Site hosted by Angelfire.com: Build your free website today!

 
.: PER Info :.
.: Systems & Traits :.
.: Infernalism :.
.: Demons :.
.: Weapon Charts :.
.: Site Owner :.

House Rules

We follow the Vampire The Masquerade 3rd Edition and other White Wolf rules and systems as much as possible, but as with every VTM campaign, through trial and error, we have deviated from the rules on certain White Wolf systems.

Final Death

For the sake of preventing accidental final death on the part of the attacker due to freak damage rolls, etc., we have decided to use the following system:

Let's assume that your character has suffered 5 levels of aggravated damage that he was unable to soak. He then receives another 5 levels of whatever type damage and is unable to soak that as well. This will be ruled as entering torpor unless 1 more level of aggravated damage is accumulated or his torpid remains are destoryed beyond repair, such as being fed through a wood chipper, trapped beneath a 10 ton boulder, decapitated, etc.(Ouch). At that point your character would die the final death.

Calculating Your Character Humanity

Path Of Humanity:

Based on a scale from 1 - 100, your characters actual humanity is equal to his humanity rating x 10, so if your character has 8 dots in humanity, his actual humanity is 80.

Infernalists & Those On A Path That is in Direct Opposition To Humanity:

Based on a scale from 1 - 100, your characters actual humanity is equal to his path rating, so if your character has 8 dots in his main path rating , his actual humanity is 8.

Calculating Your Characters Soul

Mortals:

Since Mortals do not have a humanity rating, their "Soul Points" are equal to their Willpower x 10.

Vampires:

Since the soul of a vampire is "Tainted" to begin with and in game mechanics already has Disciplines to preserve game balance, the "Soul Points" of a vampire on the Path Of Humanity are equal to their dots in Humanity x 10. Therefore, if your character has 8 dots in humanity, he has a total of 80 soul points.

If your vampire follows a path that is in direct opposition to the Humanity Trait (Ex: Path of Evil Revelations), your character's "Soul Points" are equal to the dots in your main path x 5. Therefore, if you have 8 dots in your path you have 45 "Soul Points".

Gaining Demonic Investments

An Infernalist can gain investments by performing services instead of selling parts of their own soul. This is determined by the storyteller and is in direct relation to the value of the investment desired.

The Deal

To properly deal with the Infernal, the Character must possess Law with a specialty of "Infernal Pacts"/Demon Lore. Since four dots in law are necessary for the specialty, every dot under four increases the difficulty on the roll by 2 (Difficulty of 10 Max).

The roll system itself is:

Intelligence + Law (Infernal Pacts/Demon Lore) against the base difficulty of 8. Each success subtracts one from the difficulty of the second roll: Manipulation + Law (Infernal Pacts/Demon Lore), in an opposed roll against the demon. On the first roll, the Infernalist does not re-roll 10's, the specialty only allows him the roll. On the second roll, however, 10's are re-rolled.

If the Infernalist wins the second roll, they may pay one point less for the investment for each success over the win. If he loses it's one point more per success of the Patron. If the Infernalist botches the roll, well ouch.

However many points the investment costs in the end of the bargaining process is how many soul points the infernalist must give to the demon.

< Previous 1 2 3 4 5 6 Next >


 

 

© 2002-2003 Path Of Evil Revelations Roleplaying Guilde/Vampire: the Masquerade is copyright © 2000 White Wolf, as are many of the terms associated with it. This site is in no way intended to challenge those copyrights or devalue the materials produced by White Wolf