The Dragonbane
The dragonbane is a person who hunts down and kills dragons
and draconians, and other wyrms. He is usually alone,
since he prefers to do the killing himself. He is usually
very secretive, and keeps to himself. He trusts no one, and
usually has few friends. He hates all dragons, and
dragon-kin. The secret organization of Dragonsbanes is a
good example of this heroic figure, but a dragonsbane does
not have to be a part of this organization to be a dragonsbane.
Role-Playing
The dragonsbane believes that the only good dragon is a dead
one. He hunts down and slays all dragons, draconians, bakali,
behir, wyverns, and other wyrms. They hate every type of
dragonkind, and have been trained to combat them. Good,
metallic dragons are also considered "evil", but most
dragonsbane will not stalk or aggravate them.
Most humans see dragonsbane as valiant heroes to be
respected. Dwarves and minotaur see dragonsbane as honorable
and courageous heroes. Centaurs and elves see them as a little
"unbalanced", and somewhat dangerous. Kender and gnomes view
them as too darn serious.
Requirements
A dragonsbane needs to be tough and agile to be able to combat
dragons. To reflect this, a dragonsbane hero must have a
minimum score of 7 in Endurance and Strength, and a minimum
score of 6 in Agility. A dragonsbane is a very imposing, and
commanding figure. Therefore, they need a minimum score of 5 in
Presence.
A dragonsbane is trained in the art of war. Therefore, he
must have a code of "A" for at least two physical attributes. The
other attributes cannot be lower than "C". Studying how to slay
dragons limits a heros study of the metaphysical. Therefore,
dragonsbane heroes cannot have a code higher than "C" in Reason,
and cannot have a code higher than "B" in Spirit. Any race can
play this role.
Advantages
Because of their training in with dragons, dragonsbane get an
automatic Trump bonus for any action dealing with dragons and
dragonkin. This includes resisting dragonawe, fighting dragons
and dragonkin, and repelling dragon and dragonkin attacks.
Disadvantages
Dragonsbane can never learn these spheres: Alteration, Meditation,
Necromancy, Sensitivity, and Spiritualism. Dragonsbane also don't
trust magic. They must make an average Presence (Reason) action
to use any non-dragon related magical item, or accept the help of
a mage. Magical items intended to slay dragons are exempt from
this action. They must also make a daunting Presence (Physique)
action to resist attacking any dragon they see. If the dragon is
good, or his friends are in danger, then a player can forego this
action, or lesser the degree by two, whichever the Narrator would
prefer.
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