Demon
Character Creation
These
character templates are just to give you an idea of the
power and abilities of demons and demon servants.
Barliagus
the Cataboligne
Barliagus
is a very minor demon. He is considered a member of the
Catabolignes, a type of demon that enjoys manipulating human
agents. They treat their earthly servants well and are even
known to manifest themselves to protect them, though this
is rare. They are better known for using their powers to
prey upon those who oppose them or their servants. They
will kidnap such an individual, carry him away to a safe
location and crush his flesh and bones. Barliagus is a common
member of his kind. He has immediate plans to establish
a following of immortal serants. They will aid him in his
not-yet-developed master plan. Barliagus has found Sabbat
vampires the most acceptable servants due to their lack
of human morality, their long existence and their aptitude
for secrecy.
Nature:
Bravo
Demeanor:
Mediator
Apparent
Age: None
Physical:
Strength 9, Dexterity 4, Stamina 9
Social:
Charisma 3, Manipulation 5, Appearance 1
Mental:
Perception 4, Intelligence 4, Wits 6 Talents:
Alertness
2, Acting 4, Brawl 7, Intimidation 7,
Leadership
2, Subterfuge 6
Skills:
Etiquette 1, Melee 5
Knowledge:
Bureaucracy 4, Investigation 2,
Linguistics
4, Occult 7, Politics 2
Disciplines:
Auspex 4, Celerity 1, Chimerstry 2, Daimoinon 5, Dementation
2, Dominate 1, Fortitude 5, Necromancy 5, Obfuscate 2, Obtenebration
1, Potence 5, Presence 5, Protean 2
Personal
Investments: Lashing Tail, Magic Sense, Smell Fear, Hell
Skinned, Summon Hellions
Backgrounds:
Allies 3, Influence 1, Mentor 6, Retainers 5, Status 3
Virtues:
Treachery 3, Cruelty 5, Courage 5
Merits:
Acute Sense of Smell, Huge Size, Iron Will
Flaws:
Overconfident
Willpower:
9
Damnation
(Blood) Pool: 20/4 (Regained by destroying human flesh or
receiving a sacrifice)
Equipment:
Barliagus has been known to carry a barbed whip from time
to time and to use it when particularly angry.
Roleplaying
Hints:
You are
representative of the massive brute force of hell. Your
kind serves as legionnaires to more powerful demons. You
are tough and it shows. You enjoy human suffering, and whenever
you torture or kill someone, you almost lose yourself in
the pleasure of it. You seldom speak cryptically and are
blunt and to the point. People obey you without you having
to manipulate them. If the mortals are particularly powerful,
you might manipulate them into your service, promising great
rewards. You have no mercy for those who oppose you.
Lucricia
the Succubus
This particular
is a character that I play. I have included her stats to
give players an idea how powerful demons can be.
Lucricia
is a Succubus. She is a demon who gains power by having
sex with mortals. Lucricia has long preferred humans over
the undead leeches, but she has recently learned she can
Blood Bond vampires to her. They appear to get no sustenance
from her blood, but they receive enormous pleasure.
Lucricia has decided to involve both Kindred and kine in
her vile schemes, whatever they may be.
Nature:
Bon Vivant
Demeanor:
Gallant
Apparent
Age: Approximately 20
Physical:
Strength 6, Dexterity 7, Stamina 5
Social:
Charisma 8, Manipulation 8, Appearance 9
Mental:
Perception 5, Intelligence 5, Wits 4 Talents: Acting 6,
Athletics 4, Brawl 2, Empathy 5, Seduction 6, Subterfuge
6
Skills:
Carousing 5, Dancing 3, Etiquette 4, Masquerade 3, Ride
5, Stealth 4, Style 3
Knowledge:
Astrology 2, Bureaucracy 3, Law 4, Linguistics 6, Occult
5, Politics 1, Science 2
Disciplines:
Auspex 6, Celerity 4, Chimerstry 3, Daimoinon 2, Dominate
6, Fortitude 2, Necromancy 5, Obfuscate 3, Potence 2, Presence
6, Protean 2, Serpentis 6
Personal
Investments:
Kiss of
Hades, Pheromone Powers, Psychic Tracker, Hell Skinned,
Teleportation
Backgrounds:
Allies 4, Contacts 3, Herd 4, Mentor 5, Resources 5, Status
2
Virtues:
Treachery 5, Cruelty 4, Courage 1
Merits:
Ambidextrous, Daredevil
Flaws:
Taint of Corruption
Willpower:
10
Damnation
(Blood) Pool: 15/2 (Regained by having sex with a mortal
or sharing blood with a vampire)
Equipment:
None
Roleplaying
Hints:
You are
after your victim, body and soul. You will offer your beautiful
body for the victims soul. You will seduce any male
(or female) you can, especially those who are most innocent.
