Mortis
Level
1--MASQUE OF DEATH
This power
allows the vampire or a chosen subject to assume a visage
of death. Flesh becomes taut and sallow, and joints grow
rigid and stiff. Assuming the appearance of a corpse can
be quite useful if a hunter searches a mortuary for a vampire,
he would be likely to ignore one under the effects of this
power. The Discipline may also be used as a dreadful curse,
causing another to appear as the walking dead.
System:
The character assuming this form must simply spend a Blood
Point. If attempting to use the power on another, the intended
victim must be touched, a Blood Point must be spent, and
the player must make a Stamina + Medicine roll (difficulty
equal to the victim's Stamina + 3). The effects of this
power last until the next dawn or dusk. Characters under
the influence of this power subtract two from their Dexterity
and Appearance ratings (minimum of 1). A vampire affected
by this power may spend two Blood Points to remove its effects.
Level
2--BLIGHT
This power
allows the character to cause rapid aging in an opponent.
The victim begins to suffer the effects of old age: skin
becomes pallid and thin, bones become brittle, and the victim
may even begin to experience advanced effects of arthritis
or other ailments of the elderly.
System:
This power requires the character to touch his opponent.
The player must then score a number of successes on a Manipulation
+ Medicine roll (difficulty of the opponent's Willpower)
and expend one point of Willpower. Use of this ability causes
the victim to suffer the effects of extreme old age (subtract
three from all Physical Attributes, down to minimums of
1). Cainites are affected by this power just as mortals
are; it is as if they were Embraced at a later age, though
blood can still be spent to increase Attributes.
A mortal
who undertakes strenuous activity while under the effects
of this power risks heart failure. For each round the mortal
maintains such activity, she must make a Stamina roll (difficulty
6), or suffer a heart attack. The effects of this power
last until the following dawn or dusk.
Level
3--AWAKEN
A character
who possesses this power can pry himself from death's grip.
The character can awaken himself or another yam' pire who
is in torpor.
System:
By expending two Willpower Points, the character can attempt
to awaken himself or another vampire from torpor. The character
must then roll his permanent Willpower (difficulty varies
depending upon the target's Via). To obtain the difficulty,
subtract the target's Via from 10. Thus, the difficulty
to awaken a character with a Via of 6 would be 4. If attempting
to awaken another vampire, the character must touch the
vampire he intends to awaken. If the subject of this power
was driven into torpor due to blood loss, she awakens with
one Blood Point.
Level
4--DEATH S WHISPER
For a
brief time the character sloughs off Caine's curse. While
the character is under the influence of this power he is
not affected by any of the traditional banes against vampires.
His body is not burned by sunlight, and holy water does
not harm him in any way; however, his body becomes nothing
more than a corpse. A character who is staked through the
heart while under this power is still paralyzed once the
power's effects wear off. This state is beyond that of even
torpor; the character cannot use Disciplines of any kind,
and is unaware of anything that transpires around him. For
the duration of the power, he is truly dead.
Level
5--BLACK DEATH
By touching
an individual, the character can cause the victim to experience
an early death (or, in the case of vampires, to enter torpor).
The victim, if mortal, begins to exhibit signs of plague:
sunken and blackened eyes, swollen Iymphs and a sickly pallor
of the skin. Within one day, all bodily functions cease.
Cainite victims of this power enter torpor immediately.
System:
The vampire must touch the intended victim, and the player
must roll Stamina + Occult (difficulty equal to the target's
Willpower) and expend two Willpower points. Success indicates
that the vampire has caused his target to expire (or go
into torpor).