Nihilistics
(Nagaraja)
1. Eyes
of the Wraith
The vampire
may choose to perceive either the physical world, or the
Shadowlands. She may not perceive more than sight and sound
in the Shadowlands, and she may not perceive both worlds
at once.
2. Consume
the Dead
The vampire
may drink the corpus from a wraith, in the same fashion
that vampires drink blood from mortals, at up to three points
per turn. This inflicts one unsoakable level of damage on
the wraith per blood point gained by the vampire. This power
is not like the Kiss; a wraith is free to struggle, unless
the vampire also has Black Blood.
3. Aura
of Decay
By spending
a blood point, the vampire can infect inanimate material
within a foot of her with the energy of Oblivion. The effects
are noticeable between one turn and one day; for example,
most highly technological devices will stop functioning
in seconds, but the materials from which they are made will
take much longer to be broken down. This also affects the
vampires belongings.
4. The
Dark Touch
Roll:
Cha. + Occult, difficulty Sta. + 3
By reaching
out to a victim within ten feet of her, the vampire can
direct the energy of Oblivion toward a victim, who is put
in severe pain, and takes two levels of damage per success.
5. Nightcry
Roll:
Cha. + Intimidation, difficulty 8 The vampire may summon
Shadowland creatures. Those summoned are either from the
area where the vampire is, or other creatures, at the discretion
of the Storyteller. A botch can result in a spectre, doppelgänger,
malfean, or other hostile being responding to the summons.
6. Black
Blood
The vampire
may effect wraiths with her blood just as she could normally
effect others, as applicable. This could include blood-bonding
a wraith, making a ghoul wraith, and creating ecstasy in
the Kiss.
7. Oblivions
Dance
Roll:
Sta. + Athletics, difficulty 6
The vampire
can summon the energy of Oblivion, which emanates from every
orifice on her head, and affects everything in the vicinity.
The effects, which last for two turns per success, decay
non-living material, and cause two levels of damage per
success to any creatures in the area -- live, dead, or otherwise.