Ventrue
Old-fashioned
and tradition-bound, the Ventrue are sophisticated and genteel.
They believe in good taste above all else and work hard
to make their lives comfortable. They are most frequently
the leaders in the Camarilla, and are cautious, honorable,
social and elegant Kindred.
The Ventrue
fancy themselves a clan of the modern world, and deny that
they live in the past. This may be true of the most powerful
members of the clan, but many are unable to give up the
habits and dress of the time when they were Embraced. The
attitudes and beliefs of one's mortal days are never forgotten
by a Ventrue.
They are
most often found among the upper crust of the mortal world.
Their sophistication serves them in good stead among the
elite of mortal society, and it allows them to control many
of the more powerful members of the city. Because of the
relative ease in which they fit in among such company, the
Ventrue often have a monopoly on political control of the
city. If something goes wrong, it is often to the Ventrue
that the other Kindred turn to for aid.
There
is a strong Ventrue tradition that any member of the line
may find safe refuge with any other member of the line,
and cannot be refused. Thus many Ventrue aid their fellow
clan members before the need arises for this tradition to
be invoked. Harboring a fugitive in one's haven can be detrimental
to one's welfare.
They are
very proud of their leadership of vampire society, and will
always insist that they were the founders of the Camarilla.
They will do nearly anything to retain their grip on the
politics of the cities and the Camarilla, and are exceedingly
protective of their reputations.
Nickname:
Blue Bloods
Appearance:
The Ventrue do not change their ways easily, so they often
dress in very old-fashioned styles - lace and ruffles, top
hats and evening coats. Younger members still dress very
well - preppy would best describe it.
Haven:
They tend to make their homes in mansions, often their mortal
dwellings.
Background:
Typically they select older and more experienced people
as neonates, usually members of the upper class. Sometimes
they will only Embrace their own mortal descendants.
Character
Creation: Ventrue tend to have upper class concepts. Mental
Attributes are primary, as are Knowledge Abilities. Resources
and Influence are common Background Traits.
Clan Disciplines:
Dominate, Fortitude, Presence
Weaknesses:
Ventrue have exacting and rarefied tastes, even when it
comes to blood. The player must pick a restriction on the
type of blood her character can feed upon, e.g. only young
men, no animals, only virgins, etc. The character will feed
on no other type of blood, not even if she is starving or
under duress.
Organization:
Though the Ventrue clan meets often, their councils are
sarcastically called "debating societies" because
of the amount of talk and lack of action. The Ventrue consider
this the only civilized way to get anything done.
Quote:
"The best way to get even with one's enemies is to
outlive them. Because we are reasonable and above such petty
concerns as vengeance, we are the leaders among our kind.
Our colleagues do little to support the Camarilla, so we
must bear the burden alone."
Stereotypes:
·Nosferatu - Frightful creatures, but they can't
help being what they are.
·Tremere
- Good chaps, support the Camarilla 100%, but they have
uncertain motivations.
·Gangrel
- They are somewhat uncouth, but can be trusted.
·Toreador
- Tasteful and creative, if a bit unrestrained.
·Brujah
- Bullies and rebels all. They are uncontrollable and untamable.
·Malkavian
- They are not half as crazy as they pretend to be.