Dominate
1. Command
the Wearied Mind
Roll:
Man. + Intimidation, difficulty Willpower
With eye contact, the vampire may give a one-word command
to a target. This command may only be one word, but it may
be used with slight emphasis in a sentence, to hide it.
This command is obeyed instantly, unless it is ambiguous,
in which case temporary confusion ensues.
2. Mesmerize
Roll:
Man. + Leadership, difficulty Willpower
The vampire can give commands to a target, which may be
as simple or detailed as desired. Eye contact must be maintained
throughout the command, but is not necessary once the command
has been given.
1 suc. The target will not act in defiance of her nature,
or her usual behavior, but she is otherwise obedient.
3 suc. The target can be made to act in ways that she otherwise
wouldnt, except in the case of self-endangering behavior.
5 suc. Nearly any command may be given, Storyteller nimdyd
excepted.
3. The
Forgetful Mind
Roll:
Wits + Subterfuge, difficulty Willpower
With eye contact, the vampire can alter her targets
memories.
1 suc. The vampire may cause limited memory loss lasting
a day, with control over which memories are lost.
2 suc. The vampire may cause more permanent memory loss.
3 suc. The vampire may make slight alterations to her victims
memory.
4 suc. The vampire may alter or remove an entire scene from
her victims memory.
5 suc. The vampire may reconstruct entire periods of a victims
life.
4. Conditioning
Roll:
Cha. + Leadership, difficulty Willpower
The vampire may add to the number of successes she has accumulated
in someone she is dominating. Once she has accumulated a
number of successes from five to ten times her victims
Self-Control, the victim will act as if dominated even in
the vampires absense. Such a victim will continue
to obey the vampire, even when not dominated, and the difficulty
for all other vampires to try to dominate her is increased
by two.
5. Possession
Roll:
Cha. + Intimidation, difficulty 7
Resist: Willpower, difficulty 7
With continuous eye contact, the vampire may possess a mortal,
but goes into torpor in so doing. Each success by the vampire
costs the victim a willpower point. Each success by the
victim gives her an extra die the next round. A botch by
the vampire makes the victim permanently immune to all Dominate
attempts by that vampire. The actual possession (and torpor)
occurs when the victim has no willpower points.
6. Loyalty
Those
on whom the vampire has used the Dominate discipline are
considered to have five extra dots in Willpower, when resisting
other users of the Dominate discipline.
6. Obedience
The vampire
may use any Dominate power without eye contact. Touching
their skin, or even clothing, is sufficient.
6. Rationalize
Roll: Man. + Subterfuge, difficulty Wits + Self-Control
The vampire can make a victim of Dominate believe that she
is acting of her own accord.
1 suc. The target wont suspect she has been dominated...
at first.
2 suc. The target will suspect something... eventually.
3 suc. The target can only be convinced by others that the
action was not her idea.
4 suc. The target will only suspect something if shown hard
evidence.
5 suc. The target will ignore all evidence, and may become
angry if the point is pressed.
6. Tranquility
Target:
Humanity, difficulty 7
Roll: Willpower, difficulty 9 minus Target successes
Demand: successes = 3 or more
The vampire may bring another vampire out of frenzy. If
she botches, the target vampire will attcak her.
7. Mob
Rule
The vampire
may dominate more that one victim. Each success in a given
roll above the required number represents another person
who can be Dominated. The roll is determined using the most
difficult target; if she is unaffected, the rest of the
targets are unaffected. Eye contact is only required for
the first target.
7. Repression
of the Obvious (Clanbook:Malkavian)
Roll:
Per. + Empathy, difficulty Willpower
The vampire can learn what thought, emotion, or urge is
being most rigorously repressed. Three successes cause the
victim to blurt out the thought being repressed.
8. Far
Mastery
Roll:
Per. + Empathy, difficulty 6
The vampire may use any Dominate power on any victim whose
location she knows, even at a distance. Once the above roll
is completed, the vampire may use Dominate as if eye contact
was achieved. If she attempts to use this on a vampire,
she must spend a willpower point.
9. Best
Intentions
Roll:
Cha. + Intimidation, difficulty Willpower
The vampire can make a victim act in her interests, without
further command, and the victim will automatically know
what constitutes the vampires interests. This bond
is broken when the victim gains a permanent willpower point,
or gains Humanity.
10. Puppet
Master
Roll:
Cha. + Empathy, difficulty Willpower + 2
The vampire can make the victim act as if she was the vampire.
This includes all the details of Best Intentions, as described
above. This power may only be attempted once per year on
a given victim.
1 suc. The victim occasionally acts as the vampire would.
2 suc. The victim feels both her mind and the other in her
head, and is appropriately confused.
3 suc. The victim usually acts as the vampire would.
4 suc. The victim almost always acts as the vampire would.
5 suc. The victim may be roleplayed by the vampire.