Created By Eric Jwo

Issue #5April 24, 1999

Table of Contents

Editorial Note | The Kender Corner: The Kender Taunt | New and Upcoming | The Keeper of the Balance | The Bestiary Scrolls: Brine Dragon | Fan Fiction: The Knight's Sojourn | Adventure Nuggets

Editorial Note
I can hardly contain my excitement these days because of what is happening in a week or two. What could I be so excited about, you ask? Well, unless you've been living in a cave on some distant planet where teacher's receive six-figure salaries and athletes live on welfare, you'd know that the Dragonlance Classic 15th Anniversary Edition is coming out in May! Finally, for all us Dragonlance fans who were born a little late can experience the original adventures of the Companions with both AD&D and SAGA rules! If I were you, I'd reserve my copy today, since they're bound to go like hot cakes (whatever those are)!
Anyways, this great module is also a bit of a test for the Dragonlance line, as is the upcoming War of Souls storyline. If neither pan out, than Wizards of the Coast is looking to scrap production of all future Dragonlance gaming products and modules. Technically, that decision has already been made, but sources say that the remaining products coming out may be able to save the Dragonlance Saga.
It looks like every DL fan will have to work hard to save our beloved Krynn from the fate that befell such settings as Mystara and Spelljammer. If you want to voice your opinion on the future of the Dragonlance Saga, go to the TSR website (www.tsr.com) and find an email somewhere (I forget exactly where). Anyways, I'm sure that they'd enjoy hearing what you have to say.

-Eric Jwo
Editor

The Kender Corner:

The Kender Taunt


By Eric Jwo

Cautiously, Rose Lockpicker bent back the intruding fern leaves and peeked down at the encampment below them. The warmth of the many campfires washed over her and baked her in the cool night air. Concentrating, she counted the number of brutish figures she saw lumbering across the flickering light emitted by the campfires. The number was pleasantly small compared to what she would have expected. Squinting her eyes, she could make out the captives. Tied to a stake in the center of the encampment, they looked unhurt. Flipping her pony tail back over her shoulder, Rose slowly descended down the steep, fern covered slope and approached the ogre encampment.
Giggling cracked her concentration and the female kender had to hurl a barbed glance at her companion in order to quiet him. Sauntering easily after her, Brasswell Lightfinger eased his way down after her. The pale moonlight washing against the cold ground made more noise than a creeping kender, or so it was believed. Still, Rose was annoyed at her partner's every squeak and rustle. She suspected that it took every ounce of control within the tiny kender's frame to suppress the urge to whistle.
Sighing, she continued down the treacherous slope and hurried onwards. She could make out the details of the ogre encampment now. There were so few of them! Only about three dozen of the brutes milled about lazily in drunken stupors. Still, those ogres had been enough to ravage several small farming communities on the Solamnic plain. They would continue to be a blight upon the land unless they were stopped. yet, three dozen ogres weren't easily stopped. Easily twice ot three times the strength of a normal human, Rose suspected that they were many more times stronger than she was. Just the thought of their savageness and strength sent a sliver of apprehension (she refused to call it "fear") slicing into her gut. She tightened her hold on her hoopak, feeling the hard grain of the wood smooth beneath her palm. Setting her face with firm determination, Rose grabbed Brass's hand and forced him down into the cover of the brush.
"So, what now?" Brass asked quietly as he stifled a giggle. The giggle caught in his throat and nearly sent the kender into a coughing fit, but a rough slap on the back from Rose quieted him.
"Quiet, Brass," Rose whispered. "We have to take the ogres by surprise!"
Cautiously, Rose led Brass out of the bush and into the camp. She barely got three steps before she nearly ran into an ogre. The beast held a great flask of dwarven spirits in one hand, and a large, fiery ruby in the other. The brute had been taking a swig and examing his treaduer when the two kender apparently came out of npwhere and bumped into his large stomach.
Leaping back in surprise, Rose nearly fell over Brass.
"Who ur you?" the drunken brute slurred as he wobbled uneasily. "You not ogre friends! You sp-sp-spies!"
"Um, no we're not," Brass asserted. "We're all in your head! You drank too much ale nd now you're dreaming again!"
Rose reached out to strangle her partner.
"No you not dreams!" the ogre roared. Several brutish heads peeked out of crude tents and looked towards the disturbance. "You k-k-kender! You thieves! Ogres kill thieves!"
"Thief! I'm not a thief!" Brass roared furiously as the camp began to awaken into a flurry of activity.
"Brass," Rose whispered as she grabbed his arm and began to lead him slowly back into the cover of the light woodland. "We should go now!"
"Why you pea-brained dragon-loving dung-smelling lump of lard! I bet your mother was a goblin! Is that your face or did your neck grow a wart?" Brass taunted. The ogre roared in fury and rushed forward to squash the two kender, but they dodged his drunken blows easily. Several more large shapes loomed out of the darkness and began to rush towards the kender. "Is it just me or do you all smell like gully dwarves? Are we at the right camp? I was supposed to find a camp full of ogres, not gully-dwarf loving ale-swilling hobgoblin-sucking dragon chow!"
Roaring in anger, the ogres rushed the two kender, but they disappeared into the woodlands. Overcome with anger, the ogres lumbered up the slope after the kender.
Driven onward by the sound of thirty rampaging ogres behind them, Brass and Rose tore through the brush crazily. Sticks, moss, leaves, and branches smacked into the two fleeing kender, but they managed to dodge and weave their way onwards. Behind them, they could hear the ogres battering their way through the woodland. Judging by the raging battle cries, the ogres were uncomfortably close.
"Nice battle plan," Rose shot at Brass sarcastically as they hurried into the brush.

