The Dragonbane

The dragonbane is a person who hunts down and kills dragons and draconians, and other wyrms. He is usually alone, since he prefers to do the killing himself. He is usually very secretive, and keeps to himself. He trusts no one, and usually has few friends. He hates all dragons, and dragon-kin. The secret organization of Dragonsbanes is a good example of this heroic figure, but a dragonsbane does not have to be a part of this organization to be a dragonsbane.

Role-Playing

The dragonsbane believes that the only good dragon is a dead one. He hunts down and slays all dragons, draconians, bakali, behir, wyverns, and other wyrms. They hate every type of dragonkind, and have been trained to combat them. Good, metallic dragons are also considered "evil", but most dragonsbane will not stalk or aggravate them.
Most humans see dragonsbane as valiant heroes to be respected. Dwarves and minotaur see dragonsbane as honorable and courageous heroes. Centaurs and elves see them as a little "unbalanced", and somewhat dangerous. Kender and gnomes view them as too darn serious.

Requirements

A dragonsbane needs to be tough and agile to be able to combat dragons. To reflect this, a dragonsbane hero must have a minimum score of 7 in Endurance and Strength, and a minimum score of 6 in Agility. A dragonsbane is a very imposing, and commanding figure. Therefore, they need a minimum score of 5 in Presence.
A dragonsbane is trained in the art of war. Therefore, he must have a code of "A" for at least two physical attributes. The other attributes cannot be lower than "C". Studying how to slay dragons limits a heros study of the metaphysical. Therefore, dragonsbane heroes cannot have a code higher than "C" in Reason, and cannot have a code higher than "B" in Spirit. Any race can play this role.

Advantages

Because of their training in with dragons, dragonsbane get an automatic Trump bonus for any action dealing with dragons and dragonkin. This includes resisting dragonawe, fighting dragons and dragonkin, and repelling dragon and dragonkin attacks.

Disadvantages

Dragonsbane can never learn these spheres: Alteration, Meditation, Necromancy, Sensitivity, and Spiritualism. Dragonsbane also don't trust magic. They must make an average Presence (Reason) action to use any non-dragon related magical item, or accept the help of a mage. Magical items intended to slay dragons are exempt from this action. They must also make a daunting Presence (Physique) action to resist attacking any dragon they see. If the dragon is good, or his friends are in danger, then a player can forego this action, or lesser the degree by two, whichever the Narrator would prefer.



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