Quietus
(Assamite,
Assamite antitribu)
1. Silence
of Death
By spending
a blood point, the vampire may create a zone of a twenty-foot
radius around her, within which no sounds will be heard,
and no one will hear anything. She herself will only hear
sounds made outside the zone.
2. Weakness
Roll:
Willpower, difficulty Sta. + Fortitude
By bringing
a point of blood to the palm and touching a victim with
it, the vampire may reduce her victims Stamina by
one. The victim stays in this condition for the duration
indicated on the chart.
3. Diseased
Roll:
Willpower, difficulty Willpower
By bringing
three points of blood to the palm and touching a victim
with it, the vampire may reduce each of her victims
physical attributes by one. The victim stays in this condition
for the duration indicated on the chart.
4. Blood
Agony
By coating
a bladed weapon of adequate size with her blood, the vampire
may use the weapon to inflict aggravated damage. Assume
that one blood point is rubbed off each time the blade hits
something, whether it does damage or not.
5. Taste
of Death
Roll:
Dex. + Firearms, difficulty based on range
The vampire
may spit blood, at a range of up to ten feet for each dot
she has in Strength or Potence, and each blood point so
used does two dice of aggravated damage.
6. Blood
Empathy
Resist:
Willpower, difficulty 8
Demand:
successes = number of blood points imbibed, or more.
The vampire
may leave her current emotions in the blood of a vessel,
and these emotions emerge in any vampire who drinks from
them, for one day per blood point imbibed.
6. Blood
Sweat
Roll:
Willpower, difficulty Sta. + 3
By concentrating
on a victim, the vampire may cause her victim to lose one
blood point per success through her sweat glands, at a rate
of up to two blood points per round.
6. Thin
Blood (Clanbook:Assamite)
Roll:
Sta. + Medicine, difficulty Sta. + 3
By bringing
a point of blood to the palm and touching a target with
it, the vampire may make a vampires blood incapable
of healing wounds. The victim stays in this condition for
the duration indicated on the chart.
6. Cleanse
of Influence (Clanbook:Assamite)
Roll:
Willpower, difficulty [level of target effect] + 3
By bringing
a point of blood to the palm and touching a target with
it, the vampire may cancel an effect of a non-blood related
discipline.
7. Blood
of the Cobra (Clanbook:Assamite)
Roll:
Dex. + Firearms, difficulty based on range
The vampire
may, at a distance, use Quietus powers that would normally
require touching a victim and spending blood, by spitting
blood at her victim, and making the appropriate roll. The
vampire may spit blood at a range of up to ten feet for
each dot she has in Strength or Potence.
7. Foul
Blood
The vampire
may alter a vessel, causing all other vampires (except herself)
who drink from said vessel three levels of damage for each
point imbibed.
7. Leech
By paying
a willpower point, the vampire may drink blood by skin contact,
which leaves no marks. She may drink as many blood points
as she has Stamina, per turn.
8. Blood
Clot
Roll:
Man. + Medicine, difficulty [blood points]
By bringing
a point of blood to the palm and touching a victim with
it, the vampire may clot her victims blood. Each success
represents one blood point becoming clotted; this blood
is rendered useless, and the victim must be cut open or
otherwise medically treated to remove it. In mortals, stroke
ensues if more than one point is clotted.
8. Blood
Curse (Clanbook:Assamite)
Roll:
Cha. + Occult, difficulty Sta. + 3
By bringing
a point of blood to the palm and touching a target with
it, the vampire may make another vampire less able use her
blood. In this condition, the victim must spend two blood
points to heal a wound, and her blood can not be used to
heal aggravated wounds, perform the Embrace, power disciplines,
or raise attributes. The victim stays in this condition
for the duration indicated on the chart.
9. Erosion
Roll:
Willpower, difficulty 8
Resist:
Willpower, difficulty 8
By bringing
five points of blood to the palm and touching a victim with
it, the vampire may reduce her victims Physical traits
to zero, for one day per success.
10. Immaculate
Vitae
Anyone
who tastes the vampires blood once is considered blood
bound to the vampire, unless they are already bound to a
vampire of equal or earlier generation.
Quietus
Effects Chart
Roll Duration of Effect
1 suc. one turn
2 suc. one hour
3 suc. one day
4 suc. one month
5 suc. forever, or until the victims generation is
lowered.)