The Kender Taunt

Kender have always had the uncanny ability to enrage their opponents. By hurling stinging barbs before them like caltrops, kender have been able to bypass an enemy's reason and judgment, driving them into a killing rage. While this can prove deadly for the kender, a clever kender can often use this to his advantage.
It was uncertain if the afflicted kender that arose during the Fifth Age also had the power to taunt their enemies. Many believed that the taunt was part of a true kender's fearlessness, the part that afflcited kender's lacked. Therefore, they reasoned, afflicted kender could not taunt their enemies. However, some also claim that afflicted kender can taunt becuase the kender taunt is not based on fearlessness, but a kender's natural response to imminent danger. Several afflicted kender have been reputed to taunt their enemies, but actual proof of such an event has yet to surface.
To taunt an opponent, a kender hero must succeed in an average Spirit (Presence) action. If successful, than the object(s) of the taunt become(s) so enraged that he attacks the taunter recklessly. All attacks of that taunted individual are made with a -4 penalty.

"That way," Rose whispered as she leaped over a fallen tree. Brass noddd and followed her deft movements. Behind them, the howls of the ogres followed at their heels.
Whipping around a large oak tree, Rose lifted her hoopak into the air and began to swing it around over her head. Brass imitated her and the two whirling hoopaks sent an ear-piercing whine into the woods.
"They're coming!" Rose shouted ahead as she ducked under a low branch. The gutteral bellows of the enraged ogres nearly drowned out her warning, but not quite. Brass caught up with Rose in time to see her stop and turn around. The ogres, seeing their prey give up, began to run faster through the woods. They never saw the series of thin tripwires that had been threaded across the ground like a spider's web. The first wave of rampaging ogres collapsed with a peal of thunder that rocked the ground. The second and third wavve tripped and fell over their fallen comrades and joined them in the pile.
Several armor-clad humans stepped out of the shadows of the woodland and pointed their crossbows and lances at the prone ogres. The ogres all paled and gasped as the pal moonlight revealed the symbols of the crown, the sword, and the rose engraved on the silver armor of the knights that surrounded them.
"Surrender," the lead knight said as he hefted a long, slender lance in their direction.
Groaning pitifully, the ogres complied. Several other knights emerged from the darkness with the captives from the ogre camp. The villagers were dirty and bruised from abuse, but otherwise unharmed. Surveying the success of his mission, the lead knight turned to the two grinning kender and saluted them.
"All in a day's work," Rose saluted back.
"Did someone drop this stone?" Brass asked as he examined a fiery ruby in his palm. "I guess I should keep it for safe-keeping."

