Shaytteryllix

Shatter


Kobasch lifted his hunting club, and looked forlornly at the lack of blood covering it. Hunting was bad in the winter, and Kobasch’s village was slowly starving to death. As the cold winter wind swept dead leaves across his path, Kobasch slowly trudged home.
An ogre without blood on his tusks is like a kender out of jail, it just didn’t seem right.
Suddenly, an ear-shattering roar eminated from farther down the road. Fear welled up in Kobasch’s stomach, and threatened to claw its way up his throat. However, Kobasch swallowed his fear, and tentatively treaded onwards. He had only taken two steps when the dragon loomed into view. Nearly a hundred feet long, the crimson wyrm soared along the clouds, with fire flickering across its teeth. One last ear-shattering roar sent Kobasch to his knees. The ogre curled up into a ball and sobbed until the roar melted into the distance. The intense fear lessened in his belly. Kobasch cautiously looked up towards his village. All he saw was smoke. The stench of burnt flesh burned his nostrils and brought tears to his eyes. Kobasch dropped his club and began to run.

The wild and turbulent nation of Blode boasts a wild and savage reputation. Lying across the southern parts of the Kalkist mountain range, this rough expanse of territory is home to giants, draconians, ogres, and other viscious humaniods. However, a more dangerous beast dwells in the mountainous ranges of the Khalkists. Krynn has always been inhabited by dragons, and in the Fifth Age, this statement is even more true. Blode is no exception. Although Blode is not ruled by a dragon overlord, all inhabitants of this wild country fear the the red dragon Shaytteryllix , or Shatter. While many bards and wandering minstrels have dismissed Shatter as a local legend, smoking villages full of burnt corpses verify this illusive dragon’s existence.
Shatter is a reclusive red dragon (red male old wyrm, reclusive demeanor), who lives in mortal fear of the Dragon Overlords. He lives deep in the Khalkist mountains, and is rarely seen. There, in the caverns that make up his lair, Shatter secretly plots against his overlord neighbors, Beryl and Sable in particular.
When Takhisis brought back her chromatic dragons to begin the War of the Lance, Shatter settled in Blode. Instead of preparing for war, Shatter spent his time attacking various settlements in the turbulent country. Shatter soon became the terror of Blode. Many ogre villages fell to his searing flames and sharp talons. However, Shatter soon put aside his idle fun to participate in the War of the Lance, where he was teamed with a warrior named Krael Marthine. Krael and Shatter made a formidable team, and many silvers fell to the cruel duo. He was given the nickname, “Shatter” due to the fact that he liked to shatter the backbones of the dragons he defeated.
However, just before the fall of Neraka, Krael was killed in a titanic aerial battle between the Golden General’s forces and the Red Dragonarmy. A large silver dragon had breathed a large stream of quicksilver at Shatter and Krael. Unable to manuever away in time, the deadly and caustic dragonbreath instantly killed Krael. Shatter was also severly wounded, and was forced to seek shelter in the immediate vicsinity. Shatter later learned about the fall of Neraka when he healed.
Disenchanted with war, Shatter returned to Blode, where he established a lair for himself deep in the Khalkists. There, Shatter resumed his savage killing spree, decimating several villages.
While he was exploring his territory, Shatter happened upon the entrance to an ancient dwarven Kal-Thax. On subsequent raids, Shatter discovered large caches of treasure. During the momentous task of carrying the massive amounts of treasure back to lair, Shatter fell behind in his usual raiding and plundering activities.
Thinking that perhaps the cruel dragon was wounded, or hibernating, several small bands of ogres decided to attack the wyrm while he was in a weak postition. This party of itinerant humanoids marched into the Khalkists, and eventually found Shatter’s lair. They penetrated the very bowels of the lair when Shatter returned from one of his transport trips. Caught unawares, the would-be dragonslayers scuttled around in confusion as Shatter demonstrated his superb use of his fiery dragonbreath. It was at that precise moment that on a small island far far away, the Irda cracked open the Graygem.
The sudden flood of Chaos magic through the world affected Shatter. He could sense that something was going wrong, but he did not know what. Reeling about, the great red thrashed about in a vain attempt to find the source of the energy he detected.
Taking advantage of Shatter’s plight, the ogres immediantly attacked Shatter. The titanic battle raged on for hours, until finally, the last ogre was rent in twain from the lethal swing of Shatter’s taloned claw. However, once again Shatter was wounded. One of the ogres had managed to thrust a spear into the tender flesh of his belly, and do a significant amount of damage. Wretched and bleeding, Shatter once turned to the inner recesses of his lair, and burrowed deeper and deeper into the Khalkists. There, in the bowels of the earth Shatter healed and plotted against the ogre villages of Blode. He was determined to make them pay for what had happened.
Time means little to a dragon, and days swiftly turned into weeks, as weeks turned into years. Shatter stayed deep within his lair for many years, as the inhabitants of Blode began to dismiss the legend of Shatter as a myth. Finally, Shatter decided the time was right, and flew out of his lair to seek revenge.
It was his misfortune, however, to meet a migrant green dragon known as Beryllinthranox. Beryl had followed the example of Malystryx, and flown over to Ansalon. On her way to her future land, she happened to cross Blode, and Shatter.
While Shatter had been plotting in the recesses of the Khalkists, the other dragons of Ansalon had been engaged in the Dragon Purge. By now, the dragons left were massive creatures of raw fury and power. Upon seeing a lone red dragon in the skies, Beryl decided to add another skull to his collection.
Shatter was therefore surprised when the green dragon spewed forth a cloud of chlorine gas. Being no match for the massive Beryl, Shatter once again retreated into the depths of the Khalkists with great wounds. Thankfully for him, Beryl decided to press on rather than follow the red into the network of caves that make up Shatter’s lair.
This attack left Shatter’s left flank scarred from Beryl’s chlorine breath. Now scared and confused, Shatter once again decided to shut himself off from the outside world.
Nowdays, Shatter has regained his confidence. He has decided to make Blode his territory. However, Shatter missed out on the Dragon Purge, and did not increase his power as other dragons did. Therefore, he worries about his ability to conquer Blode, as well as his ability to keep Blode safe from other Overlords.
Shatter has no idea how to achieve his dreams of becoming a dragon overlord. He has begun resuming his old tactics of burning and raiding villages, but that only seems to kill his would-be subjects. Shatter also burns with hatred towards Beryl. He wants to see Beryl tortured and killed in the worst way. However, Shatter is also deathly afraid of the Green Peril, and will not risk a direct confrontation with her.
Shatter shuns other dragons. Beryl’s crippling attack years ago has made him wary of all wyrms. He has never mated, and does not seem likely to ever be inclined to mate. He has no contact with any other dragon, and few even know that he is alive. Although he prefers to use brute force, Shatter also has a natural aptitude and grasp for magic. This wyrm knows the schools of geomancy, pyromancy, and divination. He also favors the sphere of alteration. He is however, ignorant of current affairs, as he has been underground for much of the Fifth Age. He has just recently learned about the Chaos War, and the leaving of the gods. He also knows about many of the Dragon Overlords. However, he knows little about such topics of controversy such as the raising of the Silvanesti shield, or the freeing of Dargonesti.
Now, scheming and plundering consume his days. He either destroys some village in Blode, or spends his hours plotting against Beryl or the inhabitants of Blode. Strangely enough, Shatter has yet to attack the capitol of Blode: Bloten. Perhaps he is afraid of a direct assault upon a major city. Until he does gather enough courage to begin his plot, all of his scheming will amount to naught.

