Thanatosis
(Samedi)
1. Hags
Wrinkles
By spending
a blood point, the vampire may tighten or loosen her own
skin. If used with Obfuscate or Vicissitude, it reduces
the difficulties of appearance-altering effects by one.
This can also be used to create pockets in the skin, in
which small items may be hidden.
2. Putrefaction
Roll:
Dexterity + Occult, difficulty Stamina + Fortitude
By spending
some blood, the vampire may induce decay in a victim. For
each success scored and blood point spent, the victim loses
one dot in Appearance, and if the victim continues to move,
her difficulties for all physical and social rolls increase
by one for each turn she reamins physically active. Resting
for a full day cures these effects.
3. Ashes
to Ashes
The vampire
may transform into a pile of ash. This ash is not affected
by sunlight, fire, wind or rain, but if separated, the vampire
is likely to be missing parts when she reforms. She may
reform by spending two blood points, but requires help in
so doing. If separated too badly, the vampire will be destroyed.
4. Withering
Roll:
Manipulation + Medicine, difficulty Willpower
Demand:
successes = Stamina or more
By touching
a body part and spending a willpower point, the vampire
may render a body part useless. On supernatural creatures,
this lasts one night; otherwise, it is permanent. On anyone
other than a vampiric victim, using this power on the head
is instantly fatal; in vampires, it induces torpor.
5. Infection
Roll:
Willpower, difficulty Stamina + 3
By spending
a blood point and touching an aggravated wound, the vampire
may create an infection. Having done this, she can feed
them her own blood at any range, as long as the victim carries
the wound.
6. Compress
By spending
three blood points, the vampire may cause the skin of a
victim to shrink and rupture, causing four levels of aggravated
damage. If the vampire then holds the skin for one turn,
and spends a blood point, she then gains three dots in Stamina
for the remainder of the night.
7. Dust
to Dust
The vampire
may transform into a pile of ash. This ash is not affected
by sunlight, fire, wind or rain, and can not be separated
unless the vampire wishes it to be. In this state, the vampire
can use any mental disciplines except Dominate and Thaumaturgy,
and may use winds to aid movement. She may reform by spending
two blood points.
8. Rigor
Mortis
Roll:
Willpower, difficulty Stamina + Fortitude
By spending
a willpower point, the vampire can induce rigor mortis in
a victim. Victims so affected lose three dots in Dexterity,
and are in such pain that using mental disciplines requires
a roll of Willpower, difficulty 9. A victim may spend five
blood points to recover, but this must be preceded with
a frenzy roll (Self-Control, difficulty 8). If the victim
moves violently in a given turn while affected, she takes
three levels of aggravated damage that can not be soaked.