Assamite
Vampires
are the killers in the night, and none moreso than the Assamites,
slayers of both Kindred and kine. Called in regularly by
the world's Justicars as archons and by princes as assassins,
no clan is more feared by the Kindred. Secretive and taciturn,
Assamites will travel anywhere in search of their targets,
accepting as payment the blood of their employers.
While
Assamites spend much of their time in the same solitary
pursuits as other Kindred, they are best known for their
skills as hired killers. In exchange for using their unique
talents against the enemies of princes and anarchs alike,
Assamites demand a portion of their employers' vitae They
do not accept every petition for aid, but once they have
accepted a "contract," they consider themselves
honor
bound
to carry out the exact word of the agreement.
The clan
was founded more than a millennium ago in the hinterlands
of the Turkish mountains, and
has always
fiercely protected its privacy. Assamites are fundamentalists
of a bizarre brand, practicing a faith that is a mixture
of many Middle Eastern religions and Kindred mythology.
They believe
that the
only way for vampires to reach heaven is to become closer
to Caine - and the only means of doing this is to lower
one's generation.
For much
of the clan's early history the Assamites engaged in diablerie,
seeking always to bring themselves closer to "the One."
They became the most feared killers among the Kindred. Assamite
leg end claims the clan founder slew two of the second-generation
Cainites by his own hand.
Unfortunately
for the clan, it is no longer possible for Assamites to
engage in diablerie. During the late Middle Ages (during
the period of the Sabbat uprising"), the Assamites
found it easy to hunt their prey. So many elders were killed
that the Camarilla declared a Blood Hunt against the entire
Assamite clan. After a period of seven years, Alamut, the
clan's ancient fortress sanctuary, was close to being discovered.
For the first time in its history the clan sued for peace,
and negotiated a complicated treaty.
The Assamites
agreed never again to hunt other Kindred for their blood
and, in exchange, the Blood Hunt against them was called
off. The clan was forced to allow the Tremere Council of
Seven to cast a great ritual upon all its members. This
ritual made it impossible for Assamites to drink the blood
of other Kindred (see Weaknesses, below).
However,
the Assamites managed to adapt some of the most ancient
rites of their clan into an approximation of diablerie.
The blood they take as pay from those who hire them is collected
and then used in a ritual of creation. When the clan holds
its five-year gatherings at Alamut, its members are able
to brew potions using the blood thus collected. These potions
can reduce the effective generation of a clan member.
Any Assamite
hoping to reduce her generation must gather 200 Blood Points
from non-Assamite vampires of equal or lower generation
for the potion to be effective - it usually takes decades
to gather that much blood. Each Assamite gives her sire
a tenth of the blood she gathers.
While
not Blood Bound or Dominated into following clan traditions,
individual Assamites are usually fanatically loyal to the
clan. Should anyone try to cheat an Assamite, or attack
her under circumstances other than an assassination attempt,
the weight of the entire clan will crash upon the offender's
head.
Should
an assassin be killed by a target, however, the clan will
take no additional revenge. Its members will not accept
any other contracts for that person's head, and will even
honor her when they are given a chance.
Once a
contract has been accepted, the assassin will not stop trying
to fulfill it until the target is dead or the Assamite has
proof that the employer violated her trust (told her a vampire
was ninth generation when he was sixth, or neglected to
mention that the target was protected by a pack of Lupines).
Nickname:
Assassins
Appearance:
Because most Assamites are of Middle Eastern heritage, they
share the characteristics of people from that area - swarthy
skin, aquiline features and black hair. Additionally, while
most vampires become paler over time, the members of this
clan become darker as the years pass by, until their skins
turn a dark ebony.
Haven:
Assamite elders live at Alamut, a fortress located atop
a mountain somewhere in Asia Minor. While away from the
clan haven, neonates choose the most inaccessible and private
locations as their havens.
Background:
Generally, the clan watches a given human for a long time
before allowing a member to initiate the subject. If permission
is granted, the mortal must serve the sire-to-be for seven
years, and only if she serves exceedingly well is she Embraced
(otherwise she is killed). She is then called a fidais and
apprenticed for another seven years, during which time she
is introduced to the mysteries of the clan and taught the
techniques of assassination. During this entire period,
she is expected to be fanatically loyal to the clan.
Character
Creation: Almost all Assamites are of Middle Eastern descent,
and many are former soldiers, explorers, investigators or
criminals. Their Natures and Demeanors are usually similar
but almost never the same. Any Attributes may be primary,
but Skills are usually the primary Abilities. Popular Backgrounds
include Mentor (the sire) and Clan Prestige (to get plum
contracts).
Clan Disciplines:
Celerity, Obfuscate, Quietus
Weaknesses:
Assamites have two blood related disadvantages. The first
is the clan requirement that all its members give a 10 percent
blood tithe to their sires. The second is that they are
unable to imbibe the blood of other Kindred, and if it is
forced into them it acts as does poison to a mortal. Each
Blood Point from another Kindred that somehow enters an
Assamite's system inflicts one Health Level of non-aggravated
wounds before it is purged.
Organization:
The Assamite leaders hold court in Alamut ("Eagles'
Nest"), their ancient mountain fastness, far from others'
prying eyes. Here they receive assassination requests from
the most powerful Kindred and kine, and assign assassins
to specific contracts. Though no assignment is mandatory,
Assamites lose much Prestige if they refuse assignments.
Younger Assamites are spread across the world, and use their
own judgment on accepting assignments from individuals other
than clan leaders.
Gaining
Clan Prestige: The most obvious route for gaining Clan Prestige
is through successful assassinations, but there are other
ways. Members of the clan often trade each other blood they
have received as payment. For instance, a ninth-generation
Assamite may trade two Blood Points of 10th-generation vitae
to a 10th-generation sister in exchange for one Blood Point
of ninth-generation blood. Assisting other clan members
in this manner gains one Prestige as well.
Quote:
"What need have we for ruling a petty mass of squabbling
sycophants when we are already on the true path? There is
none who does not quake at the slightest hint of our presence,
and that leaves a taste sweeter than blood in my mouth."
Stereotypes:
* The
Camarilla - A very useful pool of employers, but for our
clan to join would be the height of stupidity. We gain far
more acting outside its laws than we would within.
* The
Sabbat - Useless childer. They kill for no reason and with
no grace - what good is a murder if it takes the deaths
of 20 of your brothers and sisters? It takes 100 of them
to do what one of us can do.
* The
Inconnu - These elders are the greatest challenges of all.
If any fool requests that you kill a member of this ancient
group, send him to the mountaintop.