Magic Point system

One of the things I didn't like bout the 5th age system was the lack of experiance. If a warrior or mage in regular AD&D raise in levels, then they get thing, like more spells, or a better THAC0. What frustrated me in 5th Age was that there were no rules for gaining experiance. If a warrior goes from Champion to Master, shouldn't he be able to hit monsters better, to put it crudely? Shouldn't a mage get more magic points? I know that rules said that a player has a chance to increase an attribute, but look at the chances! So I'm developing a system in which player's can get bonuses for increasing in Reputation. After all, what's the fun in playing the game if your mage can only have 49 magic pts., or a warrior can never attain a Trump bonus for attacking? This magic point system is my first attempt at these rules, so please e-mail me and tell me what you think.

Wizards & Mystics Spell Points
Reputation Quests Cards Multiplier
Unknown
Rabble
Novice
Adventurer
Champion
Master
Hero
Legend
Archetype
0
1
2-3
4-6
7-10
11-15
16-21
22-28
29+
1
2
3
4
5
6
7
8
9
x3
x4
x5
x6
x7
x8
x9
x10
x11

You just multiply this number to the player's reason score to get the player's current supply of magic point's.

Note: This point system is also used for mystics!



If you have any comments on my page, or want to submit stories, ideas, etc., then e-mail me at Eric94087@aol.com.