Abandon/Refuse Fight
Difficulty: Challenging
Action ability: Reason
Opposition ability: Presence (only intelligent foes)
Comments: This action always becomes easy
when an enemy of equal or greater Strength (or Physique)
outnumbers the Knight and his group at least three to one.
If a trusted ally urges the hero to refuse or abandon a fight,
the ally adds his Presence score to the Knight's Reason score
for this action.
A higher-ranking Knight (one with a greater reputation or
official office) can order the hero away from a fight, but the
superior must succeed in this action himself before he can issue
the order.
As a Knight finds no dishonor in living to fight another day, he
may add his foe's Strength (or Physique) score to his Reason
score for this action.
Mishap: The Knight's foe gets a free counterattack
outside the normal combat sequence.
If Paladins do something that contradicts the Laws of Paladine,
or the Oath and the Measure, then their Presence score drops by 1 point.
They must make penance by going on a near-impossible quest. They must
complete:
- Three acts of compassion
- Restoring something that was lost
- Change the life a someone by showing him the Laws of
Paladine
In the Knighthood, Paladins have the rankings of a Knight of the
Sword.