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Kindred Society

Elysium

Though most younger vampires consider the tradition of Elyiusm a stuffy, outdated custom,it is one of the more honored of the Kindred's traditions. A prince may declare portions of domain to be Elysium, places free from violence. It is here that many vampires come to pass the nights,debating, politicking and conducting intruigs among themselves for long hours. This is also where the Kindred business of the city takes place, and just about every vampire will have at least one occasion to visit Elysium, if only to speak with the prince or an elder. However,it is certainly an elders' playground, and the young who venture here are expected to remember that.

Elysium is said to be under the "Pax Vamprica", meaning that no violence of any sort is permitted to take place and that Elysium is neutral ground. While tempers may flare and heated words may be exchanged,rivals are expected to keep a leash on their tempers. When apologies don't work, offenders are usually shown the door and told to correct their behavior. If things to get out of control on the premises, the prince may punish the offenders through invocation of the First Tradition.

Most areas of Elysium tend to be spots conductive to artistic or intellectual pursuits, such as opera houses, theaters, museums, galleries, university halls and the like. Occasionally,, nightclubs or even certain Kindred havens are declared Elysium. Whereever one goes, one is expected to have some semblance of proper dress and manners, if for no reason other than the Masquerade.

Elysium rules are simple:

1) No violence is permitted on the premises.( Many princes take this a step further and demand that no weapons be brought into Elysium, to prevent hot tempers from having ready means.)

2) No art is to be destroyed on pain of Final Death. ("Art" has been expanded to include the artist on location making the vampires of Clan Toreador some of the greatest proponents of Elysium.)

3) Elysium is neutral ground. ( With relation to Rule One; what happens off Elysium grounds is another thing, however, and the upsart neonate who insults an elder during Elysium had best have reliable transportation back to her haven when she leaves.)

4) Remember the Masquerade at all times. ( This includes such matters as entering and leaving, taking a heated argument outside to cool or hunting.)

It is also considered bad manners to show up to Elysium hungry. While refreshements are sometimes provided, often they are not, and hunting around Elysium grounds can draw suspicion. If a Kindred brings a guest into Elysium, she is responsible for that guest's behavior.

Sects

Sects are groups of vampires and and clans that supposedly share a common ideology. They are a modern contrivance, but important one. Sects as they are known in these nights first surfaced after the Great Anarch Revolt, a continent-wide upheaval which took place in Europe during the 15th century. Many elders accept sect membership grudgingly, deriding sects as "foolishness - the Blood is all that matters." In nights before the Great Anarch Revolt and the Inquisition, these elders claim, there were no sects at all. Other vampires argue that this is still true - a vampire in a sizable city may go a decade or more without ever seeing another Kindred, so of what use is a sect?

Regardless, most vampires belong to one sect or another; others claim independence, no preference, or that they are affiliated with their clan, not a sect. The sect known as the Camarilla is arguably the largest and most prevalent, though its rival the Sabbat has recently made considerable inroads against it and still opposes the Camarilla at every turn. The secretive Inconnu, when it may be reached for comment, maintains that it is not a sect, although it seems to be organized and manages to steer clear of the other sects. On the opposite side of the coin, the anarchs make much show of pretending to be a sect, though they are the first to enlist Camarilla aid when the Sabbat appears at a city's borders. Thus, the Camarilla considers the anarchs to be under its purview.

The Camarilla

The largest of vampires in existence, the Camarilla concerns itself with the Masquerade, therby hoping to maintain a place for Kindred in the modern nights, The Camarilla is an open society; it claims all vampires as members (whether they want to belong or not), and any vampire may claim membership, regardless of lineage.

According to the often-contradictory history of the Kindred, the Camarilla came to be at the end of the Anarch Revolt, sometime in the 15th century. The Kindred of Clan Ventrue loudly claim to have been instrumental in the sect's formation, to which many Kindred owe their unlives, With the enforcement of the Masquerade, Kindred had a means of foiling the Inquisition, a Church office sworn to the destruction of supernatural creatures.

Though the Camarilla is the largest sect, just over half of the 13 known vampire clans actively participate in its affairs. The sect holds meetings attended by active clans' representatives; these gatherings are known as convocations. It also calls periodic conclaves, which are open to any and all members of the sect, to discuss matters of imminent sect importance. Only Justicars, officers elected by the Inner Circle to attend to matters of the Traditions, may call conclaves. Justicars are always of great age, and rightly feared; as such, their interpretations of the Traditions are heeded out of self-preservation. Coteries of vampires known as archons attend the Justicars; meeting an archon is usually a portentous event.

