.
Here is a link to cmgsccc for (??????) mod digits.
Here are The (%) percent modifier digits.
Here are the (*) photon area mod digits.
Here are the (@) misc. mod digits.
Here are the (G) grind mod digits.
Here is what the mod code would look like for a weapon with 60% Machine, 60% Dark, 60% Hit, and also plus 99.
Here is what the mod code would look like for a weapon with 180% Dark and also plus 99.
Here is how to make 4 slot armors and shields with +84 evp. and dpf.
Here are (@) misc. mod digits for elements.
Here is Tech Modding.
Here are (TT) tech type mod digits.
Here are (LL) tech level mod digits.
Here are some challenge rank mod digits.
Here are some s-rank weapon naming mod digits.
Here are some battle rank mod digits.
Here are class and section id mod digits.
Here are mag modding digits.
Here are some HP mod digits.
Here are some NPC skins character mod digits.
Here are some experience per battle mod digits.
Here are some Level mod digits.
Here are some super stats mod digits.
I hope u like my moding page, anyways ill have the rest up soon!
PSO Version 2 Item Mod Information
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ITEM MOD DIGITS
ORIGINALLY POSTED BY GABGAB
Hi! My name's GabGab and I would like some help on the Item Modifier Code!
First, let's go to the last 8 lines of the ITEM Mod code...
1404D086 (JP version - different for USA / EU v2)
00000000 <- For MAG use only?
1414D086 (JP version - different for USA / EU v2)
xxyyxxyy <- S-Rank Name OR Photon % Modifier
1424D086 (JP version - different for USA / EU v2)
xxyywwww <- S-Rank Name OR Photon % Modifier and ??? Modifier
1434D086 (JP version - different for USA / EU v2)
zz?????? <- Grind Digits, Item Digits
where... (for weapons)
??????: Item Modifier
-Enter Digits from ITEM Mod list here.
zz: Item Grind Modifier
-Values 00-63(0-99) are legit, but can go to FF(255)
xx: Photon % Modifier
-legit values:
-05=5%
-0A=10%
-0F=15%
-14=20%
-19=25%
-1E=30%
-23=35%
-28=40%
-2D=45%
-32=50%
-37=55%
-3C=60%
yy: Photon Area Modifier
-01=Native
-02=A.Beast
-03=Machine
-04=Dark
-05=Hit
wwww: ??? Modifier
-0080 changes weapon to ?SPECIAL WEAPON state / changes S-Rank weapon's name color to cyan
-0400 produces 4 slot in armors
-00xx modifies which technique disc will be produced if Technique Disc is in Item Modifier Digits. (ex. 00=Foie, 01=Gifoie)
(Individiual Elements are detailed below under ELEMENT MODDING -- Tony)
other points:
for the line which people say are for MAGs only...
00000000 if changed to 807800c8 produce a MAG with 120% synchro and 200 IQ so that must mean 80xx00yy will produce xx% synchro and yy IQ
Thanks,
Gab Gab
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WEAPONS
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60% AND 180% WEAPONS
There is a 180% example posted by meddy - here it is:
00000000
3C043C04
3C040000
63??????
(These are the lines of 0's, by the way).
Now, this is 180% for one area (dark - ruins)... to change the area, switch the '04's to:
-01=Native
-02=A.Beast
-03=Machine
-04=Dark
-05=Hit
The 63 part (before the ?'s) gives it a grind of 99.... don't go above of course, because anything over 99 is banned... if you don't want a grind, change the 63 to 00.
The ?'s are where the digits for the item goes...
Of course, 180% weapons may become banned.... if you're paranoid like me, I wouldn't use them.
For 60% weps, try this :
00000000
3C023C03
3C040000
63??????
This will give a 60% wep in Beast, Machine and Dark....
To change the areas, change the '02', '03' and '04' parts to :
-01=Native
-02=A.Beast
-03=Machine
-04=Dark
-05=Hit
To change the %s, change the '3C' parts to :
-05=5%
-0A=10%
-0F=15%
-14=20%
-19=25%
-1E=30%
-23=35%
-28=40%
-2D=45%
-32=50%
-37=55%
-3C=60%
And again, theres the 99 grind... change the '63' to '00' if you don't want a grind...
<><><><><><><><><><>
SRANK NAMING
1B04DB53 (USA version - different for JP / EU v2)
00000000
1B14DB53 (USA version - different for JP / EU v2)
00000000 <--
1B24DB53 (USA version - different for JP / EU v2)
00000000 <--
1B34DB53 (USA version - different for JP / EU v2)
00??????
The indicated lines of 0's are were the Hexadecimal code for the name goes...
To get the hex for the name, use Flex's excellent program - https://www.angelfire.com/dc/flexdc/ (download the rank edit program). Or, if you don't want to download the program use this (thanks to meddy) - http://www.geocities.com/caribbeans_hood/srankname.htm
With those lines completed, simply add the SRANK weapon digits in the last line of 0's.
