Kineticism
(Caitiff)
1. Dampening
Roll: Sta. + Dodge, difficulty 6
By spending a blood point, each success reduce amound of
damage successes against him by one (before soak). Dampening
affects aggravated attacks also. A character using Dampening
may attempt to dodge at the same time by splitting his Dice
Pool.
2. Redirection
Roll: Sta. + Dodge, difficulty 6
For each success, the character may alter the direction
of a single projectile by as much as 30 degrees. Due to
the level of concentration required, the character may take
no other actions. To redirect a missile back at its source,
the character must achieve five successes (180 degrees).
However, he must also make Wits + Firearms roll (difficulty
8) to hit the source. If the target is a person, he may
attempt to dodge the returned projectile.
3. Vengeful
Strike
The character spends one Blood Point. When struck by an
attack, the character must still soak any damage she receives.
However, she may add additional dice to her own damage Dice
Pool equal to the total number of damage successes against
her. This affect can only be used in the same or the following
turn in which the character was hit. The extra damage is
only considered aggravated if her attack is aggravated (such
as vampiric fangs). Note: Vengeful Strike may be used in
the same turn as Dampening as long as the proper amount
of Blood Points are spent to activate the powers. However,
the character must split his Dampening Dice Pool with his
attack Dice Pool (unless he uses Celerity).
4. Discharge
Roll: Willpower, difficulty 6
The character spends one Blood Point. For each success,
she may add one die to her damage Dice Pool. This damage
may only be applied to physical attacks, such as fists,
swords or bullets. The extra damage is only considered aggravated
if her attack is aggravated (such as vampiric fangs). The
character does not need to split her Dice Pool between this
power and her attack; she receives her full pool for each
(unless she splits her attack pool with some other action,
such as to dodge).
5. Kinetic
Shield
Roll: Willpower, difficulty 7
The character spends one Blood Point. With one success,
she creates a 6" x 4" barrier in front of her
that will absorb up to five Health Levels of damage. Additional
successes may be used to increase the area (three feet per
success) or to add additional Health Levels (one per success).