Officially, the Camarilla does not recognize the existence of the Antediluvians or Caine. It reasons that these vampires, if they ever existed at all, have long since suffered the Final Death, and those who allude to them are publicly derided.

Gehenna Cults

As the fear of Gehenna grips the Kindred community, more and more Gehenna cults form. These groups, which resemble secret societies or cliques, are most common among the Camarilla, though some Gehenna cults pervade the Sabbat and even the independent clans. Due to the stigma of belonging to a Gehenna cult, cult business is always conducted in secret, and the cults are officially derided as foolish rumor. In recent nights, though, they have proliferatated, and certain vampires of great power and influence secretly belong to Gehenna cults.

Gehenna cults exist to prepare for, or prevent, the end of the world. Fearing the culmination of the Jyhad and the return of the Antediluvians, the cults prepare either to serve the Ancients( thus hopefully averting their own destruction when the end comes) or to discover the Antediluvians' hidden havens ( thus striking preemptively against them and averting Gehenna outright).

The Sabbat

Rumored to have its origins in a medieval death cult, the Sabbat is greatly feared by Kindred who do not belong to it. The sect is monstrous and violent, and no longer clings to any trappings of human philosophy or morality. Members instead revel in their vampiric unlives. Sometimes referred to as the Black Hand, the Sabbat actively seeks the overthrow of the Traditions, the destruction of the Camarilla, and the subjugation of humankind. The Sabbat recruits wherever it takes hold, spreading like a poisonous weed and tearing down the established institutions around it. Unlike the Camarilla, the Sabbat recognizes the existence of the Anteduluvians, though it rapidly opposes them. According to Sabbat propaganda, the Antediluvians pull the strings of the entire world, and it is this mailgnant control they oppose. They see the Camarilla as pawns of the Ancients, and oppose its members politically as well as physically. Most Sabbat express bilious contempt for the vampires of the Camarilla, whom they see as cowardly wretches unable to accept their predatory natures.

Outsiders know little about the Sabbat's inner workings. Some Camarilla Kindred even doubt its existence, believing it to be a rumor created by elders to keep troublesome childer in line - an undead boogeyman. Lurid tales about the sect spread like wildfire, including claims that its members undulge in ceaseless diablerie, worship demons, hunt and kill other vampires, and possess the ability to break blood bonds. The only consistent rumor atttributed to the Sabbat is its members' apparent love of fire - the sect has a fearsome reputation for leaving burning wakes behind it.

The Inconnu

The Inconnu are not a sect so much as they are a disparate group of like-minded vampires. No longer wishing to be the puppets of those older that they, and tired of the incessant maneuvering of those younger than they, the Inconnu seem to have dropped out of the Jyhad altogether. This is what distinguishes an Inconnu from those of other sects - the Inconnu distance themselves from other vampires and their contemptible machinations.

The Inconnu are rumored ( as no one ever really goes looking for them) to be of great age and potency. Many reportedly spend much time in torpor or otherwise sleeping, the better to avoid the Jyhad. Some Kindred liken the Inconnu to the Antediluvians, claiming that they have grown away from the world and into a timeless, inhuman mindset. Other Kindred believe that the Inconnu all pursue or have attained Golconda, a fabled state of vampire transcendence.

Kindred who deal with the Inconnu typically leave the encounter with a sense of profound mystery and awe. Although the Inconnu seem to be informal and loosely organized, they communicate very well among themselves. Inconnu know when to avoid Kindred, when to hide from them and when to unleash their sugnificant power to turn vampires away. Their agenda, if they even have one, is unknown.

The Clans

If the myth of the Antediluvians is to be believed, Caine sired a number of progeny, who then sired childer themselves. These childer, accordingly of the Third Generation, were the progenitors of the modern clans, and all vampires descended from them shared common traits and characteristics. Certainly this is true to some degree, as each clan has a set of vampric powers its members learn more readily than others, and each clan also has a distinguishing weakness or character flaw by which its members may be indentified.

Lineage is important to the Kindred. Though they are loners and typically shun each other's company by nature, the Damned place great value on their heritage. The honor a vampire is due stems from clan as much as generation, and even the most dull-witted Kindred is afforded some modicum of respect if his legacy demands it.

There are 13 known clans, each supposedly spawned by one of the Antediluvians, but whispers circulate through the Kindred world about "lesser" clans or bloodlines that branched off from their parent genealogies somewhere in the nights of history. Few vampires have ever met Kindred claiming to hail from these mysterious bloodlines, and few of these have turned out to be anything other than Caitiff with delusions of self-importance. It is widely accepted, however, that of the 13 "great" clans, seven claim membership in the Camarilla, two belong to the Sabbat, and the remaining four abstain from sects entirely.