Shaytteryllix’s Lair

Shatter dwells deep within the Khalkist mountain range. A series of caves branch out to form a network of subterranean grottos. This underground labrynth extends for miles, and is gaurded with clever traps at every bend. Paranoia has compelled Shatter to place many traps and dangerous creatures in his lair to deter any visitors. Here, an underground stream bubbles up from the very earth and sends frothing river flowing down into Sahtter’s lair. The very mountain itself has been affected by Shatter’s geomancy spells, carving a deep niche in the very mountains for the red wyrm to dwell.
Shatter resides in his main cavern, ehich is filled with mounds of treasure he recovered from the dwarven Kal-Thax years ago. However, most of the treasure is gold, which amounts to little in the Fifth Age. The cavern is several hundred feet in diameter, and the ceiling is several hundred feet high. Here in the inner bowels of the mountain range, sunlight is absent, and Shatter’s lair is bathed in eternal darkness. Here is where Shatter spends most of his time, secretly plotting endless plots in the dark.
His treasure hoard contains many magical weapons as well as coins. There is rumored to be a Staff of High Sorcery among lesser wands and magical weapons lying in Shatter’s lair. Many adventurers have tried to recover such valuable treasures, only to meet death on the way into Shatter’s lair.
In the center of the main lair, there is a raised pool of water. This water is enchanted, said to have been part of Raistlin Majere’s Chamber of Seeing deep beneath the Tower of Palanthas. Whetehr this rumor is true or not is undecided. However, Shatter uses this pool to observe his enemies as he plots. This gives Shatter a tactical advantage. However, it is an advantage that he is too afraid to capitalize on.
All manner of foul creatures inhabit the network of tunnels that make up Shatter’s lair. Skeletons and zomies roam secret corridors as ghosts haunt caverns full of the dead. If his lair is ever attacked by a powerful force, he will use these beings as cannon fodder while he works up his mighty enchantments.
Shatter has no allies or sevants, as he prefers to be a loner. His suspiscion of all dragons compels him to shun all contact with dragons of any hue.

