Kindred
Society
Elysium
Though
most younger vampires consider the tradition of Elyiusm
a stuffy, outdated custom,it is one of the more honored
of the Kindred's traditions. A prince may declare portions
of domain to be Elysium, places free from violence. It is
here that many vampires come to pass the nights,debating,
politicking and conducting intruigs among themselves for
long hours. This is also where the Kindred business of the
city takes place, and just about every vampire will have
at least one occasion to visit Elysium, if only to speak
with the prince or an elder. However,it is certainly an
elders' playground, and the young who venture here are expected
to remember that.
Elysium
is said to be under the "Pax Vamprica", meaning
that no violence of any sort is permitted to take place
and that Elysium is neutral ground. While tempers may flare
and heated words may be exchanged,rivals are expected to
keep a leash on their tempers. When apologies don't work,
offenders are usually shown the door and told to correct
their behavior. If things to get out of control on the premises,
the prince may punish the offenders through invocation of
the First Tradition.
Most areas
of Elysium tend to be spots conductive to artistic or intellectual
pursuits, such as opera houses, theaters, museums, galleries,
university halls and the like. Occasionally,, nightclubs
or even certain Kindred havens are declared Elysium. Whereever
one goes, one is expected to have some semblance of proper
dress and manners, if for no reason other than the Masquerade.
Elysium
rules are simple:
1) No
violence is permitted on the premises.( Many princes take
this a step further and demand that no weapons be brought
into Elysium, to prevent hot tempers from having ready means.)
2) No
art is to be destroyed on pain of Final Death. ("Art"
has been expanded to include the artist on location making
the vampires of Clan Toreador some of the greatest proponents
of Elysium.)
3) Elysium
is neutral ground. ( With relation to Rule One; what happens
off Elysium grounds is another thing, however, and the upsart
neonate who insults an elder during Elysium had best have
reliable transportation back to her haven when she leaves.)
4) Remember
the Masquerade at all times. ( This includes such matters
as entering and leaving, taking a heated argument outside
to cool or hunting.)
It is
also considered bad manners to show up to Elysium hungry.
While refreshements are sometimes provided, often they are
not, and hunting around Elysium grounds can draw suspicion.
If a Kindred brings a guest into Elysium, she is responsible
for that guest's behavior.
Sects
Sects
are groups of vampires and and clans that supposedly share
a common ideology. They are a modern contrivance, but important
one. Sects as they are known in these nights first surfaced
after the Great Anarch Revolt, a continent-wide upheaval
which took place in Europe during the 15th century. Many
elders accept sect membership grudgingly, deriding sects
as "foolishness - the Blood is all that matters."
In nights before the Great Anarch Revolt and the Inquisition,
these elders claim, there were no sects at all. Other vampires
argue that this is still true - a vampire in a sizable city
may go a decade or more without ever seeing another Kindred,
so of what use is a sect?
Regardless,
most vampires belong to one sect or another; others claim
independence, no preference, or that they are affiliated
with their clan, not a sect. The sect known as the Camarilla
is arguably the largest and most prevalent, though its rival
the Sabbat has recently made considerable inroads against
it and still opposes the Camarilla at every turn. The secretive
Inconnu, when it may be reached for comment, maintains that
it is not a sect, although it seems to be organized and
manages to steer clear of the other sects. On the opposite
side of the coin, the anarchs make much show of pretending
to be a sect, though they are the first to enlist Camarilla
aid when the Sabbat appears at a city's borders. Thus, the
Camarilla considers the anarchs to be under its purview.
The
Camarilla
The largest
of vampires in existence, the Camarilla concerns itself
with the Masquerade, therby hoping to maintain a place for
Kindred in the modern nights, The Camarilla is an open society;
it claims all vampires as members (whether they want to
belong or not), and any vampire may claim membership, regardless
of lineage.
According
to the often-contradictory history of the Kindred, the Camarilla
came to be at the end of the Anarch Revolt, sometime in
the 15th century. The Kindred of Clan Ventrue loudly claim
to have been instrumental in the sect's formation, to which
many Kindred owe their unlives, With the enforcement of
the Masquerade, Kindred had a means of foiling the Inquisition,
a Church office sworn to the destruction of supernatural
creatures.
Though
the Camarilla is the largest sect, just over half of the
13 known vampire clans actively participate in its affairs.
The sect holds meetings attended by active clans' representatives;
these gatherings are known as convocations. It also calls
periodic conclaves, which are open to any and all members
of the sect, to discuss matters of imminent sect importance.
Only Justicars, officers elected by the Inner Circle to
attend to matters of the Traditions, may call conclaves.
Justicars are always of great age, and rightly feared; as
such, their interpretations of the Traditions are heeded
out of self-preservation. Coteries of vampires known as
archons attend the Justicars; meeting an archon is usually
a portentous event.