You begin by serving as a source of pleasure, sucking victims
in for the kill. Then you begin requiring little acts of
service from the victim before he can enjoy further favors.
Eventually, you will promise to be his for all eternity
if he gives his soul to you. (Storytellers Handbook to the
Sabbat 76-78)
Kaiser
Kaiser
is the servant of Sonneillon. He appears as a walking corpse,
clad in rags of finery, with his flesh burnt and scarred.
His eyesockets are empty, and wisps of mist seem to drift
behind them. Kaiser has been given governance over last
things. He is the census-taker of Hell; his job is to be
present at the end of things, whether they are ideas, faiths
or races. He is sometimes sent by his lord to find those
who seek to escape the powers of Hell, for he is an excellent
tracker and huntsman. He was allegedly seen by Cainites
at the time of the diablerie of Saulot, and it is said that
he appeared disturbed by the events he witnessed. He seldom
communicates, preferring to follow his lonely task in silence,
but will respond if addressed in High Latin.
Attributes:
Strength 4, Dexterity 4, Stamina 4, Charisma 6, Manipulation
4, Appearance 0, Perception 8, Intelligence 7, Wits 6
Health
Levels: OK, OK, OK, -1, -1, -1, -2, -3 , -5,
Dispelled
Attack: Burning Touch for five dice of aggravated damage
Abilities:
Alertness 6, Empathy 4, Intimidation 5,
Leadership
6, Etiquette 7, Stealth 5, Academics 3,
Investigation
8, Politics 6
Disciplines:
Auspex
6, Celerity 2, Dark Thaumaturgy 5, Dominates, Fortitude
3, Mortis 3, Obfuscate 4, Obtenebration 6, Presence 5
Dark Thaumaturgical
Paths:
Video
Nefas 5 Blood Pool: 20, Willpower: 9 (VDA Companion 180)
The Huntsman
The Huntsman
appears as a finely dressed noble. He has many friends and
knows all the latest fashions and scandals. An inveterate
gossip, he seems to know more of a characters business
than the character himself. He proposes games of chance
in which the wager gradually rises, or dares victims to
commit some indiscretion with him. Only when his victim
has no other friends and is exiled from society will he
invite her to come to his house and see what else he has
to offer....
Attributes:
Strength 5, Dexterity 6, Stamina 5, Charisma 5, Manipulation
6, Appearance 6, Perception 4, Intelligence 3, Wits 5
Health
Levels: OK, OK, OK, -1, -1, -1, -3, -3, -5,
Dispelled
Attack:
Weapon
for eight dice + Potence Abilities: Acting 4, Alertness
3, Athletics 4, Brawl 4, Empathy 3, Intimidation 4, Larceny
6, Subterfuge 6, Archery 3, Etiquette 5, Melee 6, Music
3, Ride 3, Stealth 4, Law 2, Linguistics 3, Occult 6
Disciplines:
Celerity
2, Daimoinon4, DarkThaumaturgy 4, Dementation 3, Fortitude
2, Potence 2, Presence 3 Dark Thaumaturgical Paths: Rego
Venalis 4 Blood Pool: 15, Willpower: 7 (VDA Companion 181)
Familiars
Familiars
are tiny demons that are bound to a specific master. They
generally appear as small animals (toads, cats, weasels
and ravens are common) and serve as spies and gossips. Familiars
need to be fed the blood of their master weekly or they
will wither and die.
Attributes:
Strength 2, Dexterity 4, Stamina 3, Charisma 2, Manipulation
2, Appearance 0, Perception 4, Intelligence 3, Wits 4
Health
Levels: OK. OK, - 1, -1, -1, Dispelled Attack: Claw for
3 dice (possibly poison as well for 3-5 dice)
Abilities:
Dodge 3, Larceny 4, Stealth 4, Occults (familiars can teach
their master this knowledge)
Disciplines:
Animalism (same type as the familiars form only) 3,
Auspex 2, Celerity 3, Maleficia 2 Blood Pool: 5, Willpower:
5
Custodes
These
minor beasts are bound to guard a place and its treasures.
They recognize only the one who summoned them and attempt
to eat all other trespassers. They are dull-witted and slow,
but immensely strong and persistent. Most of them appear
as large spiders or giant toads covered in caustic slime.
A few may have poisonous bites or other abilities.
