Brujah
The Brujah
clan is almost completely composed of rebels of one kind
or another, forever searching for the ultimate expression
of their individuality. The Brujah are punks, skinheads,
bikers, death-rockers, freaks, socialists and anarchists.
They tend to be stubborn, highly aggressive, ruthless, sensitive
to slights, and extremely vengeful. They are the most uncontrollable
of all the Kindred.
These
malcontents tend to be fanatical in their disparate beliefs
- the only thing that unites them is their desire to overthrow
the social system, be it vampiric or mortal, and replace
it with one of their own making (or with nothing at all).
Many are bullheaded crusaders of the worst sort, devoted
to their cause until they become blind to any other shades
of the truth.
Though
the Brujah are incredibly fractious, they aid each other
in times of need, regardless of past disputes and antagonisms.
If the Brujah call is made, others will respond, but the
gathered host will be enraged if they think the call was
unwarranted.
The clan
is poorly organized and only occasionally holds informal
meetings. Indeed, Brujah rely on their chaotic behavior
to gain the results they desire. Other Kindred allow them
their eccentricities; indeed, certain activities that would
get other Kindred extinguished earn them only the remark,
"Oh, a Brujah." Insolent outbursts and fevered
ravings are to be expected from the Brujah. The other Kindred
have simply learned to provide the Brujah an amount of leeway
which would be given to no other vampire.
Nickname:
Rabble
Appearance:
Brujah tend to dress in whatever style is the most outrageous
of the period, though some dress in a way that conflicts
with the rest of the clan so as to be the "most"
rebellious. Leather coats, spiked hair, chains and black
boots are common today, as are the various garbs of antiquity,
especially those of the Renaissance. They may also dress
and assume the attitudes of street hoods, neo-Nazis, or
even Deadheads.
Haven:
Brujah live wherever they choose, frequently kicking whatever
unlucky individuals lived there before them. By habit they
move about quite a bit, never staying in one place for longer
than a month. They typically possess many different "safe
houses" where they can hide in times of turmoil. A
new tactic of some Brujah is to move in with suburban families,
Dominating them into submission. The Brujah "hang out"
with the family for a few weeks, and then move on when they
get bored. Certain Brujah "recruit" the rebellious
teenagers in the households just before they move on.
Background:
Brujah naturally prefer rebels when they choose their progeny.
Only rarely is a neonate guided through the process. Typically,
new Brujah are left to their own devices, summoned and aided
only at the whim of the sire. Often the sire remains anonymous,
so as to avoid the wrath of a strict prince. Often a sire
will create more than one childe at a time, forming a brood.
Brujah don't always seek the permission of the prince when
they create progeny, so the chances of the childer's survival
are greater if there is a group of them. It is a strategy
of numbers - the more progeny created, the more likely some
will survive.
Character
Creation: Brujah often have criminal or punk concepts, but
many of them are intellectuals as well. They normally have
very aggressive Demeanors and very extreme Natures. Physical
Attributes are primary, as are Skills. Brujah commonly have
Contacts, Allies and Herd as their Background Traits.
Clan Disciplines:
Celerity, Potence, Presence
Weaknesses:
The members of this clan fall into frenzies far more readily
than other vampires. However, the Brujah flatly deny this;
indeed, they become exceedingly hostile (even to the point
of frenzy) if the subject is raised. The difficulty for
frenzy rolls is always two higher than the number listed.
Organization:
This clan is poorly organized and rarely meets formally.
However, its membership supports the anarchs more than any
other clan. Indeed, it lies at the movement's core.
Quote: "All creatures of sentience deserve to be free
- it is our born right. When we overthrow this decadent
system that attempts to rule us, we can overthrow the system
that rules the mortals as well. We shall be the saviors
of the Earth."
Stereotypes:
·Nosferatu - They are rejected unjustly because of
how they look. We are the only ones who respect them despite
their bestiality.
·Tremere
- Our archrivals. None are worse than these manipulators.
·Ventrue
- These contemptible, conniving politicians are hypocrites
of the highest degree.
·Gangrel
- They know how to fight, that's for sure.
·Toreador
- Effete bastards. They would make decent allies save for
their addiction to the human vices.
·Malkavian
- Some make fine compatriots, though they're all weirdos.