Site hosted by Angelfire.com: Build your free website today!

 
.: PER Info :.
.: Systems & Traits :.
.: Infernalism :.
.: Demons :.
.: Weapon Charts :.
.: Site Owner :.

Thaumaturgy

The Disciplines of Thaumaturgy encompasses blood magic and other sorcerous arts. Thaumaturgy is the unique possession of the Tremere and one of its most jealousy guarded secrets. Certain Kindred rumores even speak of mystic cabals of Tremere that hunt down those thaumaturges who are not members of the Warlock's clan.

Clan Tremere created this Discipine by combining mortal wizardly with the power of vampiric vitae. Though its existence is not widely known by mortal mages and wizards, it is seen as a disreputable aberration of true magick by those familiar with it.

Thaumaturgy is a versatile and powerful Discipline. Like Necromancy, its practice is divided into two parts: paths and rituals. Thaumaturgical paths are applications of the vamire's knowledge of blood magic, allowing her to create effects at her whim. Rituals are more formulaic in nature, most akin to the ancient magical "spells" of bygone nights. Because so many different paths and rituals are available to the arcane Tremere, one never knows what to expect when confronted with a practioner of this Discipline.

When a charcter first learns Thaurmaturgy, the player selects a path for the character. That path is considered the character's primary path, and she automatically receives one dot in it, as well as one Level One ritual. Thereafter, whenever the character increases her level in Thaumaturgy, her score in the primary path increases by one as well. Rituals are learned separately, as part of a story; players need not pay experience points for their characters to learn rituals, though they must find someone to teach the rituals in question.

Path ratings never exceed Level Five, though the overall Thaumaturgy score may (though higher levels of Disciplines are covered in other White Wolf products). If a character reaches Level Five in her primary path and increases her Thaumaturgy score afterward, she may allocate her "free" path dot to a different path. Thaumaturges may create their own paths (through player and Storyteller collaboration) once they achieve the sixth level of Thaumaturgy.

Many vampires (wisely) fear the Discipline of Thaumaturgy. It is a very potent and mutable Discipline, and almost anything the Kindred wishes may be accomplished through its magic.


 

 

© 2002-2003 Path Of Evil Revelations Roleplaying Guilde/Vampire: the Masquerade is copyright © 2000 White Wolf, as are many of the terms associated with it. This site is in no way intended to challenge those copyrights or devalue the materials produced by White Wolf