New and Upcoming

by Eric Jwo
Five Star Rating

The Rumourmill

There is a rumor going around about a possible Dragonlance movie! The idea had been thrown around TSR for awhile, but no one really wanted to sink the dollars into it. However, Tracy Hickman is thinking about writing the script for the movie itself, so a Dragonlance movie might be able to solve Dragonlance lagging sales problem!
May

Dragonlance Classic 15th Anniversary Edition by Steve Miller and Stan! Brown
Unknown
$25.95
Whoo Hoo! Finally, us Dragonlance fans who weren't born soon enough to get the original DL modules can play the advetnures that started the entire Dragonlance Saga! The entire fourteen-part adventure cycle has been updated with both AD&D and SAGA rules! A must have for any Dragonlance fan.

Reavers of the Blood Sea by Richard A. Knaak
Unknown
$5.99
The minotaur warrior Aryx must unite his people and their enemies, the Knights of Takhisis, during the Chaos War in order to defeat the minions of Chaos.

June

Dezra's Quest by Chris Pierson
Unknown
$5.99
A lone centaur travels to Solace in search of the legendary warrior Caramon Majere, Hero of the Lance.

July

Heroes and Fools
Unknown
$6.99
The second anthology set in the Fifth Age, with such contributers that have contributed greatly to the Dragonlance Saga.

Reader's Companion: The Odyssey of Gilthanas
Unknown
$6.99
The first in its series, the Reader Companion books are novels that give heroes a glimpse at the various locales in Ansalon. Both a game resource and a novel, this book details Gilthanas' journey to be reunited with his love, Silvara, as well as detailing the areas that he visited.

The Keeper of the Balance

by Eric Jwo

In ages past, many different types of spellcasters walked Krynn. There were, of course, the robed magic-users that served the three moons. There were also the renegades that practiced their magic without swearing any allegiance to any particular order. There were also those that served the gods themselves, and received mighty clerical spells to due their bidding. However, there were also those who received clerical spells without directly serving any one god or goddess. These people served the Balance, served nature and Krynn itself rather than any deities. These people were known as druids.
Druids have always been misunderstood by the people of Krynn. Seen as itinerant healers and hermits, they were given little respect for the work that they do. Druids have always worked to restore the Balance between good and evil. Druids have always safeguarded nature and life. However, in the Fifth Age their jobs are more perilous than ever. Without the gods to restore the balance, dragons have divided up Krynn. With their terrible magic, they have corrupted nature itself. Druids themselves have changed from workers behind the scenes to fighters on the front lines.
Realizing that their roles have changed, that the world has changed, and that they need to confront the evil that corrupts nature and disturbs that Balance, the druids have cast off the old ways. Theya re no longer the druids of herb lore and isolationism. They are now the Keepers of the Balance and the champions of the nature.

Roleplaying

Although Keepers of the Balance, or just Keepers, are more outgoing and friendly than their predecessors, they are still known as loners. Keepers refer to work by themselves because they believe that others cannot possibly understand the quest to restore the Balance. Keepers believe that all non-Keepers are too biased, either for Good or for Evil, and therefore compromise the situation. This does not mean that they are always anti-social, although they could be, but that Keepers simply prefer to do things their way.
Keepers are very close to nature. Keepers know many of nature's secrets, including much of herb and forset lore. In fact, Keepers rarely make distinctions between their magic and their skill with herbs, since to them, both spring from the same source: nature.
Keepers are also very protective of nature. Any act that damages nature in any way will prompt swift and terrible restitution by a Keeper. A Keeper realizes and understands the need to chop down a tree or hunt for food, but wholesale slaughter, logging, or other desecration of nature will send a Keeper into a rage. A keeper will never forgive or forget a person who desecrates nature and will remain an enemy to that person for the rest of his life. This is the reason why Keepers hate all of the Dragon Overlords. Keepers wish to see all of the Dragon Overlords die for what they have done to Krynn.
Because they hate the Dragon Overlords, Keepers are also slightly biased agianst all dragons of any color.

