Thaumaturgy
The Disciplines
of Thaumaturgy encompasses blood magic and other sorcerous
arts. Thaumaturgy is the unique possession of the Tremere
and one of its most jealousy guarded secrets. Certain Kindred
rumores even speak of mystic cabals of Tremere that hunt
down those thaumaturges who are not members of the Warlock's
clan.
Clan Tremere
created this Discipine by combining mortal wizardly with
the power of vampiric vitae. Though its existence is not
widely known by mortal mages and wizards, it is seen as
a disreputable aberration of true magick by those familiar
with it.
Thaumaturgy
is a versatile and powerful Discipline. Like Necromancy,
its practice is divided into two parts: paths and rituals.
Thaumaturgical paths are applications of the vamire's knowledge
of blood magic, allowing her to create effects at her whim.
Rituals are more formulaic in nature, most akin to the ancient
magical "spells" of bygone nights. Because so
many different paths and rituals are available to the arcane
Tremere, one never knows what to expect when confronted
with a practioner of this Discipline.
When a
charcter first learns Thaurmaturgy, the player selects a
path for the character. That path is considered the character's
primary path, and she automatically receives one dot in
it, as well as one Level One ritual. Thereafter, whenever
the character increases her level in Thaumaturgy, her score
in the primary path increases by one as well. Rituals are
learned separately, as part of a story; players need not
pay experience points for their characters to learn rituals,
though they must find someone to teach the rituals in question.
Path ratings
never exceed Level Five, though the overall Thaumaturgy
score may (though higher levels of Disciplines are covered
in other White Wolf products). If a character reaches Level
Five in her primary path and increases her Thaumaturgy score
afterward, she may allocate her "free" path dot
to a different path. Thaumaturges may create their own paths
(through player and Storyteller collaboration) once they
achieve the sixth level of Thaumaturgy.
Many vampires
(wisely) fear the Discipline of Thaumaturgy. It is a very
potent and mutable Discipline, and almost anything the Kindred
wishes may be accomplished through its magic.