Obfuscate
1. Cloak
of Shadows
The vampire
may be unnoticed by most, by hiding completely motionless
in a shadow, or in a place that puts an object (not necessarily
an object big enough to hide behind) between herself and
others who might see her. No roll is required.
2. Unseen
Presence
Roll:
Wits + Stealth, difficulty 6
The vampire
may go unseen, and even be subconsciously avoided, by others.
No roll is required unless someone is looking for the vampire,
or the vampire is moving in an abrupt manner, as during
speech or combat.
3. Mask
of the Thousand Faces
Roll:
Man. + Acting, difficulty 7
The vampire
may assume another appearance. This is only in the minds
of others, and often others will see different forms. This
power may not usually be used for impersonation.
1 suc.
A little different. She could still be picked from a police
lineup.
2 suc. A bit more different. Descriptions vary.
3 suc. The desired appearance is successfully broadcast.
4 suc. Appearance, movements, and mannerisms are all radically
different.
5 suc. Even race or gender can be altered.
4. Vanish
From the Minds Eye
Roll:
Cha. + Stealth, difficulty Wits + Alertness
Demand:
successes = 3 or more
The vampire
can disappear from view. If more successes are gained than
a targets Willpower, that target forgets that the
vampire was even there, if the vampire leaves promptly.
5. Cloak
the Gathering
The vampire
can hide one extra target, for each point she has in Stealth,
by the use of any Obfuscate power she knows. The roll is
made once, and its efficacy is applied to the entire group.
6. Conceal
Roll:
Wits + Stealth, difficulty 6
An inanimate
object may be hidden, as per Unseen Presence, if the vampire
is within thirty feet of it, and the object being hidden
has emotional significance to her.
6. Mind
Blank
Roll:
Int. + Subterfuge, difficulty 7
Resist:
Per. + Empathy, difficulty 9
The vampire
may make herself impervious to telepathic contact. If a
target wishes to force her way through it, she must make
a resisting roll as above, and if she succeeds, she may
only use the number of dice by which she succeeded in further
rolls involving telepathic contact.
6. Scrawl
(Clanbook:Malkavian)
The vampire
may write a message that will only be understood by Malkavians,
or only by a single Malkavian, though to encrypt it for
a single Malkavian, she must know the true name of that
Malkavians sire. No other characters will even recognize
the writing as a form of communication, let alone be able
to decipher it. This power is exempt from possible detection
by higher Auspex, psychic powers, etc.
6. Soul
Mask
The vampire
may adopt a mask that changes the color of her aura. The
color of the vampires mask is chosen when she learns
this power, and may not subsequently be changed.
7. Cache
Having
successfully used a power of Obfuscate on someone or something
other than herself, the vampire may maintain it even when
she or the target leaves.
7. Cloak
Roll:
Wits + Subterfuge, difficulty 6
Resist:
Per. + Empathy, difficulty 8
The vampire
may make her aura invisible. If a target wishes to perceive
the vampires aura, she must make a resisting roll
as above, and if she succeeds, she may then use Aura Perception
to read the aura.
7. Visit
Faeryland (Clanbook:Malkavian)
The vampire
may visit Arcadia. The vampire disappears from the "real"
world, and can not be detected by any means. When the vampire
returns to the "real" world, it is at the same
time and place where she left it.
8. Old
Friends
Roll:
Man. + Acting, difficulty Per. + Alertness
The vampire
can persuade a target that she is a friend. This target
will treat her as a friend, often telling her things that
she otherwise wouldnt, and generally treating the
vampire in a very friendly manner.
9. Create
Name
Resist:
any roll involving supernatural perceptions
Demand:
successes = 6 or more
The vampire
may create a new identity, with its own aura, personality,
Nature, Demeanor, etc.
10. Memories
Fading Glimpse
Roll:
Man. + Stealth, difficulty 8
No one
remembers the vampire. Not even if they read about her,
or see her on film. The vampire must roll only if she meets
someone who once knew her.
1 suc.
The target remembers one minor, mundane thing about the
vampire.
2 suc. The target knows that she remembers, but doesnt
know anything about the vampire.
3 suc. The target feels a vestige of recognition.
4 suc. The target gets a feeling about the vampire.
5 suc. The target doesnt notice a damned thing amiss.