Agility: 5A Dexterity: 7A Endurance: 8D Strength: 6B |
Reason: 9A Perception: 7A Spirit: 3A Presence 7A |
Melee Weapon: Longsword Missile Weapon: Ice Shuriken Armor: Leather Shield: None |
History: Young Nel Kor set out to become a warrior after the
brutal killing of his family by the Great Dragon Gellidus. He stowed
away on a goblin slave boat as a young man hoping to escape the
Evil that had been going on in his homeland of Southern Ergoth.
The hobgoblin slaver soon found the aspiring warrior and let (rather
forced)him stay on as a shiphand. At a port in Abasania, Nel Kor
secrectly freed the slaves and led a rebellion against the crew.
Victorious, Kor started off to Solamnia where he hoped he could
train as a knight. He was denied training and headed back to Solace
where he met Palin Majere. Befriending him, Kor began studying
as a cryomancer awed at the great power of the dragon Gellidus.
Leaving the Acadamy shortly, Kor was assigned by Palin to be a
covert leader of sorcery in Gellidus' realm. Leaving Solace Kor
found his brother Slade at the tomb of the last heroes. Stunned
in realizing his brother was alive and practicing the art of Pyromancy,
they dueled. Kor lost and Slade left him for dead.
Ever since,
a bitter rivalry developed and Kor awaits the day he can overtake his sibling.
Game Statistics: Nel Kor practices the sorcerous schools of cryomancy,
hydromancy, and summoning. All attemps to cast cryomancy are trump.
Due to his backround, Kor can wield a sword and has knowledge of
combat maneuvers. Kor also has acute eyesight and hearing. He is a born leader.
Appearance: Wearing light shaded rodes of blue to go with his unnatural
blue hair Kor, often seems distant and perhaps shy.
He is very
intelligent and thinks out his sentences carefully before speaking when he does.
Player: Brendan Phillips
Email: Crad91@email.msn.com