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Banjo And Kazooie
Banjo and Kazooie is by far the game of the month! Unless Nintendo comes out with another grerat game that can beat the great Graphics and Gameplay of this game. Which was released on the 1st of the month. It is similiar to the early but great Donkey Kong 123. There's no denying the fact
that Banjo-Kazooie borrows
from Mario 64 in more ways
than one. Both games are
extremely cute 3D
platformers with a variation
of the same story, a near
identical control scheme and
a strikingly similar theme of
levels. Mario collects stars.
Banjo and Kazooie collect
jiggies. Mario has a
butt-stomp. Banjo and
Kazooie have a beak-stomp.
Banjo doesn't just copy
Mario 64 though, it expands
upon the game. For example,
Banjo's worlds are bigger,
more detailed and are filled
with interactive characters
at every corner. The
Banjo-Kazooie team work as
exactly that; some objectives
require the use of Kazooie's
wings or ability to run up
hills while others are
perfectly suited for Banjo.
The result is an addictive
balance between the two
characters.
The astounding amount of
detail put into Banjo-Kazooie
is clearly visible from the
game's start. After viewing
Rare's inventive logo
animation, players will be
treated to an opening
sequence of Banjo-Kazooie
and friends playing the
game's opening theme-song.
The animation is perfect,
colors bright and music
cheerful. It all feels so
Nintendo-like that it's almost
eerie.
Before beginning the game,
first-time players must
select a save-file for their
particular adventure as no
memory pak is required. Rare
has made three save-files
available so that multiple
Banjo-Kazooiers can play
different games and save
their progress. Each save-file
is represent by
Banjo-Kazooie in a different
position. For example,
players choosing save-file
three are treated to Banjo
and Kazooie playing
Nintendo's Gameboy. Gamers
selecting a different
save-file may see Banjo
sleeping in a bed. It's a very
unnecessary interface that
many developers wouldn't
have bothered with, but Rare
has gone the extra mile to
give the game that much more
character. This is the general
theme of the Banjo-Kazooie;
everything, no matter how
small and seemingly
unimportant, has been
tackled with extensive detail
and that's one of the reasons
why the game is in a league of
its own.
After selecting a game and
viewing its opening storyline,
which illustrates Tooty's
kidnapping by the evil witch
Gruntilda in real-time, (a la
Goldeneye and Starfox),
players begin the adventure
just outside of Banjo's house.
The first thing players will
encounters is Bottles the
mole, who teaches the
bear/bird duo the maneuvers
they will need to know as
they progress the game.
Email: dwaldo@hotmail.com