Chimerstry
(Ravnos,
Ravnos antitribu)
1. Ignis
Fatuus
By spending
a willpower point, the vampire may create a static illusion
involving one sense. She must be able to sense it to be
able to create it, or sustain it. If it is revealed to be
an illusion, it disappears.
2. Fata
Morgana
By spending
two willpower points, the vampire may create a static illusion
involving all senses. She must be able to sense it to be
able to create it, or sustain it. If it is revealed to be
an illusion, it disappears.
3. Apparition
Having
created an illusion, the vampire may spend a blood point
to make it move. This movement is limited to a specific
pattern, and may not be changed once she has stopped concentrating
on the illusion.
4. Permanency
Having
created an illusion, the vampire may spend a blood point
to cause it to remain for as long as she is in the general
vicinity, even if she can no longer sense it.
5. Horrid
Reality
Roll:
Man. + Subterfuge, difficulty 6
Resist:
Per. + Self-Control, difficulty 6
The vampire
may create illusions, as described above, and use them to
"injure" a victim. Each success represents one
level of damage. The vampire may announce (to the Storyteller)
ahead of time that she only wishes to inflict a certain
amount of damage. A victim may not be killed in this fashion,
but she will still be subject to wound penalties for as
long as she believes herself to be injured. The difficulty
to use this power is 8 if the vampire is inflicting aggravated
"damage".
6. Fatuus
Mastery
The vampire
may create illusions without paying the willpower costs
described above. Also, all illusions created will last as
long as the vampire is no more than a mile away, unless
she wishes them to end before then; she need not sense them
to maintain them.
6. Mass
Reality
As Horrid
Reality, but the vampire may use the illusions to "injure"
everyone in her general vicinity.
7. Far
Fatuus
Roll:
Wits + Subterfuge, difficulty variable
The vampire
may create illusions at a distance. Once she has succeeded,
she may use any Chimerstry power at that location. The difficulty
varies with her familiarity with the area, as follows:
dif. 6 She knows the area like her own haven.
dif. 7 She has been there frequently.
dif. 8 She has been there a few times.
dif. 9 She is basing her knowledge on the detailed description
of someone else, having never been there herself.
dif. 10 She has a photograph, but has never been there herself.
8. Pseudo
Blindness
The vampire
will always know a lie when she hears it. She also can not
perceive any power of Obfuscate or Chimerstry below level
nine -- even if she wants to, and is incapable of either
being affected by them, or realizing that they are being
used.
9. Sensory
Deprivation
Roll:
Man. + Intimidation, difficulty Willpower
The vampire
can cause her victim to lose all five senses, and all related
abilities, like Auspex. This power lasts for the following
time periods:
1 suc.
one turn.
2 suc. one hour.
3 suc. one day.
4 suc. one month.
5 suc. one year.
10. Reality
Roll:
Wits + Intimidation, difficulty Willpower + 2
Demand:
successes = 3 or more
The vampire
can invent a fantasy world, and put her victim into it.
To escape, the victim must spend one willpower point for
each success. This victim actually disappears from the real
world, and can not be found with any discipline.