Attributes:
StrengthS, Dexterity 2, Stamina 5, Charisma 0, Manipulation
0, Appearance 0, Perception 2, Intelligence 2, Wits 2
Health
Levels: OK, OK, OK, OK, -1, -1,-i, -2, -2, -2, -3, -5,
Dispelled
Attack:
Claw,
Bite and Grab for 7 dice + Potence Abilities: Brawl 5, Stealth
(wait patiently) 5 Disciplines: Fortitude 3, Potence 4 Blood
Pool: 10,
Willpower:
5 (VDA Companion 185)
INCUBI/SUCCUBI
The irony
of a vampire seduced by one of these legendary tempters
should be obvious. Nevertheless, Cainites find such unearthly
beauty as alluring as any mortal would, perhaps more so.
Unlike most infernal hosts, an incubus or succubus may exist
indefinitely, so long as she stays sexually active. The
life-force she draws to the surface during sex sustains
her at the expense of her victim. Regardless of its gender
(they may actually be the same thing in different disguises),
one of these hosts can entrance almost anyone he, she or
it pleases, enticing the target into a whirlpool of carnal
sins far beyond mere lust. When the creature has had its
fun, it leaves a herd of shattered victims behind.
Tales
tell of sexual demon-things who have existed since time
began, although these may be actual tempter devils, not
mere hosts. As unearthly as her beauty may appear, a succubus
still pales compared to a tempter demon in full form. By
human standards, she is a vision no mortal can match, and
her skills extend beyond her looks. With supernatural perceptions,
the infernal seducer gauges her target, then acts appropriately.
Her behavior may be shockingly blatant, quietly seductive
or passively virginal, whatever works best. Male incubi
prefer to deflower virgins and spoil them for any mortal
lover, while female succubi incite men to betray everything
they hold sacred. Many seduce their own sex, then drag the
affair into the open and leave.
The secrecy
and shame with which many regard sex adds to the damage
the seducer himself can do. The Church advises believers
to deny the wills of the flesh; pagan mystics, however,
have more effective ways of dealing with sexual predators.
By performing pure sexual rituals - Great Rites - they drive
incubi and succubi away by sanctifying the act which the
demons would debase. If physically threatened, these creatures
either transform into clawed horrors, beg bystanders to
come to their aid or simply hide.
Attributes:
Strength 3, Dexterity 3, Stamina 3, Charisma 6, Manipulation
6, Appearance 7, Perception 3, Intelligence 3, Wits 4
Health
Levels: OK, OK, 1, -1-1, -3, -5, Incapacitated.
Attack:
Claw for 5 dice (aggravated)
Abilities:
Acting 3, Alertness 3, Athletics 2, Brawl 3, Dodge 4, Empathy
5, Intimidation 4, Subterfuge 4, Etiquette 4, Melee 2, Music
2, Ride 1, Stealth 2, Linguistics 2, Occult 3
Disciplines:
Auspex 2, Dominate 4, Fortitude l,Obfuscate 3, Presence
5, Protean 2
Blood
Pool: 10, Willpower: 5 (VDA 268)
TEMPTER
Attacking
such a creature, it should be noted, would be suicide. Fortunately
for those who meet them, most tempters are too finicky to
fight personally. Instead, they prefer to corrupt mortals
and immortals alike with their many Knowledges, unearthly
beauty and infernal talents. Almost vain to a fault, they
clothe themselves as gorgeous humans or wondrous beasts,
like unicorns, swans, panthers, white lions and such. Even
their most infernal forms contain elements of unapproachable
beauty. These demons prefer noble names-Acaos Gamblegold
or Dia the Vine Queen-to the coarse monikers of their cousins.
Tempters are charming, diplomatic and sincere, To them,
the investment of a few mere months of behaving like one's
best friend is more than worth the eventual prize. Many
actually enjoy human company, and seem to regret consigning
their 'partners" to eventual damnation. The human spirit
fascinates most tempters; the hope people have on Earth
is far better than Hell's despair. Perhaps they loathe that
hope for the same reason. What they cannot themselves have,
they destroy in others.
Attributes:
Strength 4, Dexterity 5, Stamina 6, Charisma 8, Manipulation
10, Appearance 10, Perception 6, Intelligence 7, Wits 7
Health
Levels: OK, OK, OK, -1, -1, -1, -3, -3, -3, -5, -5,
Dispelled
Attack: Rend or bite for 7 dice + Potence; attack with weapons
+ Potence
Abilities:
Acting 6, Athletics 4, Brawl 4, Dodge 5, Empathy 8, Intimidation
8, Leadership 4, Subterfuge 10, Etiquette 10, Melee 5, Ride
3, Stealth 4, Academics 5, Bureaucracy 6, Linguistics 5,
Occult 6.
Disciplines:
Auspex 4, Celerity 3, Chimerstry 5, Dementation 2, Daimoinon
5, Dominate 5, Fortitude 5, Obfuscate 5, Obtenebration 3,
Potence 2, Presence 5, Serpentis 2
Blood
Pool: 25, Willpower: 10