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House Rules 2

Daimoinon - Level 5 Curse

The system is fine as it is for NPC's, but the time frames given in relation to the amount of successes you roll are entirely too easy to obtain and injust for other players as well as important NPC's that play a main part in the story, such as the Prince for instance. We incorporate the following house rules into the system:

The System - By rolling against the targets willpower, the Baali may cast a curse upon the target. One of the target's traits, chosen by the Baali, will drop to zero for a duration depending on the number of successes rolled and the caster may also lift the curse at any time he wishes. The Following chart applies:

1 Success - 1 Night

2 Successes - 2 Nights

3 Successes - 3 Nights

4 Successes - 1 Week

5 Successes - 2 Weeks

6 Successes - 1 Month

Presence - Level 3 Entrancment

The same is true with Entrancement, therefore the following system is being used.

The System - The player rolls Appearance + Empathy (difficulty of the targets permanent willpower rating). The subject, as normal, may attempt to resist by spending 1 willpower point and rolling the number of dice equal to his permanent willpower rating (difficulty 8).

If the target fails to resist, the following time table applies to the duration of the effect upon other players and important NPC characters in the story, based upon the amount of successes the caster rolls.

1 Success - 1 Hour

2 Successes - 2 Hours

3 Successes - 1 Night

4 Successes - 1 Week

5 successes - 2 Weeks

6 Successes - 1 Month

Level 5 Presence - Majesty

3rd Edition does not give a system for Majesty, so we use the original VTM system for it.

System: The subject must make a Courage roll (difficulty is the caster's Charisma + Intimidation) if she wishes to be rude, crass or even non-servile to the vampire. A subject who fails the roll will go to absurd lengths to humble herself before the vampire. Kindred may spend a point of willpower to overcome such feelings if the roll is failed.

House Rules - As always, with Presence, the effects last as long as the subject is within sight of the caster. Therefore if the subject wishes to act out against the caster, he must continue to spend 1 willpower point to do so or he is unable to.

 

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