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New Ghoul Abilities

The following Abilities add to those in the main rulebook and The Vampire Players Guide. They are intended for ghouls, but Storytellers may approve them for other sorts of characters. As always, let common sense guide you.

Talents

Masquerade
Vampires manage to feign mortality; this Ability allows you to turn the tables on them by pretending to be a vampire. Most ghouls have little reason to learn this Talent, but there are exceptions. Certain domitors may call upon their more subtle servants to indulge in a little espionage. Independent ghouls may find that posing as vampires can lengthen their lives. The masters of this talent are the bizarre and ancient ghouls of the Methuselahs; these servitors are often as powerful as (or more powerful than) younger Kindred, and they move among the lesser vampires in search of prey for their masters.

The only ghouls who may not purchase this Talent at character creation are revenants; aping one's masters is viewed poorly in the Sabbat, and those who try are quickly (or not so quickly) disposed of.

* Novice: "Ruddy? Oh, I fed recently. That must be it."
** Practiced: Another vampire's ghouls would recognize you as Kindred.
*** Competent: You receive invitations to Elysium.
**** Expert: You can just about fool the ancillae who have Auspex.
***** Master: You can sup with the prince without raising suspicion.

Knowledges

Steward
You have studied the art of managing a household and mastered the various intricacies of such a task. You make a serviceable butler, valet, seneschal or major-domo for your domitor. What's more, you keep up with her affairs among the local Kindred, the better to serve her. You can run every aspect of your master's haven if need be, and might be targeted by enemies who would appreciate your knowledge. Of course, should you ever defect, your master will almost certainly make your death or recapture top priority.

* Student: You can keep an apartment in order.
** College: You're considered reliable if not sparkling.
*** Masters: Practically one of the family
**** Doctorate: You keep the manor running smoothly and remind the master of his appointments with the prince.
***** Scholar: Alfred Pennyworth

Vampire Lore
Unlike Kindred Lore (The Vampire Players Guide, p. 63), this Knowledge can be taken at character creation. It represents the amount of lore you know about vampiric society. Without this Ability, you may not even know your domitor's clan. This Knowledge covers most of the basics that a sire teaches a fledgling childe, as well as any local political tidbits that the Storyteller wishes to impart.

* Student: You know roughly what vampires and clans are.
** College: You know most of the Traditions.
*** Masters: You know the name of the prince.
**** Doctorate: You know that the Malkavians are named after Malkav.
***** Scholar: You can name all 13 clans and give their nicknames.

 


 

 

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