Requirements

A person must have much talent in the arts of mysticism in order to become a Keeper, so a minimum score of 6 in Spirit is required. A Keeper must also be very forthright and confident in order to defend the Balance. Therefore, a minimum score of 7 is Required for Presence. However, a Keeper need not be physically fit, since he spends most of his time on developing his mystical side. Therefore, a Keeper has a maximum Strength score of 6 and a maximum Endurance score of 7.
A Keeper must be adept in the arcane arts. Therefore, a Keeper must have a minimum code of "B" in Reason and a code of "A" in Spirit. However, since a Keeper tends to be a bit of a loner, he has a maximum Presence score of "C." Keepers also don't train for war and therefore have maximum scores of "C" in Agility and Strength. A Keeper does not burden himself armor, so he has a maximum code of "D" in Endurance.
Any race that meets the requirements may become a Keeper. However, a hero cannot become a Keeper of the Balance during play.

Advantages

A Keeper is very talented with herb lore, so any use of herbs to heal or otherwise concoct potions are considered trump (if using the "Skills" rules presented in A Saga Companion, a Keeper gets the "Herbalist" skill free.) Because of a Keeper's closeness to nature, any spell cast from the spheres of Alteration and Animism are also considered trump.

Disadvantages

A Keeper must select his mysticism spheres from the following: alteration, animism, healing, meditation, mentalism, and sensitivity. A Keeper must select his sorcery schools from the following: aeromancy, divination, geomancy, hydromancy, pyromancy, and cryomancy.
Also, if a Keeper sees a person desecrate nature, he must succeed in a daunting Spirit (Presence) or attack him on sight.

The Bestiary Scrolls

Brine Dragon

by Eric Jwo

Brine Dragon. Dragon. Co *, Ph *, In 4, Es 8, Dmg *, Def *, also buffet**, charge, dive**, dragonawe**, dragon breath**, swallow whole, immune to poison, immune to gases, camouflage, and swoop.

* See the Dragon Age Chart
** See page 167 in The Bestiary

- A large brine dragon has been seen off the coast of the Desoaltion, near Dirminesti. Could this ferocious wyrm be thinking about reclaiming Brine's throne over the sea elves? What terrible pact has the dragon made with Malystryx to make the Red MArauder allow the Brine Dragon access to the waters around the Desolation?

