- Heal -
(Useful for healing and preventing physical damage)
Lesser Heal, Level 1: Cheap and heals a little
Damage Shield, Level 2: Shields you (blue aura) with 50% resistance to physical and marginal attacks.
Poison Shield, Level 3: Shields you (green aura) with resistance to poison for 30 seconds.
Greater Heal, Level 4: Expensive and heals more than one half of the health bar.
Regenerate (Ancient Magic): Heals completely, then shields for a time (red aura) which
heals further damage quickly; will bring you back from death if you use it quick enough
-
Spark - (Useful for lighting tourches,
magical orbs, light poles, and pools of oil, as well as attacking)
Lesser Spark, Level 1: Cheap, limited effectiveness and short ranged-
best used for lighting up objects.
Greater Spark, Level 2: Larger spark ball, and travels a bit further.
Chain Spark, Level 3: Creates a chain of spark balls that hop from target
to target.
Lightning, Level 4: Short and long ranged, and deals some real damage.
Lightning Storm (Ancient Magic): Creats a lightning storm, creating
double or triple damage as Level 4.
-
Summon - (Allows Imps to fight for you,
good to buy some time)
Lesser Imp, Level 1: Small Imp, stationary and usually is slain quickly.
Great Imp, Level 2: Larger Imp, stationary and attacks harder and has
claws.
Ancient Imp, Level 3: An elder Imp that has a great magical attack, you
can control where it attacks.
Imp Lord, Level 4: Large Imp Lord that fights hand-to-hand combat.
Banish (Ancient Magic): Banishishes creatures, but not higher
level demons.
-
Prism - (Not too useful, except to blind or confuse creatures or to
buy some time; Trinity is an excellent spell)
Blind, Level 1: Prism may blinds creatures, yet they can still attack,
and gives you a chance to attack or flee.
Invisibility, Level 2: Prism makes you invisible- though Luther won't
stay invisible when people are around to talk, and spell ends when Luther attacks.
Hologram, Level 3: Prism makes a hologram of yourself, a diversion which
creatures may attack- good for escape purposes and works best with invisibility.
Sunray, Level 4: Prism shoots a controllable beam that is somewhat destructive.
Trinity (Ancient Magic): Limited, yet very powerful attack. This
spell can eliminate imaginary creatures (at the end of the game).
-
Mists of Doom - (Similar to to Summon spells, except this spell is
necessary in a level at the end of the game)
Lesser Apparition, Level 1: Smaller apparition that attacks opponents
in front of you.
Greater Apparition, Level 2: Larger apparition that attacks opponents
in front of you.
Ghost, Level 3: More powerful apparition that can attack opponents at
a greater range.
Spectral Phantoms, Level 4: Creates multiple Level 3 attacks.
Lich (Ancient Magic): For a short period of time, your life drains
away, several Mists attack your opponents, you are invincible and can attack.
-
Control Curse - (Acquired from Dawn and allows you to gain some control
over your morphings)
Dampen Change, Level 1: Dampens the curse if used when your morphing/hear
the aura sound.
Human, Level 2: Changes the lizard back to human form.
Lizard, Level 3: Changes the human to lizard form- useful to get into
small spaces, run fast, or to use stronger magic.
Beast, Level 4: Changes human to beast form- useful for attacking difficult
(stationary) foe.
Expel Curse (Ancient Magic): Expels curse- can only be done succesfully
at the end of the game- on Belial.
These Ancient's Magic Stones allow free access to Ancient Magic spells- one
spell per stone. You can charge yourself up to 9 stones at a time, to save inventory
space. Forcepods serve the same purpose. Once you enter the Mantle of the Ancients
at the end of the game, you become a god, and can cast Ancient Magic using your
own mana.