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Maps First Quest Walkthrough Enemies
Story Second Quest Walkthrough Bosses
Controls Heart Containers Items
Overview Secrets/Tips and Tricks Shops


Armos Knight
Description:
This inanimate knight stands totally lifeless until you touch it. If you touch it, it'll come to life and move around. Some move slow and others move fast, so be careful when attacking this enemy.

Blade Trap
Description:
This spiked trap sits in each corner of the room in some rooms of the dungeons. When you come close to any side of the room (i.e. the area between two traps), the Blade Traps against that wall will come together to try and crush you. Step in their path and step back, then as they retract, you should go through the door since it's safe.

Bubble
Description:
This round creature moving around in some dungeons are VERY annoying, especially later in the game. If one touches you, you cannot use your sword for a few moments. There are three types of Bubble: flashing, red, and blue. The flashing one's effects wear off after a few moments, but if you get hit by a red one, you can only use your sword again if you touch a blue Bubble. You can't destroy it, so your best bet is to stay as far away as you can from this creature!

Darknut
Description:
This armored knight with a sword and shield held in front can be pretty tough when encountered in the dungeons. You can only hit it from the sides or back, but be careful since it can quickly turn around and attack you. I recommend dropping Bombs so they explode when a Darknut is near, which is a safe way to kill it. There are two types of Darknuts: red ones and blue ones. The blue ones move much faster and can take many more hits before dying off, so be careful.

Gel
Description:
The tiny gel-like creature found in most dungeons is not a threat to you at all. It moves one tile at a time, so you can quickly kill it with one hit.

Ghini
Description:
This ghost creature inhabits the cemetery in the west area of the overworld. When you touch a tombstone, another Ghini appears, but you can only actually harm the one that was originally there BEFORE touching any stones. Defeat the original one and all the "fakes" will disappear as well.

Gibdo
Description:
This mummy lurks in the dungeons of the game, but isn't too hard to get rid of. It moves and acts just like a Stalfos, except for the fact that it can take more hits.

Goriya
Description:
Here's the boomerang-throwing creature found in some of the game's dungeons. It wanders around, then stops to throw a boomerang straight ahead. Wait until it stops and throws, then attack it a few times from behind or the side to kill. There are two types of Goriya: red and blue. The blue ones are much stronger and throw metal boomerangs instead.

Keese
Description:
This small bat enemy is just about the most basic enemy in the game. It flies around in a room for a few moments, then stops for a moment, and repeats. It only takes one hit to kill, too.

Lanmola
Description:
This fast-moving centipede creature, also found in pairs, is not much harder than the Moldorm to defeat. Just attack it to decrease its size, then continue the attack until it disappears completely.

Leever
Description:
This sand-type enemy comes out of the ground and follows you for a moment before going back into the ground. It takes more than one hit to kill, but it's pretty simple to get away from either way.

Like Like
Description:
This sponge-like creature, found in the dungeons, has a habit of swallowing Link whole, then eating his Large Shield! Avoid close contact with this enemy; use Arrows or Bombs to take it out safely instead.

Lynel
Description:
This half human, half beast creature is pretty tough, especially since it throws swords at you. The swords can only be blocked by the Large Shield, and this enemy is tough to beat, so make sure you hit it with the Boomerang to stop it, then attack, and repeat until you beat it.