The
Baal
The
Baal....
The Discipline of the Resurrection of the Demon as practiced
by the Baali of Chicago.
Level
One
Pierce
the Gloom: The Baal may see through shadows and pierce the
gloom of night. This allows the Baal to see in all forms
of normal darkness, and suffer only 1/2 the modifiers for
magical and supernatural darkness. In the advent of the
second case, the Baal must spend one blood per combat scene.
The eyes of the Baal glow a deep dark red, and in bright
light there is an outline of utter blackness around the
corneas.
Level
Two
Claws
of the Beast: By expending one blood, the Baal may transform
her hands into razor sharp, 9 inch long taloned claws that
glisten with a black shine. The claws do aggravated damage
(Str+2), and upon a successful hit where the Baal gets three
or more overall successes to hit (after dodge, if any)-
the Baal may drink from the vessel in lieu of causing aggravated
damage (the claws of the Beast having sunk into a major
artery)- at the norm of three blood per action of the Baal.
The vessel must score more success in a resisted strength
roll to break free (vessel must soak one agg as the claws
come free).
Level
Three
Howl of
the Beast: in this state, the Baal howls into the night;
causing those who first hear to quake in fear. The Baal
rolls Manipulation + Empathy [TN is each Willpower of the
group. All who can hear the Howl do, and it is supernatural
in origin. The Baal rolls once, and counts the amount of
successes scored for each target. No successes means that
the specific target was unaffected this time]. Each success
is a cumulative +1 to the difficulty of that target to make
all actions (hit and damage). The Howl lasts for as long
as the Baal can be seen, felt, etc. by the targets. The
affects of the Howl can be countered if the target uses
Willpower to buy successes against the Baals Man+Emp
roll.
Level
Four
Mark of
the Beast: by uttering a word and gesturing at the target,
the Baal in this form may brand a mark of his or her choosing
(usually ancient in origin) upon a subject. This mark is
as large as the Baal's hand width, and the target must soak
one agg at Fortitude [9] to resist. Upon branding, all attempts
to resist damage (normal and agg) are raised by one (tn=7
to soak, or +1 for specific damages), and the Baal may torment
the subject in his or her sleep. The Baal will always know
where the mark is, and there is no known way to remove it,
save perhaps destroying the one who created it. Each Baal
can have only one mark on one target, and a target may have
only one such mark on it; six Baal can't mark one subject.
The Ball rolls a resisted Willpower test, and if successful;
must immediately spend one Willpower point to make the mark.
Level
Five
Form of
the Beast: In this form, the full horror of the Baal's Dark
Lords comes into being- as with the utterance of a thought,
the Baal transforms herself into a 8' tall Demon Minion.
The Claws of the Beast appear as the Baal grows in a massive,
one action blood bursting wrenching sound; and takes the
form of a grotesque leering dark red skinned Demon. The
legs of the Beast are bent backwards (see Pan, Deity), and
the form is muscular and large. Strong arms end in the Claws,
and pulsing black veins ripple along the body of the Beast.
Each Baal has a slightly different appearance in this form,
and displayed upon the forehead of the Beast is that particular
Baal's Mark of the Beast. It is rumored that the Form of
the Beast has some conjunction to the Pander's Vicissitude
Discipline- but that is unlikely due to the nature of the
Souleater 'Disease' and the specific form of a Souleater
as per Horrid Form (see Player's Guide to the Sabbat, Vicissitude).
The transformation takes one full action, and requires three
blood (as usual for full body transformations). The Baal
gains double the amount of successes generated for an intimidation
roll, and Strength, Stamina and Perception increase by five
dice. In this form, the Baal need only resist half of the
damage done to her; the rest is absorbed by the Beast. No
armor or clothing can be worn by the Beast in this form.
This form lasts until the Baal is struck by sunlight, or
discontinues this power. Frenzy checks while in the Form
of the Beast are resisted with a +2 penalty- as the Beast
seeks constant destruction of this world. Most Baal in Beast
form due so only as a last resort- although several Cabals
are formed of many Baal who take this form for rituals and
sacrifices to their Dark Lords.
Elder
Powers of the Baal Discipline:
Level
Six
Vessel
of the Beast: At this level, the bondage to the Dark Lords
Below becomes stronger. The Baal may choose to enact the
Vessel of the Beast at any time, but almost all do so at
a ceremony of their Cabal (A Cabal in this sense is a small
formed group of Baali). The Baal burns three blood and one
Willpower point (permanently for the Willpower), and opens
herself to the will of the Beast. The powers of Below pour
into the Vessel; and the Baal gains one merit of her choosing
that the Beast gives to her. In return, the Beast takes
a part of the Essence of the Vessel- the greater the merit,
the more the Beast takes. A heart, limb, part of the brain,
body mass; etc. is removed from the Vessel. Consult with
your ST for a deal.
Nature
of the Beast: The Baal screams into the night air, and all
those in the Baal's area who hear the scream must resist
the Blood Frenzy. The Baal rolls Willpower [7], and each
success is counted. Each Target, be it man, woman, mortal
or supernatural, animal and undead, mummy or what have you
(even Ghoul BIRDS!) must roll Frenzy and get more successes
then the Baal did in the Willpower rolls. Mortals riot,
animals attack. flocks of birds seek quiet coastal towns
and mob innocent citizens, sharks attack, Vampires Frenzy
(as Lust for Blood) until they drink their fill, et.al.
This costs one blood to use, and can only be done once per
combat scene; the Baal needs to rest her voice.
Curse
of the Beast: The Baal talks to the subject, and rolls opposed
Path of Evil Revelations vs. targets Humanity (or Path,
etc.). As the Baal converses with the future Vessel, she
opens a pathway from her corrupt Beast filled heart to the
Vessel. If the target looses, the Beast in the Baal transfers
via the pathway to the Target. The victims Humanity or Path
drops to zero (or negative 10 if that sounds better), and
the Beast now controls the character. Mortals and Supernaturals
under the influence of the Beast act in the worst possible,
most violently dynamic ways- as their hidden, repressed
Evil ways surface in the most horrible ways. The Baal expends
one Willpower point, and can only use this against one person
per scene. Vessels that are under this influence do not
act rationally, and become more susceptible to the Beast.
Repeated uses of this power against a particular individual
will reduce that persons ability to regain Humanity or Path,
as per the ST discretion.