Ahrimane
The Ahrimanes
originated with the Sabbat Gangrel. Upon arriving on this
continent, Gangrel of both the Camarilla and Sabbat went
into the southern wilderness, encountering a number of native
tribes. Many of these Gangrel set up their havens near villages
of these people. They preyed upon the villagers and defended
them from white man's intrusion.
The founder
of this bloodline was a Gangrel antitribu named Muricia.
She studied the powers of the local shamans and used their
magick to break her Vinculum with her sire, not wanting
to get caught up in the constant warfare between two rival
leaders of the Sabbat Gangrel. Most Sabbat Gangrel were
busy killing each other off in feuds between the city and
country factions.
When Muricia
utilized the thaumaturgic powers of the native shamans,
she effectively separated herself from her clan and her
blood forever altered. The magic rituals she used on her
body affected and mutated her own vampiric appearance. She
soon combined the spiritual magick of the shaman with her
own Gangrel powers, giving her an unusual edge
over most of her type.
Muricia
tried to create others like herself, but soon discovered
she could not, for her vitæ was infertile. She learned
she could choose existing Gangrels and, using the same ritual
the shamans used on her, make them like her. Because of
this, all Ahrimanes are Gangrels before they become Ahrimanes.
In addition, Muricia allowed only females to join her brood,
believing men to be inferior and the reason for most conflict.
This tradition remains in effect to this day.
The Ahrimanes
are more of an artificial bloodline. All Ahrimanes must
renounce their former clan before they are accepted into
the bloodline.
The Ahrimanes
number only a handful, existing primarily in Alabama, Georgia,
Mississippi, Louisiana and some surrounding areas. They
are extremely secretive and violent, enjoying material wealth
and controlling many human pawns. They form packs of their
own despite the opposition of the Lasombra. The Sabbat accepts
their ways, because the sect values freedom. Besides, the
Ahrimanes aid the Sabbat tremendously by watching the Lupine
threat.
Nickname:
(Something) Cat - Alleycat, Fatcat, Hellcat, etc.
Appearance:
There are no male Ahrimanes. Most dress in practical styles,
wearing leather and other durable materials. Many have long
hair, and most are of Spanish or Mexican ancestry, though
this is changing. They have slightly darker skin than most
Kindred, allowing them to better pass as human. They are
invariably armed, carrying both melee weapons and firearms.
Haven:
Ahrimanes dwell in large mansions on the outer fringes of
populated areas. They all maintain underground lairs, impenetrable
to all but the most powerful enemies. There are no nomadic
Ahrimanes. All stay involved in mortal affairs, and travel
a good bit, but only within their territory.
Background:
The criteria are that they be female, are capable fighters
and true survivors. Despite these traits, there are only
two or three Ahrimanes in the Black Hand. Each Ahrimane
receives a mentor who becomes responsible for training her
in the ways of the newly adopted bloodline.
Character
Creation: All Ahrimanes, without exception, are female.
Most have Professional or Working Jane Concepts. Their Nature
is usually Survivor or oriented towards survival or power.
Their Demeanors may be anything, but most are Survivors
or Loners. Common Background Traits include Contacts, Resources
and Retainers. All Ahrimanes have at least three Background
points in Mentor.
Weaknesses:
Because of the nature of their existence, Ahrimanes cannot
create offspring and cannot use their blood to bond others.
They can still be bound to others. If Merits and Flaws are
used in the Chronicle, they can still take the flaw "Thin
Blooded" but it is only a one-point Flaw.
Disciplines:
Animalism, Presence, Spiritus
Quote:
"Little man, you have crossed into my territory. For
you, I am the very meaning of death."
Stereotypes:
The Sabbat
- We may come from it, but we have found our own way within
its walls. Always show obedience, but never show your throat.
The Camarilla
- These little pawns want their hands in everything. The
only thing good about them is their blood, and it should
be freed from their bodies at every opportunity.