The Clans of the Camarilla

The Camarilla claims that all vampires are under its purview, whether they wish to be so included or not. The Camarilla realistically comprises seven clans, though any Kindred may be recognized as a member if she so declares.

Brujah

As the Brujah tell the tale, they were once philosopher-kings of Mesopotamia, Persia, and Babylon. They controlled an empire that spanned from the cradle of civilization to northern Africa, and collected lore and knowledge from around the world. In their pursuit of freedom and enlightment, however, they killed their founder. For this, Caine cast them out from the First City. Since then, the Brujah have suffered inescapable decline. Now they are perceived as little more than spoiled childer who have no sense of pride or history. One of the mainstays of the Great Anarch Revolt, the Brujah were barely brought to heel by the founders of the Camarilla, and the clan as a whole still resents the elders. Though nominally in the Camarilla, the Brujah are the sect's firebrands and agitators, testing the Traditions and rebelling in the name of whatever causes they hold dear. Many Brujah are outright anarchs, defying authority and serving no prince.

Gangrel

The night-prowling Gangrel are feral vampires and possess disturbing animalistic tendencies and features. Rarely staying in one place, Gangrel are nomadic wanderers, satisfied only when running alone under the night sky. Their founder is whispered to have been a barbarian, inlike the other clan progenitors, and for this reason, Gangrel often Embrace outsiders. Distant, aloof and savage, Gangrel are often tragic individuals; although many hate the cities' crowds and constrictions, the presence of hostile wherwolves prevents most Gangrel from living outside their confines. Gangrel vampires seem to support the Camarilla solely because it intrudes upon their unlives less than the Sabbat. Some members of Clan Gangrel think that independence would be better than their nominal Camarilla involvement, however, and the clan's continued membership in the sect is uncertain.

Malkavian

Clan Malkavian has suffered throughout history, and continues to do so to this very night. Every member of this clan is afflicted with madness, and all are slaves to their debilitating lunacy. The Malkavian clan founder is rumored to have been one of the most important vampires of old, but in committing some grievous crime, Caine cursed him and his descendants with insanity. Throughout Cainite history, Malkavians have been alternately reared for their bizarre behavior and sought out for their even more bizarre insight. Kindred who have regular dealings with the Malkavians report that the clan is now more historically been fragmented and disorganized, recen migratory waves and inexplicable gatherings have many elders questioning - and fearing - the possible future of the lunatic clan.

Nosferatu

The members of Clan Nosferatu suffer the most visible curse of all. The Embrace hideously deforms them, twisting them into literal monsters. Legends say that the Nosferatu were blighted as punishment for their fouder's degeneracy and his childer's wicked behavior, but in the modern nights, Clan Nosferatu is known for levelheadedness and calm in the face of adversity. Nosferatu have reputations as information brokers and harvesters of secrets, as their horrid appearances have forced them to perfect their mystical ability to hide, sometimes in plain sight. At present, the clan claims that it has distanced itself from its founder and no longer serves him. Some Kindred whisper that the clan is on terrible terms with its progenitor, and that he actively seeks their destruction.

Toreador

Prodigals of the Kindred, Clan Toreador indulges in excess and degeneracy, all while claiming to maintain patrongage of the arts. To a great degree, this patronage is true, as the clan claims many talented artists, musicians, writers, poets, and other gifted creators. On the other hand, the clan possess just as many "poseurs", those who fancy themselves great aesthetes but lack the ability to create at all. According to legend, the Toreador's support of the arts dates back to the clan founder's Embrace of a pair of twins. The twins pursued unlives of beauty and indolence while their sire, Arikel ( if the tale is to be believed), doted on them, protecting them from the ravages of plague, famine and parricide that swallowed the First City. Further, darker rumors circulate that one of the twins eventually grew depraved in her immorality and slew her brother and sire. Clan Toreador vehemently denies this, and those who bring up the subject suffer the clan's wrath.

Tremere

No clan is so shrouded in deliberate mystery as the Tremere. The inventors and practitioners of terrible blood magics, the secretive Tremere have a tightly knit political structure based on the acquisition of power, as well as a fanatical clan loyalty practically unknown to any other Kindred. Because of the veil of secrecy that surronds the clan, disturbing stories have surfaced as to the nature of their vapmpirism. Some Kindred claim that the Tremere are not truly vampires at all, but rather mortal wiards who cursed themselves for eternity while studying the secret of immortality. One of the most ramant rumors, spread by a Gypsy visitor to their chantry-house in Vienna, is that the clan founder,Tremere himself, is undergoing a horrid metamorphosis into something else. Clan Tremere is silent on the matter, and looks askance upon those who would presume to know its secrets.

 

 

 

 

 

 

 


 

 

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