New
Ghoul Abilities
The following
Abilities add to those in the main rulebook and The Vampire
Players Guide. They are intended for ghouls, but Storytellers
may approve them for other sorts of characters. As always,
let common sense guide you.
Talents
Masquerade
Vampires manage to feign mortality; this Ability allows
you to turn the tables on them by pretending to be a vampire.
Most ghouls have little reason to learn this Talent, but
there are exceptions. Certain domitors may call upon their
more subtle servants to indulge in a little espionage. Independent
ghouls may find that posing as vampires can lengthen their
lives. The masters of this talent are the bizarre and ancient
ghouls of the Methuselahs; these servitors are often as
powerful as (or more powerful than) younger Kindred, and
they move among the lesser vampires in search of prey for
their masters.
The only
ghouls who may not purchase this Talent at character creation
are revenants; aping one's masters is viewed poorly in the
Sabbat, and those who try are quickly (or not so quickly)
disposed of.
* Novice:
"Ruddy? Oh, I fed recently. That must be it."
** Practiced: Another vampire's ghouls would recognize you
as Kindred.
*** Competent: You receive invitations to Elysium.
**** Expert: You can just about fool the ancillae who have
Auspex.
***** Master: You can sup with the prince without raising
suspicion.
Knowledges
Steward
You have studied the art of managing a household and mastered
the various intricacies of such a task. You make a serviceable
butler, valet, seneschal or major-domo for your domitor.
What's more, you keep up with her affairs among the local
Kindred, the better to serve her. You can run every aspect
of your master's haven if need be, and might be targeted
by enemies who would appreciate your knowledge. Of course,
should you ever defect, your master will almost certainly
make your death or recapture top priority.
* Student:
You can keep an apartment in order.
** College: You're considered reliable if not sparkling.
*** Masters: Practically one of the family
**** Doctorate: You keep the manor running smoothly and
remind the master of his appointments with the prince.
***** Scholar: Alfred Pennyworth
Vampire
Lore
Unlike Kindred Lore (The Vampire Players Guide, p. 63),
this Knowledge can be taken at character creation. It represents
the amount of lore you know about vampiric society. Without
this Ability, you may not even know your domitor's clan.
This Knowledge covers most of the basics that a sire teaches
a fledgling childe, as well as any local political tidbits
that the Storyteller wishes to impart.
* Student:
You know roughly what vampires and clans are.
** College: You know most of the Traditions.
*** Masters: You know the name of the prince.
**** Doctorate: You know that the Malkavians are named after
Malkav.
***** Scholar: You can name all 13 clans and give their
nicknames.