Officially,
the Camarilla does not recognize the existence of the Antediluvians
or Caine. It reasons that these vampires, if they ever existed
at all, have long since suffered the Final Death, and those
who allude to them are publicly derided.
Gehenna
Cults
As the
fear of Gehenna grips the Kindred community, more and more
Gehenna cults form. These groups, which resemble secret
societies or cliques, are most common among the Camarilla,
though some Gehenna cults pervade the Sabbat and even the
independent clans. Due to the stigma of belonging to a Gehenna
cult, cult business is always conducted in secret, and the
cults are officially derided as foolish rumor. In recent
nights, though, they have proliferatated, and certain vampires
of great power and influence secretly belong to Gehenna
cults.
Gehenna
cults exist to prepare for, or prevent, the end of the world.
Fearing the culmination of the Jyhad and the return of the
Antediluvians, the cults prepare either to serve the Ancients(
thus hopefully averting their own destruction when the end
comes) or to discover the Antediluvians' hidden havens (
thus striking preemptively against them and averting Gehenna
outright).
The
Sabbat
Rumored
to have its origins in a medieval death cult, the Sabbat
is greatly feared by Kindred who do not belong to it. The
sect is monstrous and violent, and no longer clings to any
trappings of human philosophy or morality. Members instead
revel in their vampiric unlives. Sometimes referred to as
the Black Hand, the Sabbat actively seeks the overthrow
of the Traditions, the destruction of the Camarilla, and
the subjugation of humankind. The Sabbat recruits wherever
it takes hold, spreading like a poisonous weed and tearing
down the established institutions around it. Unlike the
Camarilla, the Sabbat recognizes the existence of the Anteduluvians,
though it rapidly opposes them. According to Sabbat propaganda,
the Antediluvians pull the strings of the entire world,
and it is this mailgnant control they oppose. They see the
Camarilla as pawns of the Ancients, and oppose its members
politically as well as physically. Most Sabbat express bilious
contempt for the vampires of the Camarilla, whom they see
as cowardly wretches unable to accept their predatory natures.
Outsiders
know little about the Sabbat's inner workings. Some Camarilla
Kindred even doubt its existence, believing it to be a rumor
created by elders to keep troublesome childer in line -
an undead boogeyman. Lurid tales about the sect spread like
wildfire, including claims that its members undulge in ceaseless
diablerie, worship demons, hunt and kill other vampires,
and possess the ability to break blood bonds. The only consistent
rumor atttributed to the Sabbat is its members' apparent
love of fire - the sect has a fearsome reputation for leaving
burning wakes behind it.
The
Inconnu
The Inconnu
are not a sect so much as they are a disparate group of
like-minded vampires. No longer wishing to be the puppets
of those older that they, and tired of the incessant maneuvering
of those younger than they, the Inconnu seem to have dropped
out of the Jyhad altogether. This is what distinguishes
an Inconnu from those of other sects - the Inconnu distance
themselves from other vampires and their contemptible machinations.
The Inconnu
are rumored ( as no one ever really goes looking for them)
to be of great age and potency. Many reportedly spend much
time in torpor or otherwise sleeping, the better to avoid
the Jyhad. Some Kindred liken the Inconnu to the Antediluvians,
claiming that they have grown away from the world and into
a timeless, inhuman mindset. Other Kindred believe that
the Inconnu all pursue or have attained Golconda, a fabled
state of vampire transcendence.
Kindred
who deal with the Inconnu typically leave the encounter
with a sense of profound mystery and awe. Although the Inconnu
seem to be informal and loosely organized, they communicate
very well among themselves. Inconnu know when to avoid Kindred,
when to hide from them and when to unleash their sugnificant
power to turn vampires away. Their agenda, if they even
have one, is unknown.
The
Clans
If the
myth of the Antediluvians is to be believed, Caine sired
a number of progeny, who then sired childer themselves.
These childer, accordingly of the Third Generation, were
the progenitors of the modern clans, and all vampires descended
from them shared common traits and characteristics. Certainly
this is true to some degree, as each clan has a set of vampric
powers its members learn more readily than others, and each
clan also has a distinguishing weakness or character flaw
by which its members may be indentified.
Lineage
is important to the Kindred. Though they are loners and
typically shun each other's company by nature, the Damned
place great value on their heritage. The honor a vampire
is due stems from clan as much as generation, and even the
most dull-witted Kindred is afforded some modicum of respect
if his legacy demands it.
There
are 13 known clans, each supposedly spawned by one of the
Antediluvians, but whispers circulate through the Kindred
world about "lesser" clans or bloodlines that
branched off from their parent genealogies somewhere in
the nights of history. Few vampires have ever met Kindred
claiming to hail from these mysterious bloodlines, and few
of these have turned out to be anything other than Caitiff
with delusions of self-importance. It is widely accepted,
however, that of the 13 "great" clans, seven claim
membership in the Camarilla, two belong to the Sabbat, and
the remaining four abstain from sects entirely.
