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Healers

-The healers evolved from warriors, that grew tired of seeing pain and destruction. The like minded began to build a new discipline, hoping to be able to heal, nurture, and protect.

-Their power is drawn from within, and instead of using their inner power to fire missles of destruction, they shoot beams of healing light, in essence giving some of their intuned lifeforce to their target.

-The healer discipline was formed, and from that day, to the present, the healers now dedicate their lives to healing, not hurting, though they are not without the means to defend themselves, but healers, unlike other disciplines, have to spend PLs to punch or kick (1PL per attacking action)

-Saiyans and Androids can not be Healers

-Healers wear only healer's mesh armor.

-Healers can not be of the Pain Motive.

-Healers begin level 1 with the abbility of "flight"

-Healers begin with 4 senzou beans, 2 water capsules, and 2 food capsules, and one healing device (staff, rod, etc.) which can be used as a weapon, with the cost of 1PL per use.

-Below is the statistic chart for healers, along with the links to the main page, and the Healer's techniques..

Back to Main

Techniques

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Level

Health Points

Hit %

Evade %

Deflect %

Return %

Heal Bonus

Power Level (per round)

1
90
30%
25%
40%
15%
0
1
2
90
30%
25%
40%
15%
+5
2
3
110
40%
25%
40%
15%
+20
2
4
115
40%
30%
45%
15%
+25
4
5
140
45%
35%
50%
25%
+35
4
6
140
45%
35%
50%
25%
+35
5
7
150
50%
40%
55%
25%
+45
6
8
160
50%
40%
55%
30%
+45
7
9
175
50%
40%
55%
30%
+45
7
10
200
60%
55%
70%
35%
+50
8