Armos Knight
Description: This inanimate knight stands totally lifeless until you touch
it. If you touch it, it'll come to life and move around. Some
move slow and others move fast, so be careful when attacking
this enemy.
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Blade Trap
Description: This spiked trap sits in each corner of the room in some
rooms of the dungeons. When you come close to any side of the
room (i.e. the area between two traps), the Blade Traps
against that wall will come together to try and crush you.
Step in their path and step back, then as they retract, you
should go through the door since it's safe.
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Bubble
Description: This round creature moving around in some dungeons are VERY
annoying, especially later in the game. If one touches you,
you cannot use your sword for a few moments. There are three
types of Bubble: flashing, red, and blue. The flashing one's
effects wear off after a few moments, but if you get hit by a
red one, you can only use your sword again if you touch a
blue Bubble. You can't destroy it, so your best bet is to
stay as far away as you can from this creature!
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Darknut
Description: This armored knight with a sword and shield held in front can
be pretty tough when encountered in the dungeons. You can
only hit it from the sides or back, but be careful since it
can quickly turn around and attack you. I recommend dropping
Bombs so they explode when a Darknut is near, which is a safe
way to kill it. There are two types of Darknuts: red ones and
blue ones. The blue ones move much faster and can take many
more hits before dying off, so be careful.
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Gel
Description: The tiny gel-like creature found in most dungeons is not a
threat to you at all. It moves one tile at a time, so you can
quickly kill it with one hit.
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Ghini
Description: This ghost creature inhabits the cemetery in the west area of
the overworld. When you touch a tombstone, another Ghini
appears, but you can only actually harm the one that was
originally there BEFORE touching any stones. Defeat the
original one and all the "fakes" will disappear as well.
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Gibdo
Description: This mummy lurks in the dungeons of the game, but isn't too
hard to get rid of. It moves and acts just like a Stalfos,
except for the fact that it can take more hits.
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Goriya
Description: Here's the boomerang-throwing creature found in some of the
game's dungeons. It wanders around, then stops to throw a
boomerang straight ahead. Wait until it stops and throws,
then attack it a few times from behind or the side to kill.
There are two types of Goriya: red and blue. The blue ones
are much stronger and throw metal boomerangs instead.
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Keese
Description: This small bat enemy is just about the most basic enemy in
the game. It flies around in a room for a few moments, then
stops for a moment, and repeats. It only takes one hit to
kill, too.
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Lanmola
Description: This fast-moving centipede creature, also found in pairs, is
not much harder than the Moldorm to defeat. Just attack it to
decrease its size, then continue the attack until it
disappears completely.
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Leever
Description: This sand-type enemy comes out of the ground and follows you
for a moment before going back into the ground. It takes more
than one hit to kill, but it's pretty simple to get away from
either way.
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Like Like
Description: This sponge-like creature, found in the dungeons, has a habit
of swallowing Link whole, then eating his Large Shield! Avoid
close contact with this enemy; use Arrows or Bombs to take it
out safely instead.
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Lynel
Description: This half human, half beast creature is pretty tough,
especially since it throws swords at you. The swords can only
be blocked by the Large Shield, and this enemy is tough to
beat, so make sure you hit it with the Boomerang to stop it,
then attack, and repeat until you beat it.
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