My entire mind has been expanded. What I know of Krynn has grown and shrunken at the same time. I believed that I had traveled everywhere there was to go, seen whatever there was to see. I came to believe that Ansalon was the only land mass on Krynn. True, there were numerous islands to the west and to the east of Ansalon. there was, of course, the Dragon Relams to the north and the impassable IceWall to the South, but that, I believed, was all of Krynn. Even when the terrible wyrms arrived from then East, I could not believe that there was anything out there beyond a few scattered islands.
But upon uncovering some ancient dwarven tomes, I have discovered that there is more! According to the writings of one Chisel Loremaster, there lies a whole continent to the East! This continent rivals Ansalon in both size and splendor! Hoping to add evidence to speculation, I researched the topic and discovered that it was called Taladas. Strange that we should live on our side of the world and never have true contact with those living on the other side.
I immediately set off to head an expedition to the fabled land, when disaster struck! It was on the third day of Rannemont when we encountered the beast. We had left port only a day ago in three stout ships when it attacked. The creature rose from the scalding water like a demon from the Abyss and flashed its barbed teeth wickedly in the brilliant sunlight. What few ballistas and crossbows we had on board our ships were fired, but the creature barely noticed! The creature must have been nearly fifty feet long! It had a long neck, like that of a giraffe, with a crocodilian shaped head on the end. Rising slightly from the water was the beast's torso, like a bulbous end that supported the long neck. I could make out spotted flippers beneath the water, propelling the creature towards us at terrible speed. Long, sharp fins adorned the beast's scaled and spotted back that resembled nothing so much as shriveled wings. As we fired quarrel after quarrel at the beast, it simply dove down into the water. It left nary a ripple in the water as it sped towards us under the sea. Abruptly, it rose up under one of the ships, damaging the side of it and nearly turning it over. The beast opened its large mouth and breathed a terrible burst of liquid at the boat. I could hear the screams of teh men as the scid-like substance scalded the ship. The beast attacked ceazily and chaotically, tearing into the boat with reckless abandon. The, just when I believed that we would all perish, a black-skinned man on my ship leapt overboard. I called out to the sailor, but he paid no attention to me. To my disbelief, the sailor changed shape before my eyes and erupted into the form of an adult black dragon! Only about forty feet long, the black wyrm winged toward the sea beast and let loose a blast of its own acid breath. Seeing danger, the sea beast breathed its own acid breath at the black drgon. The two two streams of acid collided and exploded in a flash of steam. To my continuing disbelief, the breath weapons both yielded a large spray of water that collapsed back into teh sea. The faint smell of sulphur also reached my nostrils.
"Begone foul wyrm!" the black rasped as the sea beast eyed the black dragon warily.
However, the sea beast simply eyed the black dragon stupidly. As the black dragon flew by for another pass, the sea beast ducked under water and disappeared. Looking around frantically, the black dragon did not notice the sea beast rise up from beneath him and breath a stream of its acid onto the black's underside. Roaring in pain and anger, the black fell from the sky and landed on the other boat. The vessel cracked like an egg under the wyrm's tremendous weight. I could hear the screams of the men on board. The sea beast pressed the attack by hurling itself into the air and onto the black dragon. We all blanched as the sea beast began tearing into the black dragon's stomach. With one last act of defiance, the black dragon breathed a powerful blast of acid at the sea beast, hurling it off into the sea with a splash! With that, the black simply sank into the ocean along with the remnants of the second boat.
We hurriedly retreated back to the mainland. We did not see the beast again.
The black dragon called the sea beast a wyrm, so I believe that it was a form of sea dragon. For lack of a better name, I will name it a "Brine Dragon." Its breath weapon is also acidic, like a black dragon's, but when combined with a black dragon's acid breath, water and sulphor is produced via some unknown chemical reaction. I did not believe that a brine dragon could vary in size and strength like true dragons until I received reports of further brine dragon a few weeks later. These attacks contained brine dragons from 20 to 120 feet in length. Who knows if they can become larger? Who knows if they can become Dragon overlords? The one that I encountered seemed to be feral and unintelligent like a true dragon, but I cannot draw such a conclusion without further analysis.