Shaytteryllix’s Domain

Shatter claims the entire nation of Blode as his domain. In reality, however, Shatter rules over no one. He occasionally destroys a village or two, but that’s it. Despite his years of plotting, Shatter has yet to come any closer to claiming the nation of Blode as his own.
Although he is afraid of all dragons, he won’t hesitate to fight a dragon who threatens his imagined hold on the realm of Blode. However, Shatter is not foolish, and will retreat to the safety of his lair if he is wounded.

The Deeds of Shaytteryllix

Shatter gorges himself when he is hungry. Never one to plan ahead, Shatter merely heads out to look for a tasty village when he’s hungry. The underground stream that flows through his lair supplies him with fresh water.
Shatter has once again begun his random destruction of ogre villages. He likes to feel the heat of a burning village play upon his crimson scales. The scent of burnt flesh soothes him. However, he still spends most of his time plotting in his lair.

Shaytteryllix’s Magic

Many of the inhabitants of Blode whisper about the powerful magicks that Shatter has at his disposel. His large pool of magical items combined with his inherent flair for magic makes Shatter a formidable opponent indeed. The Master of the Tower has commented on some of the magical items that Shatter possesses. The Master says that they are potent magical items that had supposedly been destroyed in the Cataclysm.

Daglasor’s Wand of Death Named for the black-robed mage who created it, this artifact slays at a word. The wielder can target only one person, and when the commande word “kill” is spoken, the target must succeed in a challenging Presence(Spirit) action or be slain immediantly. If the target has more than 18 Endurance or Physique points, then the wand will deal 10 dmg. to that target rather than slay it. A normal average Perception(Reason) action is allowed to see if the target can resist the wand’s effects. The wands power can only be used once per person per week. Each use of the wand in this fashion drains it of 2 charges.
At the cost of even more charges, the wielder can opt to turn the slain target into an undead creature. Creating a skeleton or zombie drains one charge, a ghoul drains two, and a ghost or shadow drains three. Shatter foolishly drained many charges from the wand years ago when he was determined to strengthen his lair against further attack.
The wand is carved out of gleaming obsidian. A slithering dragon winds its way up the shaft of the wand, and its mouth opens at the top. The wand is otherwise plain except fot two rubies that serve as the dragon’s “eyes.”
The wand currently has 15 charges.

Shatter has also been able to develop several interesting spells that he employs either to strengthen his lair, or to decimate ogre villages. Due to his innate understanding of sorcery, Shatter has a more extensive spell catalogue than most dragons.

Tunnel
School: Geomancy
Invocation: 30 minutes
Range: Near missile
Duration: 1 minute
Area: Large house
Effect: Hindering
Difficulty/Cost: 14

This spell is the spell that Shatter used and continues to use to further expand the size of his lair. He constantly carves out huge caverns and tunnels of rock. The very appearance of the Khalkists have begun to change because of this spell.
This spell allows the caster to “hollow out” a section of solid rock equivalent to a large house. The change is permanent, and creates a small cavern. However, sorcerers must be wary, because natural stresses must be observed and carefully calculated, lest the entire mountain comes crashing down upon the sorcerer’s head.

Inferno
School: Pyromancy
Invocation: 1 minute
Range: Near missile
Duration: 15 minutes
Area: Large House
Effect: 3 pts.
Difficulty/Cost: 17

Shatter likes to use this spell when he’s out destryoing villages. This spell augments his dragonbreath, but it can be used seperately.
Shatter likes to set a house full of people on fire, then cast his spell on it. This spell causes the entire edifice to burst into flames, and burn continuously for 15 minutes. The fire cannot be put out without non-magical means. Every minute, the people stuck in the raging inferno suffer 3 dmg. Shatter likes to listen to their screams as they slowly burn to death.

Lavaslide
School: Geomancy/Pyromancy
Invocation: 10 minutes
Range: Near missile
Duration: 15 minutes
Area: Large house
Effect: 20 dmg.
Difficulty/Cost: 19

This is another spell that Shatter likes to use on his raiding forays. This spell creates a wave of lava to pour down onto a group of unsuspecting targets. All who stay in the liquid rock suffer 20 dmg. every minute.
Shatter employs this spell on large villages, so he can destroy empty sections of the village with lava, while personally dealing with the populated areas of the village.

Shatter’s Fate

Shatter is currently innactive, although he may decide to implement one of his plans soon. This to could lead to his death because his plots are ill-formed, and often weak.
Also, the secret of his existence has begun to spread, and the several Dragon Overlords, Beryllinthranox in particular, have begun to look towards Blode. The Master of the Tower and Palin Majere have also decided to investigate the existence of Shatter further.
If Shatter doesn’t somehow strengthen his resolve soon, he may be crushed because he waited too long. His plots, his dreams, and his shemes will have all amounted to nothing.



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