Old
Clan Tzimisce
They are
so ancient that even the oldest legends speak only of their
childer. They are the Old Clan, the True Tzimisce, and all
the Tzimisce of the Sabbat (and even the few within the
Inconnu and the Camarilla) are their betray- ers. Their
childer abandoned the lineage of the Tzimisce and embraced
the power of Vicissitude; their ways of anarchy brought
ruin and death to both the innocent and the guilty of their
clan.
There
are very few Old Clan Tzimisce, and each has sired only
a few progeny. They all cling to the old ways of the clan
and long for the day their clan sire will return. They continue
to hope that one night they will be around to exact revenge
upon the traitors of their blood and upon all pos- sessed
by Vicissitude.
Many of
the younger clan members are leaders in the war against
Vicissitude. In the vain hope of regaining clan honor by
eliminating the disease their clan brought to Earth, they
were the first to call for the Shadow Crusade and have remained
its strongest supporters.
Despite
their dislike of the "Tzimisce," the Old Clan
Tzimisce are much like their childer. They are among the
most macabre and evil beings in the world. They place little
value on the lives (and unlives) of others. Yet despite
this, they are vigilant in their vows to save the world
from the threats of Vicissitude and other Kindred..They
also have a great love of knowledge, surpassed in the Black
Hand only by the True Brujah. They have a good understanding
of both Thaumaturgy and science. They are also known for
the high value they place upon privacy.
Nickname: Fiends
Appearance: They dress much like other Tzimisce, though
often in even older clothing. Even the younger members of
the clan dress in clothing popular 100 years ago. Solid
black, accented with white, is most popular, giving them
the look of the traditional vampires of legend.
Haven: The older members of the clan live on the same lands
they knew and loved in life, mostly gigantic domains in
Eastern Europe. They usually make their homes in dark and
dreary ancestral castles haunted by the spirits of their
former captives and family members. The younger members
of the clan often make their havens in luxurious mansions,
as do most of the "Tzimisce."
All Old
Clan Tzimisce are very particular about their havens. To
be invited in is a great honor bestowed upon only the closest
of comrades. If anyone enters a Tzimisce's haven uninvited,
he will incur the full wrath of the vampire. If the Tzimisce
invites an individual into her haven, she assumes the responsibilities
of providing for and protecting the indi- vidual. Those
who would cross the Tzimisce's domain without announcing
their presence (by courier, letter, phone or whatever) are
treated as hostile enemies, even if they are fellow sect
members. Those who announce their presence and receive permission
to enter are never harmed by the Tzimisce.
Background: They almost always choose progeny be- tween
the ages of 30 and 40 who are both intelligent and well-educated.
They spend a lot of time studying their poten- tial childer
in order to determine whether or not they will make worthy
companions over the following centuries.
Character Creation: All the eldest clan members are of nobility.
Their progeny are commonly dilettantes, profes- sionals
or soldiers. Their Natures and Demeanors are usually similar,
but never identical. Regardless of their Natures and Demeanors,
they are almost always self-serving, honorable, evil and
trustworthy. Mental Attributes are often primary, while
Physical Attributes are secondary. Skills or Knowledges
are primary. Their preferred Backgrounds include Influence,
Resources and Retainers.
Clan Disciplines: Animalism, Auspex, Dominate
Weaknesses: Like all other Tzimisce, something deep inside
of them craves stability and permanence. They share a special
connection to the land they claimed as their own in life.
They must surround themselves with at least two hand- fuls
of dirt from a land important to them in life. If they fail
to do this, they cannot rest in peace and lose half their
dice pools from all ~actions every 24 hours until down to
one die; this weakened state continues until they rest amid
their special soil once again. While many believe this weakness
is tied to Vicissitude, Kindred who are infected with Vicissi-
tude and belong to other clans do not suffer from this weakness.
Indeed, this weakness is as ancient as the clan.
Preferred Paths: Most prefer the Path of Death and the Soul
or the Path of Caine. Some are known to follow the Path
of the Scorched Heart or the Path of Lilith.
Organization: The Old Clan Tzimisce never meet ex- cept
in dire emergencies. Most members of the Old Clan are independent,
calling for aid only if they have no other choice, relying
upon themselves and their servants whenever possible.
Gaining Clan Prestige: The Tzimisce respect one another's
power and independence. They gain prestige through their
own successes and accumulation of power, by crushing their
enemies, by aiding the clan or the Black Hand and by never
allowing anything more than their evil presence to be felt
by those who are their victims. Any Tzimisce who invades
another's privacy loses respect in the eyes of his fellow
clan members.
Quote: Thousands of human lives have been taken by my hands.
I am a protector of humanity, but my vigilance comes with
a price.