Brael Loresmith
The Silver Sage

FAN FICTION

The Knight's Sojourn

by Eric Jwo

Sir Reginald pulled himself up and over the large boulder that stood in his way. He lifted his leg up and yanked himself over the ledge. The setting sun still blazed across the sun and baked the land. Sir Reginald lifted his helmet and wiped his forehead, but strangely, he wasn't sweating. In fact, he felt cold, as if the cold draft of winter was blowing against his spine. He rested against the ledge for a second to catch his breath, then he frowned. He wasn't truly enervated. Rather, he simply seemed weary. It seemed that the endless hours that he had journeyed had taken their toll on his spirit rather than on his body. Still, he was close now. He could almost smell the dragon.
Rage flamed in his spirit, warming him instantly. His head pounded until his vision turned blood red. His mailed fists clenched tightly until he thought he would shatter his own palms.
The memory arose from the ashes quickly and readily. He could hear the screams of his wife, Alyssa, as the keep crumbled around them. He could feel the heat of the raoring fire as his home burned. He could hear the mocking roar of the fire dragon that flew over his crumbling towers and shattered them with a single blow. He could hear Alyssa's pleas for help! He could feel the fear in his gut as white-hot flame washed over everything he held dear-
Shaking his head to clear away bad memories, Sir Reginald began his ascent once more. Feeling for a hand-hold, the knight pulled himself up and clung to the side of the mountain like a spider. He briefly looked down at the hundreds of feet between the ground and himself. Strangely enough, he wasn't afraid. Deliberately, the knight pulled himself higher and higher and climbed onwards like an automaton. The sun's rays now lingered over the horizon as if uncertain whether or not to usher in the coming night. The sky broke into a weave of pinks and purples and the highlights of day were traced with the vestiges of night. Still, it seemed like the faint rays of the dying sun focused on him. He could still make out the illuminated rose on his armor. He traced it absently, until he finger hit the melted half.
Rage once again erupted in the knight's soul. He felt the flames of the fire dragon as it flew over him in the courtyard. He ran faster and faster, but the chaose creature was relentless. The fire dragon flew right over him, raining fiery death upon the knight below. He could feel the pain and agony of the fire as it seared him and his armor, as the rose on his breast plate began to melt into slag-
The knight suddenly lost his grip. His left hand slipped and his feet followed in suit. With a grunt of surprise, the knight skidded down the side of the mountain. Quickly, he grabbed onto a small outcropping of rocks with his right hand and arrested his fall. Calmly and without fear, the knight pulled himself up with his one hand and re-established his grip on the mountain. Banishing the ashes of the past, Sir Reginald began climbing again.
He could see the dragon's lair now. It was a large cave carvevd out of the mountain itself. As tall as a hill giant as as wide as a phalanx of knights, the cave beckoned him onwards. Lifting himself up by his hands, the knight stepped onto the ledge. Coldly, he surveyed his surroundings. Looking over the side of the ledge, Sir Reginald noted the severe drop. Stepping back towards the cave, the knight entered the darkness.
A large claw knocked him back as a winged creature knocked him backwards. Sir Reginald stepped backwards over the ledge, but he managed to right himself. A second winged beast erupted from the darkness of the cave towards the wary knight, but without the element of surprise, it was an easy matter for Sir Reginald to dodge aside. Both of the winged beasts screeched in defiance as they circled high past the setting sun and into the sapphire twilight.
Another look revealed the creatures for what they really were. As long as a man is tall with a wingspan of nearly two dozen feet, the giant eagles wheeled back towards the knight on the ledge. The fading rays of the sun glinted off dark brown feathers and razor sharp talons.
If the knight thought that it was strange for a fire dragon to employ giant eagles as sentries, he did not show it. Fearlessly, the knight simply backed up from the edge of the cave and waited for the diving eagles to attack. As the birds of prey tore through the air down at the knight, Sir Reginald traced a small glyph in the air. A wall of ice appeared suddenly on the ledge in front of the cave, nearly cutting off the jagged opening in the mountainside. Sir Reginald could hear the shrieks of the giant eagles as they slammed into the icy barrier.
Turning around grimly, Sir Reginald continued down into the cave. The stalactites above him dripped salty water onto his cold armor. His feet shuffled against the uneven rocks and bones that littered the beast's lair. Even though there was no source of light, the knight navigated the treacherous curves and twists in the dragon's lair.
The knight suddenly pitched forward as a vice-like grip wrenched him to the ground. Twisting around, Sir Reginald saw a stony fist clenched around his ankle. The plate mail that extended to his boots crumpled slightly under the tremendous strength of the creature that arose from the rocky ground of the wyrm's lair. It formed out of the rock in a fluid-like motion into a looming figure. The being's head formed pitted pockets that resembled eyes and a gaping mouth full of sharp stones for teeth. Grinning foully, the earth elemental tightened its grip on Sir Reginald's leg and lifted the knight like a child.
Swinging deliberately, the knight shattered the earth elemental's wrist with a single blow from his fist. Roaring in anger, the earth elemental backed away from the knight and examined its shattered hand. Sir Reginald quickly picked himself up and drew his sword in a single motion. The gleaming blade sliced towards the rocky hide of the earth elemental, but the creature launched its uninjured hand at the knight. The potent weapon was knocked from the knight's hand as the rocky arm clamped around Sir Reginald's waist and hurled him backwards. The knight slammed into the opposite wall of the dragon's lair as his sword clattered uselessly in an opposite corner.
