One of the things I didn't like bout the 5th age system was the lack of experiance. If a warrior or mage in regular AD&D raise in levels, then they get thing, like more spells, or a better THAC0. What frustrated me in 5th Age was that there were no rules for gaining experiance. If a warrior goes from Champion to Master, shouldn't he be able to hit monsters better, to put it crudely? Shouldn't a mage get more magic points? I know that rules said that a player has a chance to increase an attribute, but look at the chances! So I'm developing a system in which player's can get bonuses for increasing in Reputation. After all, what's the fun in playing the game if your mage can only have 49 magic pts., or a warrior can never attain a Trump bonus for attacking? This magic point system is my first attempt at these rules, so please e-mail me and tell me what you think.
Wizards & Mystics Spell Points |
Reputation |
Quests |
Cards |
Multiplier |
Unknown Rabble Novice
Adventurer Champion Master Hero Legend
Archetype |
0 1
2-3 4-6 7-10 11-15 16-21 22-28 29+ |
1 2 3 4
5 6 7 8 9 |
x3 x4 x5
x6 x7 x8 x9 x10 x11 |
You just multiply this number to the player's reason score to get the player's current supply of magic point's.
Note: This point system is also used for mystics!