Dragon Ball Z Legends
Dragonball Z has got to be one of the greatest, if not just plain
THE GREATEST shows of all time. So when I heard about Legends I was more than a little
excited and had to import it. Well let's just say that I wasn't disappointed. The game is
a Dragonball Z fan's dream come true. I don't think anyone could have recreated the
excitement and the insanity that is Dragonball Z as well as Bandai has.
First off, the intro. By far the worst part of the game, the
intro is fully 3D rendered FMV with still shots of the main characters thrown in here and
there. Super Shenron looks cool, but I think any of the intro's from any of the movies
would have done fine, and in my opinion, looked nicer. I mean, if we're gonna have a game
full of 2D sprites, shouldn't the intro at least reflect that aspect? Nicely done, but
someone had too much time on their hands...
Next there's game modes. The campaign mode runs you through the
eight most famous battles in the series, each having their own selection of characters to
use (up to 3 at once). It's story heavy, but unless you speak Japanese you won't know what
the narrator is saying (and unless you have a Japanese PSX, you're not gonna hear the
narrator during the intermissions like you're supposed to). Next is two player battle
mode, where each player chooses up to three characters to fight with. Upon completion of
the campaign mode, you will get the SP battle mode which runs you through an additional 30
pre-determined fights (characters are pre-selected). And in the option mode you can change
from stereo to mono, but good luck figuring out which option that is.
Now we'll talk graphics. In case you were not aware, Dragon Ball
Z Legends features 2D characters fighting in 3D landscapes, rendered in real time. The
stages are vast and pleasant looking, and there are mountains scattered about. The
characters, despite being horribly pixilated, resemble their television counterparts very
well (although it can get confusing having 3 different Goku's and 3 Vegeta's on the screen
at once). The fighter's special moves are particularly impressive; you've got to see
Goku's Spirit Bomb. I really have no complaints with the graphics, it's easy to pick on
the blocky characters but it doesn't affect the play of the game. The animation's decent,
but there is one thing that really bugs me... Where are the freakin' trees? Most if not
all of the screens I saw on the net showed trees in the backgrounds. I know this is
nit-picking, but the owners of these web pages should at least make sure that their PSX
screen shots aren't pictures of the Saturn version before they post them. All that aside,
it does look a little barren without them.
Sound effects? Dragon Ball fans everywhere are going to get
goosebumps the first time they hear Goku yell "Ka-me-ha-me-HA!" Bandai has
either payed the actual voice actors and actresses from the show to do the game's voices,
or they did a really good job at holding their tape recorders up to their televisions.
Either way, the sounds are perfect.
So far this sounds like an ideal game for anybody. I'm afraid
this is where the train de-rails, and only the true Dragon Ball fans survive. The control
is completely different from any other game. Up advances you toward your chosen foe, Down
retreats. Left and Right can be used to dodge around the enemy in a pseudo 3D fashion.
There is an attack button, a block button, a fireball button, and an energy button (used
for powering up, etc.). It is very awkward to play this game at first, and it takes a
while to get used to it. But after a while, you'll be bustin' out 26-hit combos with ease.
Another interesting thing about the gameplay is the manner in which you inflict damage
upon your opponent. Instead of decreasing your opponents life meter every time you score a
hit, you more or less play "tug of war" with the meter until it is all the way
in one person's favor: then and only then will you unleash your mighty "meteo"
and decrease the opponents life meter. I would like to applaud Bandai for their terriffic
and innovative control scheme. While it takes a lot of getting used to, it really couldn't
have been any other way and it works great! But don't expect Street Fighter in the sky
because it's gonna disappoint you. My only complaint with the gameplay is the way you
cannot execute your super moves during the fight. It would be nice if I could throw a
Kamehameha at the opponent while I was actually fighting him, instead of cutting to an
intermission more or less and just letting me watch. Oh well.
I want to write this review as fairly as possible. I myself am a
huge DBZ fan and could easily write a book on how this is the most awesome game I have
played in a long time. But I want to warn those that aren't big fans. This game is not
gonna be for you. Maybe that's unfair to say, but I can't see someone that knows nothing
about the show having as much fun with this game as someone who actually knows who Piccolo
is. I suppose anyone could learn to like this game, but Dragon Ball fans are more than
likely gonna love it. Oh, and by the way, if you're expecting something grand to happen
when you beat the game, then you're SOL... Not gonna find it here. What you will find is
the best representation of the show you could imagine, from rapidly punching your opponent
to knocking him through a mountain to teleporting behind him and knocking him through
another... too cool!
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