- Once you have lost 10 matches you are dead.But dont Worry you can come back. You go to King Kai's planet if you are good. And if you are Evil you go to Hell. If you are neutral all you do is stay dead for 10 days and get 500 stat points. There you can train and learn new moves.
- King Kai's Moves
- Kaioken, Genki Dama, Tripple strike
- To learn these moves you have to stay at king kai's for a certain amount of time these are the times.
- Kaioken- adds 4,000 to PL in a fight :1 day Kaioken x 2- adds 8,000 to PL in a fight:2 days Kaioken x 3- adds 12,000 to PL in a fight :4 days Kaioken x 4 adds 16,000 to PL in a fight + Gekni Dama (which is a move where you gather all the energy from the good stuff in the world and use it to fight evil people this takes 2 turns to power up then use.):7 days Kaioken x 10 adds 40,000 to PL in a fight + Genki Dama:11 days
- Kaioken x 20 adds 80,000 to PL in a fight + Genki Dama + tripple strike(this is a powerful move that when it is shot it streaks across the air making it look like a blur so the person you shot it at countdown starts at 4 instead of 5. ONLY USED ONCE):15 days
- Hell's Moves
- Blue Orge's Power Up, Evil Enigma, Red Ogre's Speed Up To learn these moves you have to stay at king kai's for a certain amount of time these are the times.
- Blue Ogre's Power Up- Raises Power level by 70,000:10 days
- Blue Ogre's Power Up + Evil Enigma- (which is a move where you gather all the energy from the evil stuff in the world and use it to fight good people this takes 2 turns to power up then use.):13 days Blue Ogre's Power Up + Evil Enigma + Red Ogre's Speed Up-Raises speed by 5,000(this is a powerful move that when it is shot it streaks across the air making it look like a blur so the person you shot it at countdown starts at 4 instead of 5. ONLY USED ONCE):15 days
- While you are in Hell or at King Kai's for a certain amount of days you recieve stat points and Hp.
- 1 day- receives 100 stat points
- 2 days- receives 200 stat points
- 4 days- receives 350 stat points
- 7 days- receives 550 stat points and 200 HP
- 11 days- receives 750 stat points and 400 HP
- 15 days(max)- receives 1,000 stat points and 600 HP
- This is the damage for the Spirit Bomb/Evil Enigma and PL has no factor in it.
- Charged up for 1 round.
- 0 blocks/dodges = 1,200
- 1-2 blocks/dodges = 930
- 6 blocks/dodges = 850
- 7 blocks/dodges = NOTHING
- Charged up for 2 rounds.
- 0-2 blocks/dodges = 1,650
- 3 blocks/dodges = 1,350
- 4-6 blocks/dodges = 1,000
- 7 blocks/dodges = NOTHING
- Charged up for 3 rounds.
- 0-3 blocks/dodges = 2,000
- 4-6 blocks/dodges = 1,500
- 7 blocks/dodges = NOTHING
- Charged up for 4 rounds.
- 0-4 blocks/dodges = 3,000
- 5-6 blocks/dodges = 2,000
- 7 blocks/dodges = NOTHING
- Charged up for 5+ rounds.
- 0-6 blocks/dodges= 3,550
- 7 blocks/dodges= NOTHING
- MUST BE CHARGED MINIMUM OF 2 rounds
- If you're neutral,you stay dead for 10days you get 5,000stat points 500 hp and you learn the neutral strech....adds 50,000 PL