With a brutish roar, the earth elemental waded through the earth like a human through water and lunged at the prone knight.
Chanting arcane words, the knight launched a fiery ball of flame at the earth elemental. Unable to dodge the fireball, the earth elemental shrieked horribly as the flames blew its rocky body into chunks of melted clay and mud. Sir Reginald examined the erath elemental's smoking remains with disdain and silently retrieved his sword. After sheathing his magical blade, the knight crept deeper in the dragon's lair.
As the knight moved deeper into the dragon's lair, he detected a low, rythmic breathing. It rolled and heaved in conjunction with the anxiety that surged across his soul. The white hot flames of memory washed across his mind and filled him with rage.
"So, sir knight," a voice interrupted his hate-filled reverie, "just what are you doing in my lair?"
Turning to face the speaker, Sir Reginald caught a glimpse of his adversary. The dragon was immense. Every foot of its fifty foot long muscled body was folded and tapered into a small corner of the cave. Its large, leathery wings unfurled and covered the dragon's body like a cape. Its long, sharp horns raked the roof of the cavern as the wyrm lifted its crocodilian head to better scrutinize the knight. Smiling wickedly, the dragon revealed row and row of razor sharp teeth that resembled nothin so much as daggers in the shadowy cavern. its eyes, gleaming with a feverish light, were fixed nervously on the figure before him.
"What do you want, sir knight?" the wyrm hissed uneasily.
"You know what I want!" Sir Reginald thundered as the rage threatened to consume him. "You will pay for slaying my beloved!"
The dragon frowned at this and spat an arcane phrase. Abruptly, Sir Reginald felt a looming presence in his mind. He sensed the dragon pushing into his thoughts and reeled backwards.
"Stop, vile wyrm!" he thundered as the dragon invaded his mind.
"I do not know who you are, but I will," the dragon responded as it plucked memories from the knight's mind like dandelions. The rage erupted in the knight's mind and flashed beneath the dragon's vision.
Sir Reginald saw the fire dragon ripping apart the proud towers that made up his keep. The stones burned and rained fiery death upon his men below. He heard the screams of his fellow knights as they fled from the fiery monstrosity. He tried to fight his fear but it overwhelmed him and bore him along like a leaf in a swift current. He saw his beloved, Alyssa, with her blonde hair aglow in the flickering fires, vainly struggle away from the rampaging dragon. Pleading, she reached out to him. He had only rush to her and pull her to safety, but the fire dragon loomed above. Fear churned in his stomach and clouded his mind as the fire dragon leered at the knight. Ignoring his wife's pleas, Sir Reginald turned around and fled from the monstrosity, from his wife. Her tried to shut out her agonized cries, but they forced their way into his mind and tore at his brain. He scrambled onward, but the shadow of the dragon soared over him, raining fiery death upon those below. He felt the burning flame wash over him like a fiery tide and he was soon adrift in the current. As he screamed at the excruciating pain, as his body blackened and charred beneath the cruel flames, as his wife's screams finally died down, he beheld the face of Chaos himself. The Father of All and nothing laughed at the insignificant speck that he was and wisted his soul with his unholy magicks. In that fire of chaos and magic, Sir Reginald was born anew. . . .
"No!" Sir Reginald screamed as he shattered the mental probe that the dragon had initiated.
Startled the wyrm backed up. Eyeing the knight uncertainly, the dragon shifted his bulk into a defensive position.
"You slew my wife, minion of chaos!" the knight swore savagely. "You destroyed my life fire dragon!"
"I am not a fire dragon," the dragon responded cautiously. "I did not kill your wife. You are no longer a knight!"
"Liar!" Sir Reginald shrieked. "Treacherous wyrm!"
"You are cursed by Chaos! You are forsaken of the gods!" the dragon bellowed.
"No!" the knight shrieked.
"I never slew your wife, sir knight!" the dragon cried as it bristled its spines. "Your cowardice cost the life of your beloved! Your cowardice caused your fall from grace! Your cowardice has cost you your soul!"
The rage filled the knight once more. It surged like an ocean undercurrent and filled his senses with a mind-numbing red. Shaking with fury, the knight spat a single word from his lips.
"Die!" the knight roared as he stabbed his index finger in the dragon's direction.
The dragon's growl caught in its throat as the deadly magic took hold. The wyrm's insides twisted and burst into flames. With a last gasp of pain, the dragon collapsed to the ground with a sickening thud. Bending over the dead dragon, the knight traced his mailed hand over the its scaly hide. Gingerly, he plucked a single scale from the still form.
Slowly, Sir Reginald left the wyrm's corpse and emerged from the cave. The curtain of night had fallen upon the land, swallowing up the faint sunlight. Standing next to the wall of ice that blocked half of the cave's entrance, the knight surveyed the land. The land was swallowed in darkness and lay still under the faint starlight, like a corpse. Silently, he attached the scale from the dead dragon onto a silver chord around his neck. The glittering scale slid down the chord and rested against the numerous other scales of various hues and tints that adorned the medallion.
For a moment, he forgot why he was standing on this god-forsaken ledge. Shaking his head ruefully, the knight cleared his head. Slowly, made his way down the side of the mountain. It was foolish to ever stop to rest. He still had to slay his dragon. He still had to redeem his soul.