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ELEMENT MODDING
ORIGINALLY POSTED BY NEI
Weapon's
00000000 - 1stline
AABBCCDD - 2ndline
EEFFGGHH - 3rdline
II000000 - 4thline
AA, CC, EE: %'s (3C=60%)
BB, DD, FF: Attribute (01=Native, 02=A Beast,03=Machine, 04=Dark, 05=hit)
GG: For Ver.1
HH: Element
II: Grind, 63=+99
Element List
00 Nothing
01 Draw
02 Drain
03 Fill
04 Gush
05 Heart
06 Mind
07 Soul
08 Geist
09 Master's
0A Lord's
0B King's
0C Charge
0D Spirit
0E Berserk
0F Ice
10 Frost
11 Freeze
12 Blizzard
13 Bind
14 Hold
15 Seize
16 Arrest
17 Heat
18 Fire
19 Flame
1A Burning
1B Shock
1C Thunder
1D Storm
1E Tempest
1F Dim
20 Shadow
21 Dark
22 Hell
23 Panic
24 Riot
25 Havoc
26 Chaos
27 Devil's
28 Demon's
<><><><><><><><><><>
BLACK WEAPONS
DISCOVERED BY MEDDY
The black weapon 'part' of the code is the XX -
00000000
00000000
0000XX00
00??????
My theory is that the XX part of the code has no real use - by placing '89' or any value above that in the code, you are in fact combining an invalid weapon (the 89 part (this is why 89 or above is chosen, as 88 or below are actual weapons (88 being SRANK J-cutter, 87 being SRANK J-blade etc))), and a normal weapon (in the ?????? part)...
So, placing an 89 in the XX part will give the invalid weapon with the form of the ?????? weapon... so, if you put the digits for a double saber type weapon in the ??????, it'll be a black double saber...
From my experience, it doesn't seem to work for unique weapons.. (one that don't have any other forms - for example, double sabers have stag cutlerys, twin brands etc, so it'll work for them, but the spread needle has only one form.. so it doesn't work)... when I tried it with a spread needle, the item in slot one just disappeared...
Also, you'll need Godequip to use the weapon and they could be banned at any time..
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ARMOURS, SHIELDS AND UNITS
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ARMOUR / SHIELDS
ORIGINALLY POSTED BY MEDDY
here
Armor 4 slot use in item mod
4 slot armor w/ +84 dfp and +84 evp
00000000
00000054
00540400
00xxxxxx -armor
sheild +84 dfp and +84 evp
00000000
00000054
00540000
00xxxxxx-sheild
<><><><><><><><><>
++ UNITS
ORIGINALLY POSTED BY MEDDY / NAVISCORE
00000000
00000000
00080000
00??????
------------------------------------
TECHNIQUES
<><><><><><><><><><>
TECH MODDING
ORIGINALLY POSTED BY SUPREME D|V|NE
techs for dummys (im not calling u dummys)
__________________________________________________
__
00000000
00000000
000000XX <--XX:Tech Type
00**0203 <-- **: Tech Lvl
XX
00 Foie
01 Gifoie
02 Rafoie
03 Barta
04 Gibarta
05 Rabarta
06 Zonde
07 Gizonde
08 Razonde
09 Grants
0A Deband
0B Jellen
0C Zalure
0D Shifta
0E Ryuker
0F Resta
10 Anti
11 Reverser
12 Megid
**
0=LEV 1
1= " 2
2= " 3
3= " 4
4= " 5
5= " 6
6= " 7
7= " 8
8= " 9
9= " 10
A= " 11
B= " 12
C= " 13
D= " 14
E= " 15
_________________
FORCES
F= " 16
10= 17
11= 18
12= 19
13= 20
14= 21
15= 22
16= 23
17= 24
18= 25
19= 26
1A= 27
1B= 28
1C= 29
1D= 30
*example*
Megid Lvl. 30
00000000
00000000
00000012
001D0203
------------------------------------
MAGS
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MAG MODDING
Here is Nausicaa's Mag Modding program, just uploaded onto different webspace.
ORIGINALLY POSTED BY SINBON
All credit goes to pai for making this. For some reason it wouldnt post for her so I am posting it. i did not make any of this...
__________________________________________________
Going to list how to fully customize your mags. It's very easy to do and not
impossible like some have claimed it to be.
80XX00YY <---- XX = Synchro (78 = 120%) YY = IQ (C8 = 200)
ZZZZTTTT <---- Z = MIND, T = DEX
VVVVKKKK <---- V = POW (Value + 8000) K = DEF (Value = 8000)
$$##???? <---- $ = PBs, ## Mag Lv (C8 = 200) ? = Mag you want
Same Values:
0 = 0063 (8063 for POW/DEF)
25 = 09C4 (89C4 for POW/DEF)
50 = 1288 (9288 for POW/DEF)
75 = 1D4C (9D4C for POW/DEF)
100 = 2773 (A773 for POW/DEF)
125 = 30D4 (B0D4 for POW/DEF)
150 = 3A98 (BA98 for POW/DEF)
175 = 445C (C45C for POW/DEF)
200 = 4E20 (CE20 for POW/DEF)
The only part of mag modding that actually require anywork is the PBs. They
are pretty simple to get the HEX too. Thanks to Baru posting the post about
PBs awhile ago. You need a HEX calculator to do this.
Photon Blast Table
------------------------
0 - Farlla
1 - Estlla
2 - Golla
3 - Pilla
4 - Leilla
5 - Mylla&Youlla
6 -