The
Clans of the Camarilla
The Camarilla
claims that all vampires are under its purview, whether
they wish to be so included or not. The Camarilla realistically
comprises seven clans, though any Kindred may be recognized
as a member if she so declares.
Brujah
As the
Brujah tell the tale, they were once philosopher-kings of
Mesopotamia, Persia, and Babylon. They controlled an empire
that spanned from the cradle of civilization to northern
Africa, and collected lore and knowledge from around the
world. In their pursuit of freedom and enlightment, however,
they killed their founder. For this, Caine cast them out
from the First City. Since then, the Brujah have suffered
inescapable decline. Now they are perceived as little more
than spoiled childer who have no sense of pride or history.
One of the mainstays of the Great Anarch Revolt, the Brujah
were barely brought to heel by the founders of the Camarilla,
and the clan as a whole still resents the elders. Though
nominally in the Camarilla, the Brujah are the sect's firebrands
and agitators, testing the Traditions and rebelling in the
name of whatever causes they hold dear. Many Brujah are
outright anarchs, defying authority and serving no prince.
Gangrel
The night-prowling
Gangrel are feral vampires and possess disturbing animalistic
tendencies and features. Rarely staying in one place, Gangrel
are nomadic wanderers, satisfied only when running alone
under the night sky. Their founder is whispered to have
been a barbarian, inlike the other clan progenitors, and
for this reason, Gangrel often Embrace outsiders. Distant,
aloof and savage, Gangrel are often tragic individuals;
although many hate the cities' crowds and constrictions,
the presence of hostile wherwolves prevents most Gangrel
from living outside their confines. Gangrel vampires seem
to support the Camarilla solely because it intrudes upon
their unlives less than the Sabbat. Some members of Clan
Gangrel think that independence would be better than their
nominal Camarilla involvement, however, and the clan's continued
membership in the sect is uncertain.
Malkavian
Clan Malkavian
has suffered throughout history, and continues to do so
to this very night. Every member of this clan is afflicted
with madness, and all are slaves to their debilitating lunacy.
The Malkavian clan founder is rumored to have been one of
the most important vampires of old, but in committing some
grievous crime, Caine cursed him and his descendants with
insanity. Throughout Cainite history, Malkavians have been
alternately reared for their bizarre behavior and sought
out for their even more bizarre insight. Kindred who have
regular dealings with the Malkavians report that the clan
is now more historically been fragmented and disorganized,
recen migratory waves and inexplicable gatherings have many
elders questioning - and fearing - the possible future of
the lunatic clan.
Nosferatu
The members
of Clan Nosferatu suffer the most visible curse of all.
The Embrace hideously deforms them, twisting them into literal
monsters. Legends say that the Nosferatu were blighted as
punishment for their fouder's degeneracy and his childer's
wicked behavior, but in the modern nights, Clan Nosferatu
is known for levelheadedness and calm in the face of adversity.
Nosferatu have reputations as information brokers and harvesters
of secrets, as their horrid appearances have forced them
to perfect their mystical ability to hide, sometimes in
plain sight. At present, the clan claims that it has distanced
itself from its founder and no longer serves him. Some Kindred
whisper that the clan is on terrible terms with its progenitor,
and that he actively seeks their destruction.
Toreador
Prodigals
of the Kindred, Clan Toreador indulges in excess and degeneracy,
all while claiming to maintain patrongage of the arts. To
a great degree, this patronage is true, as the clan claims
many talented artists, musicians, writers, poets, and other
gifted creators. On the other hand, the clan possess just
as many "poseurs", those who fancy themselves
great aesthetes but lack the ability to create at all. According
to legend, the Toreador's support of the arts dates back
to the clan founder's Embrace of a pair of twins. The twins
pursued unlives of beauty and indolence while their sire,
Arikel ( if the tale is to be believed), doted on them,
protecting them from the ravages of plague, famine and parricide
that swallowed the First City. Further, darker rumors circulate
that one of the twins eventually grew depraved in her immorality
and slew her brother and sire. Clan Toreador vehemently
denies this, and those who bring up the subject suffer the
clan's wrath.
Tremere
No clan
is so shrouded in deliberate mystery as the Tremere. The
inventors and practitioners of terrible blood magics, the
secretive Tremere have a tightly knit political structure
based on the acquisition of power, as well as a fanatical
clan loyalty practically unknown to any other Kindred. Because
of the veil of secrecy that surronds the clan, disturbing
stories have surfaced as to the nature of their vapmpirism.
Some Kindred claim that the Tremere are not truly vampires
at all, but rather mortal wiards who cursed themselves for
eternity while studying the secret of immortality. One of
the most ramant rumors, spread by a Gypsy visitor to their
chantry-house in Vienna, is that the clan founder,Tremere
himself, is undergoing a horrid metamorphosis into something
else. Clan Tremere is silent on the matter, and looks askance
upon those who would presume to know its secrets.