ADVENTURE NUGGETS

  • The heroes enter a village that seems ideal enough in the begining. However, the villagers all wear magical gold head bands that increase their physical and mental prowess. At first, these headbands seem to be a boon to the villagers, but villagers who have continually worn the headbands become legarthic and fatalistic. However, no villager will willingly take off their headband. The villagers also continue to pressure the heroes to wear headbands. Can the heroes discover the sinister secret of the magical headbands and reverse its effects.
    -Eric Jwo (Eric94087@aol.com)
  • A battered Knight of Solamnia approaches the heroes and begs them to help him slay a terrible dragon that destroyed his company. When they reach the site of the battle, the Knight claims that he has never seen the heroes before, he does not know where he is, and becomes hostile. Can the heroes discover what is truly affecting the Knight?
    -Eric Jwo (Eric94087@aol.com)
  • A talon of Knights of Takhisis approach the heroes. They are confused and claim that they do not remember anything prior to meeting the heroes. They do not recognize their macabre armor and become upset if accused of any wrong doing.
    -Eric Jwo (Eric94087@aol.com)
  • Nearby villagers claim that their well has been blessed by a powerful dryad with great magical powers. The well's waters are reputed to have miraculous healing properties. However, the recipients of the magical water have become pacifistic and seem to be in a dream-like state. Can the heroes confront the "savior dryad" and discover what she really did to the well's water?
    -Eric Jwo (Eric94087@aol.com)

If anyone has any ideas or articles that they would like to see in this newsletter, just email them to Eric94087@aol.com. Do not Reply to this message as your reply will circulate throughout the Mailing List. I am also looking for people to head the Adventure Nuggets, Bestiary Scrolls, Fan Fiction, and New and Upcoming sections. If your interested, then email me. Any suggestions for new branches of this newsletter are also appreciated. Send comments and criticisms either to me directly or to the Mailing List (dragonlance_fifthage@coollist.com).